Player Matchup

Bellona
Bellona
 
Bellona
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ChimeraFaira
Medusa
Level 21
God Stats
4W - 5L
1,639 SR
Queue Stats
6W - 9L
1,423 Elo+
Solo
Pele
Pele
LAF Violet
Pele
Level 2
God Stats
3W - 0L
1,701 SR
Queue Stats
3W - 3L
1,695 Elo+
Party 1
Ra
Ra
bugezin
Ra
Level 21
God Stats
10W - 9L
1,481 SR
Queue Stats
151W - 142L
1,563 Elo+
Solo
Merlin
Merlin
xxNiGhTxxHaWkxx
Merlin
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 30
1,564 SR
1,536 Elo+

VS

Team Averages
Level 20
1,589 SR
1,501 Elo+
Eset
Eset
DanRobsIII
Eset
Level 27
God Stats
3W - 5L
1,476 SR
Queue Stats
114W - 129L
1,461 Elo+
Solo
Hercules
Hercules
JigglyAnimeLimbs
Hercules
Level 27
God Stats
4W - 2L
1,732 SR
Queue Stats
125W - 106L
1,565 Elo+
Solo
Neith
Neith
Phrouzy
Neith
Level 23
God Stats
15W - 15L
1,560 SR
Queue Stats
67W - 80L
1,638 Elo+
Party 2
Yemoja
Yemoja
Swoob1333
Yemoja
Level 15
God Stats
5W - 4L
1,677 SR
Queue Stats
131W - 106L
1,591 Elo+
Party 2
Nemesis
Nemesis
jayplay22000
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 1 / 1
6,525
653
5,274
5,705
4,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
10
2 / 0 / 3
5,829
583
3,290
3,158
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
4 / 2 / 6
6,359
636
5,421
7,340
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
3 / 2 / 4
5,993
599
4,128
6,466
2,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
5 / 1 / 3
7,319
732
5,462
2,932
1,169
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 1
5,360
536
3,397
7,093
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
2 / 4 / 0
5,100
510
2,364
7,483
4,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Phrouzy
Neith
7
1 / 2 / 1
4,666
467
3,302
5,319
1,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
Swoob1333
Yemoja
7
0 / 2 / 1
4,620
462
2,105
4,580
1,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
jayplay22000
Nemesis
7
1 / 4 / 2
4,802
480
1,865
7,369
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
17
Kills
6
6
Deaths
18
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
1
3.5
W
Medusa
2
0
3
3.5
L
2
6
1
0.42
L
2
4
0
0.5
W
4
2
6
3.5
L
Neith
Phrouzy
Neith
1
2
1
0.75
L
Yemoja
Swoob1333
Yemoja
0
2
1
0.25
W
3
2
4
2.5
L
Nemesis
jayplay22000
Nemesis
1
4
2
0.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,575
Damage
13,033
25,601
Taken
31,844
10,899
Mitigated
10,581
11,341
Healing
7,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,274
2,425
0
2,198
5,705
4,074
0
928
4,535
0
32,688
W
Medusa
3,290
1,312
0
1,632
3,158
968
595
694
2,428
0
21,359
L
3,397
240
124
1,210
7,093
1,964
0
3,684
3,409
20,110
0
L
2,364
1,065
0
1,798
7,483
4,141
0
0
7,483
0
18,671
W
5,421
1,608
0
2,975
7,340
2,335
180
1,127
6,160
0
32,080
L
Neith
Phrouzy
Neith
3,302
619
0
1,570
5,319
1,269
0
2,011
3,308
0
20,239
L
Yemoja
Swoob1333
Yemoja
2,105
378
354
945
4,580
1,451
0
1,991
2,589
7,975
0
W
4,128
410
673
2,652
6,466
2,353
66
1,620
4,742
23,609
0
L
Nemesis
jayplay22000
Nemesis
1,865
1,144
0
1,456
7,369
1,756
0
1,904
5,465
0
14,304
W
5,462
774
0
1,211
2,932
1,169
63
727
2,055
49,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,025
Gold Earned
24,548
302
Minions Killed
182
0
Camps Cleared
0
1,016,026
Distance Traveled
899,598
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,525
653
67
7
0
219,293
3
W
Medusa
5,829
583
52
5
0
197,326
2
L
Eset
5,360
536
44
4
0
173,751
2
L
Hercules
5,100
510
40
4
0
164,242
3
W
Pele
6,359
636
61
6
0
213,526
0
L
Neith
4,666
467
51
5
0
171,006
0
L
Yemoja
4,620
462
8
1
0
176,086
2
W
Ra
5,993
599
32
3
0
191,938
3
L
Nemesis
4,802
480
39
4
0
214,513
0
W
Merlin
7,319
732
90
9
0
193,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role