Player Matchup

Ymir
Ymir
Dominater0123
Ymir
Level 16
God Stats
2W - 1L
1,330 SR
Queue Stats
16W - 16L
1,551 Elo+
Party 1
Da Ji
Da Ji
Hailaux
Da Ji
Level 102
God Stats
19W - 27L
1,365 SR
Queue Stats
691W - 685L
1,500 Elo+
Party 1
Medusa
Medusa
Senaful
Medusa
Level 29
God Stats
5W - 4L
1,707 SR
Queue Stats
101W - 90L
1,580 Elo+
Solo
Guan Yu
Guan Yu
SneeringPunk
Guan Yu
Level 12
God Stats
3W - 1L
1,519 SR
Queue Stats
5W - 1L
1,781 Elo+
Party 1
Tiamat
Tiamat
Yaguras_Wrath
Tiamat
Level 17
God Stats
72W - 68L
1,411 SR
Queue Stats
809W - 778L
1,518 Elo+
Solo
Team Averages
Level 35
1,466 SR
1,586 Elo+

VS

Team Averages
Level 27
1,577 SR
1,601 Elo+
Tiamat
Tiamat
JoeBidens__Kid
Tiamat
Level 7
God Stats
4W - 0L
1,500 SR
Queue Stats
14W - 5L
1,623 Elo+
Party 2
Hercules
Hercules
SlurpySarp
Hercules
Level 74
God Stats
2W - 4L
1,500 SR
Queue Stats
256W - 255L
1,488 Elo+
Party 2
Scylla
Scylla
TWAN079619
Scylla
Level 23
God Stats
10W - 11L
1,500 SR
Queue Stats
50W - 47L
1,475 Elo+
Solo
Fenrir
Fenrir
Tony1938
Fenrir
Level 7
God Stats
3W - 1L
1,820 SR
Queue Stats
4W - 2L
1,819 Elo+
Solo
Skadi
Skadi
pktiitiino
Skadi
Level 23
God Stats
28W - 12L
1,564 SR
Queue Stats
62W - 37L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 8
10,081
403
8,230
19,101
15,973
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
Hailaux
Da Ji
20
13 / 7 / 5
13,957
558
22,626
22,255
10,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
Senaful
Medusa
18
6 / 4 / 3
11,819
473
8,085
13,188
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
SneeringPunk
Guan Yu
16
2 / 6 / 7
10,829
433
19,813
29,690
34,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
3 / 4 / 3
11,288
452
18,389
20,634
15,073
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 3
13,280
531
16,942
16,549
13,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
SlurpySarp
Hercules
18
6 / 3 / 2
12,269
491
15,441
32,606
26,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
TWAN079619
Scylla
20
9 / 4 / 2
13,871
555
17,982
18,385
6,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Tony1938
Fenrir
13
1 / 10 / 3
9,666
387
4,275
17,985
12,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
20
5 / 7 / 5
13,379
535
19,466
19,433
10,582
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
41
26
Kills
26
27
Deaths
26
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
L
Da Ji
Hailaux
Da Ji
13
7
5
2.21
W
5
2
3
3.25
L
Medusa
Senaful
Medusa
6
4
3
1.88
W
Hercules
SlurpySarp
Hercules
6
3
2
2.33
L
Guan Yu
SneeringPunk
Guan Yu
2
6
7
0.92
W
Scylla
TWAN079619
Scylla
9
4
2
2.5
W
Fenrir
Tony1938
Fenrir
1
10
3
0.25
L
3
4
3
1.13
W
Skadi
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,143
Damage
74,106
104,868
Taken
104,958
81,101
Mitigated
70,214
33,796
Healing
37,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,230
1,131
315
1,233
19,101
15,973
720
3,760
15,341
31,409
0
L
Da Ji
Hailaux
Da Ji
22,626
6,219
0
5,855
22,255
10,282
376
10,352
11,903
0
72,438
W
16,942
3,759
1,771
10,531
16,549
13,996
2,431
4,034
12,480
89,831
0
L
Medusa
Senaful
Medusa
8,085
3,275
0
6,675
13,188
5,163
2,210
2,984
10,204
0
85,700
W
Hercules
SlurpySarp
Hercules
15,441
7,055
0
15,026
32,606
26,556
1,133
4,935
26,864
0
63,196
L
Guan Yu
SneeringPunk
Guan Yu
19,813
4,482
357
10,058
29,690
34,610
408
8,282
21,408
0
67,135
W
Scylla
TWAN079619
Scylla
17,982
1,281
0
5,700
18,385
6,986
3,852
7,140
11,195
88,500
0
W
Fenrir
Tony1938
Fenrir
4,275
1,304
0
1,229
17,985
12,094
0
3,471
14,343
0
15,036
L
18,389
932
0
9,303
20,634
15,073
476
9,546
11,088
71,126
0
W
Skadi
19,466
9,754
0
3,660
19,433
10,582
0
7,039
12,394
0
123,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,974
Gold Earned
62,465
586
Minions Killed
592
0
Camps Cleared
0
2,096,644
Distance Traveled
2,253,244
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,081
403
57
2
0
430,618
2
L
Da Ji
13,957
558
125
5
0
460,480
0
W
Tiamat
13,280
531
176
7
0
454,007
2
L
Medusa
11,819
473
148
6
0
312,671
1
W
Hercules
12,269
491
108
4
0
434,000
0
L
Guan Yu
10,829
433
145
6
0
458,691
1
W
Scylla
13,871
555
155
6
0
454,324
0
W
Fenrir
9,666
387
20
1
0
470,534
1
L
Tiamat
11,288
452
111
4
0
434,184
8
W
Skadi
13,379
535
133
5
0
440,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role