Player Matchup

Pele
Pele
Axessor
Pele
Level 82
God Stats
7W - 4L
1,558 SR
Queue Stats
127W - 110L
1,551 Elo+
Party 2
Achilles
Achilles
Batsunanda
Achilles
Level 104
God Stats
1W - 0L
1,245 SR
Queue Stats
29W - 25L
1,567 Elo+
Party 2
Ne Zha
Ne Zha
Chuxxipoo
Ne Zha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Vement
Scylla
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 99L
1,573 Elo+
Party 2
Hachiman
Hachiman
samx123
Hachiman
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,644 Elo+
Solo
Team Averages
Level 77
1,461 SR
1,567 Elo+

VS

Team Averages
Level 55
1,666 SR
1,619 Elo+
Set
Set
KiraBitesZaDusto
Set
Level 76
God Stats
11W - 11L
1,500 SR
Queue Stats
125W - 144L
1,658 Elo+
Party 3
Ymir
Ymir
RomanLegion417
Ymir
Level 112
God Stats
12W - 7L
1,725 SR
Queue Stats
57W - 71L
1,504 Elo+
Party 1
Artemis
Artemis
TsunhereTsundere
Artemis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,761 Elo+
Party 3
Discordia
Discordia
Vazoryzal
Discordia
Level 40
God Stats
0W - 1L
1,778 SR
Queue Stats
14W - 15L
1,693 Elo+
Solo
Fenrir
Fenrir
xSmokescreen64x
Fenrir
Level 18
God Stats
17W - 18L
1,825 SR
Queue Stats
49W - 64L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Axessor
Pele
17
8 / 3 / 8
10,491
583
10,747
13,520
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
Batsunanda
Achilles
18
5 / 1 / 2
10,696
594
7,735
11,711
10,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Chuxxipoo
Ne Zha
15
2 / 4 / 10
9,279
516
5,736
13,352
8,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Vement
Scylla
17
6 / 3 / 5
10,074
560
9,155
8,997
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
samx123
Hachiman
17
4 / 2 / 6
9,867
548
13,820
14,134
6,488
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 1
9,447
525
12,001
16,203
7,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 6 / 3
8,134
452
5,962
15,330
14,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 5 / 2
7,579
421
6,678
11,600
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Vazoryzal
Discordia
14
2 / 3 / 5
8,715
484
9,254
9,058
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 1
7,614
423
3,347
11,545
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
24
25
Kills
12
13
Deaths
25
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
Axessor
Pele
8
3
8
4
W
Achilles
Batsunanda
Achilles
5
1
2
6
W
Ne Zha
Chuxxipoo
Ne Zha
2
4
10
1.75
L
4
6
1
0.75
L
3
6
3
0.75
L
2
5
2
0.6
L
Discordia
Vazoryzal
Discordia
2
3
5
1.5
W
Scylla
Vement
Scylla
6
3
5
2.83
W
Hachiman
samx123
Hachiman
4
2
6
3.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,193
Damage
37,242
61,714
Taken
63,736
34,231
Mitigated
31,758
26,835
Healing
13,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Axessor
Pele
10,747
2,386
0
5,541
13,520
5,989
0
1,153
12,367
0
73,596
W
Achilles
Batsunanda
Achilles
7,735
1,542
0
6,876
11,711
10,016
198
482
11,229
0
60,775
W
Ne Zha
Chuxxipoo
Ne Zha
5,736
1,144
0
4,076
13,352
8,287
264
4,931
8,421
0
37,532
L
12,001
5,577
0
3,902
16,203
7,386
0
0
15,803
0
56,818
L
5,962
1,121
0
1,233
15,330
14,090
280
2,447
12,811
25,645
0
L
6,678
2,441
0
3,046
11,600
3,586
192
1,087
10,505
0
36,068
L
Discordia
Vazoryzal
Discordia
9,254
685
0
1,621
9,058
2,612
0
3,405
5,337
48,147
0
W
Scylla
Vement
Scylla
9,155
1,033
0
1,375
8,997
3,451
668
4,477
4,520
69,296
0
W
Hachiman
samx123
Hachiman
13,820
7,943
0
8,967
14,134
6,488
1,853
4,173
9,961
0
73,648
L
3,347
1,274
0
3,592
11,545
4,084
0
1,774
9,700
0
32,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,407
Gold Earned
41,489
535
Minions Killed
365
0
Camps Cleared
0
1,809,436
Distance Traveled
1,530,447
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,491
583
108
6
0
400,745
2
W
Achilles
10,696
594
133
7
0
358,821
3
W
Ne Zha
9,279
516
45
3
0
365,755
4
L
Set
9,447
525
105
6
0
307,084
0
L
Ymir
8,134
452
34
2
0
324,256
3
L
Artemis
7,579
421
72
4
0
310,815
2
L
Discordia
8,715
484
83
5
0
277,446
1
W
Scylla
10,074
560
131
7
0
357,533
0
W
Hachiman
9,867
548
118
7
0
326,582
2
L
Fenrir
7,614
423
71
4
0
310,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role