Player Matchup

Cthulhu
Cthulhu
DarknessPride
Cthulhu
Level 113
God Stats
2W - 0L
1,360 SR
Queue Stats
20W - 18L
1,469 Elo+
Party 1
Heimdallr
Heimdallr
Darltok
Heimdallr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 50L
1,640 Elo+
Party 1
Tiamat
Tiamat
jskryp11
Tiamat
Level 107
God Stats
20W - 9L
1,990 SR
Queue Stats
203W - 132L
1,663 Elo+
Party 1
Team Averages
Level 103
1,617 SR
1,590 Elo+

VS

Team Averages
Level 55
1,612 SR
1,559 Elo+
Tyr
Tyr
Discomanx5O6O9
Tyr
Level 114
God Stats
4W - 10L
1,556 SR
Queue Stats
509W - 516L
1,478 Elo+
Solo
Ullr
Ullr
ExtraaChromo
Ullr
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 63L
1,607 Elo+
Solo
Baron Samedi
Baron Samedi
Oh Shimizu
Baron Samedi
Level 23
God Stats
2W - 3L
1,779 SR
Queue Stats
6W - 12L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
5 / 2 / 4
9,869
759
10,345
7,665
6,000
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Darltok
Heimdallr
10
2 / 5 / 4
8,276
637
4,858
9,126
3,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
jskryp11
Tiamat
12
2 / 4 / 6
9,027
694
8,132
8,299
6,791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 5 / 5
8,526
656
3,945
9,798
6,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 2 / 6
9,526
733
8,414
10,728
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Oh Shimizu
Baron Samedi
11
2 / 2 / 8
8,603
662
6,243
9,157
3,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
9
Kills
11
11
Deaths
9
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
2
4
3.5
W
Heimdallr
Darltok
Heimdallr
2
5
4
0.8
L
4
5
5
1.3
L
5
2
6
4
L
Baron Samedi
Oh Shimizu
Baron Samedi
2
2
8
3
W
Tiamat
jskryp11
Tiamat
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,335
Damage
18,602
25,090
Taken
29,683
16,226
Mitigated
13,799
6,224
Healing
9,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,345
615
363
1,744
7,665
6,000
102
2,369
5,201
28,605
0
W
Heimdallr
Darltok
Heimdallr
4,858
1,620
0
1,863
9,126
3,435
0
1,477
7,499
0
19,579
L
3,945
435
0
1,092
9,798
6,184
378
4,778
5,020
0
15,285
L
8,414
3,053
0
3,603
10,728
3,881
548
6,681
4,047
0
50,706
L
Baron Samedi
Oh Shimizu
Baron Samedi
6,243
694
910
3,435
9,157
3,734
266
7,078
2,079
29,627
0
W
Tiamat
jskryp11
Tiamat
8,132
753
0
2,254
8,299
6,791
72
2,443
5,832
32,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,172
Gold Earned
26,655
100
Minions Killed
163
0
Camps Cleared
0
670,793
Distance Traveled
671,005
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,869
759
27
2
0
230,939
4
W
Heimdallr
8,276
637
24
2
0
215,035
6
L
Tyr
8,526
656
24
2
0
255,576
0
L
Ullr
9,526
733
93
7
0
202,419
0
L
Baron Samedi
8,603
662
46
4
0
213,010
3
W
Tiamat
9,027
694
49
4
0
224,819
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role