Player Matchup

Cerberus
Cerberus
DragonIRL
Cerberus
Level 83
God Stats
5W - 12L
1,378 SR
Queue Stats
77W - 84L
1,359 Elo+
Party 3
Hera
Hera
GuardianSunshine
Hera
Level 104
God Stats
9W - 15L
1,255 SR
Queue Stats
176W - 230L
1,417 Elo+
Party 2
Thanatos
Thanatos
Lightlyn
Thanatos
Level 39
God Stats
3W - 3L
1,774 SR
Queue Stats
14W - 35L
1,230 Elo+
Party 2
Amaterasu
Amaterasu
Maxyboi1187
Amaterasu
Level 28
God Stats
8W - 12L
1,398 SR
Queue Stats
56W - 69L
1,388 Elo+
Party 3
Izanami
Izanami
SanePotatoCat
Izanami
Level 32
God Stats
12W - 19L
1,314 SR
Queue Stats
61W - 96L
1,281 Elo+
Party 3
Team Averages
Level 57
1,424 SR
1,335 Elo+

VS

Team Averages
Level 51
1,442 SR
1,294 Elo+
Amaterasu
Amaterasu
BallDroid
Amaterasu
Level 63
God Stats
8W - 13L
1,487 SR
Queue Stats
199W - 336L
1,230 Elo+
Party 1
Jormungandr
Jormungandr
HellCentaur
Jormungandr
Level 42
God Stats
1W - 4L
1,595 SR
Queue Stats
208W - 361L
1,276 Elo+
Party 1
Apollo
Apollo
LueTheDonWon
Apollo
Level 41
God Stats
10W - 14L
1,334 SR
Queue Stats
216W - 376L
1,267 Elo+
Party 1
Osiris
Osiris
MrDeadBones1571
Osiris
Level 63
God Stats
37W - 37L
1,559 SR
Queue Stats
256W - 267L
1,419 Elo+
Solo
Hera
Hera
VerHussler
Hera
Level 47
God Stats
1W - 4L
1,236 SR
Queue Stats
230W - 408L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DragonIRL
Cerberus
11
0 / 0 / 12
7,050
588
4,802
5,294
2,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 1 / 0
7,057
588
3,589
4,051
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Lightlyn
Thanatos
10
4 / 3 / 2
6,439
537
4,835
6,644
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Maxyboi1187
Amaterasu
9
1 / 2 / 1
5,563
464
3,491
8,977
5,984
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
11
11 / 1 / 0
7,158
597
6,771
5,795
1,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BallDroid
Amaterasu
11
2 / 0 / 1
6,396
533
5,177
7,398
3,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
HellCentaur
Jormungandr
7
0 / 6 / 2
4,913
409
3,533
8,308
4,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
8
2 / 5 / 0
5,722
477
3,594
8,131
1,869
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 4 / 1
6,331
528
4,800
11,420
4,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 4 / 0
5,459
455
1,776
6,289
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
19
Kills
7
7
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BallDroid
Amaterasu
2
0
1
2.5
W
Cerberus
DragonIRL
Cerberus
0
0
12
6
W
3
1
0
3
L
Jormungandr
HellCentaur
Jormungandr
0
6
2
0.17
W
Thanatos
Lightlyn
Thanatos
4
3
2
1.67
L
Apollo
2
5
0
0.4
W
Amaterasu
Maxyboi1187
Amaterasu
1
2
1
0.75
L
3
4
1
0.88
W
Izanami
11
1
0
11
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,488
Damage
18,880
30,761
Taken
41,546
13,400
Mitigated
16,941
10,752
Healing
13,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BallDroid
Amaterasu
5,177
2,304
0
3,710
7,398
3,774
228
247
6,884
0
27,423
W
Cerberus
DragonIRL
Cerberus
4,802
642
465
2,155
5,294
2,840
626
1,187
4,107
29,501
0
W
3,589
1,341
0
634
4,051
1,169
958
1,509
2,378
38,849
0
L
Jormungandr
HellCentaur
Jormungandr
3,533
1,055
144
1,228
8,308
4,983
0
2,114
6,194
14,348
0
W
Thanatos
Lightlyn
Thanatos
4,835
1,532
0
5,015
6,644
1,774
0
87
6,512
0
20,418
L
Apollo
3,594
2,172
0
1,813
8,131
1,869
302
2,087
6,044
0
26,740
W
Amaterasu
Maxyboi1187
Amaterasu
3,491
1,710
183
1,540
8,977
5,984
0
0
8,719
0
16,008
L
4,800
2,176
0
4,470
11,420
4,501
194
1,326
9,979
0
32,897
W
Izanami
6,771
4,064
160
600
5,795
1,633
660
2,342
3,453
0
32,443
L
1,776
493
0
1,928
6,289
1,814
726
2,389
3,752
22,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,267
Gold Earned
28,821
305
Minions Killed
229
0
Camps Cleared
0
1,056,681
Distance Traveled
1,006,763
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,396
533
56
5
0
219,929
2
W
Cerberus
7,050
588
88
7
0
238,334
0
W
Hera
7,057
588
87
7
0
208,327
0
L
Jormungandr
4,913
409
21
2
0
194,556
1
W
Thanatos
6,439
537
46
4
0
218,804
0
L
Apollo
5,722
477
51
4
0
173,660
0
W
Amaterasu
5,563
464
34
3
0
202,848
0
L
Osiris
6,331
528
56
5
0
208,219
0
W
Izanami
7,158
597
50
4
0
188,368
4
L
Hera
5,459
455
45
4
0
210,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role