Player Matchup

Rama
Rama
Amazingdabs
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,620 Elo+
Solo
Geb
Geb
Mumkeyman09
Geb
Level 28
God Stats
13W - 6L
1,647 SR
Queue Stats
555W - 471L
1,683 Elo+
Solo
Ymir
Ymir
Penical_Illusion
Ymir
Level 8
God Stats
7W - 4L
1,500 SR
Queue Stats
236W - 121L
1,791 Elo+
Solo
Tyr
Tyr
PowerDukes
Tyr
Level 6
God Stats
7W - 3L
1,747 SR
Queue Stats
12W - 4L
1,705 Elo+
Solo
Artemis
Artemis
chamadreoe69
Artemis
Level 18
God Stats
3W - 1L
1,554 SR
Queue Stats
3W - 1L
1,615 Elo+
Solo
Team Averages
Level 16
1,589 SR
1,683 Elo+

VS

Team Averages
Level 18
1,552 SR
1,611 Elo+
Eset
Eset
BuckeyeJr03
Eset
Level 26
God Stats
27W - 23L
1,640 SR
Queue Stats
98W - 105L
1,511 Elo+
Solo
Skadi
Skadi
El J Herbo
Skadi
Level 18
God Stats
28W - 14L
1,758 SR
Queue Stats
33W - 19L
1,735 Elo+
Solo
Ymir
Ymir
Uriel BusMTZ
Ymir
Level 12
God Stats
0W - 1L
1,363 SR
Queue Stats
6W - 5L
1,618 Elo+
Solo
Loki
Loki
icy_guru
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,698 Elo+
Solo
Tiamat
Tiamat
robertutPuternic
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,894
536
2,207
5,752
1,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
4 / 1 / 6
6,121
556
4,575
6,673
3,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
12 / 0 / 1
7,920
720
7,634
5,521
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 0
7,213
656
3,843
5,779
3,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
chamadreoe69
Artemis
8
1 / 2 / 2
5,097
463
2,252
4,939
1,510
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,163
469
3,229
6,612
1,683
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
8
2 / 3 / 0
5,357
487
4,706
5,975
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 6 / 1
4,564
415
1,865
7,700
2,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
5
0 / 2 / 0
4,186
381
955
2,801
727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 6 / 0
4,471
406
1,814
7,974
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
20
Kills
2
3
Deaths
21
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
0
4
0
0
L
Skadi
2
3
0
0.67
W
4
1
6
7
W
12
0
1
12.5
W
3
0
0
3
L
0
6
1
0.08
W
Artemis
chamadreoe69
Artemis
1
2
2
1
L
Loki
0
2
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,511
Damage
12,569
28,664
Taken
31,062
12,018
Mitigated
9,555
12,930
Healing
6,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,207
1,766
0
4,105
5,752
1,434
409
191
5,561
0
35,431
L
3,229
1,148
0
2,184
6,612
1,683
0
0
6,437
23,384
0
L
Skadi
4,706
2,152
270
1,685
5,975
1,591
426
3,381
2,502
0
23,006
W
4,575
1,322
0
2,162
6,673
3,372
0
1,286
5,387
14,510
0
W
7,634
2,820
0
1,482
5,521
2,542
0
987
4,534
47,056
0
W
3,843
588
0
3,895
5,779
3,160
452
3,229
2,550
0
35,996
L
1,865
690
0
300
7,700
2,899
0
4,208
3,406
12,168
0
W
Artemis
chamadreoe69
Artemis
2,252
1,841
0
1,286
4,939
1,510
1,494
1,215
3,724
0
12,480
L
Loki
955
350
0
1,012
2,801
727
0
1,030
1,739
0
7,984
L
1,814
451
0
1,444
7,974
2,655
0
3,249
4,594
16,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,245
Gold Earned
23,741
278
Minions Killed
176
0
Camps Cleared
0
952,080
Distance Traveled
777,953
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,894
536
64
6
0
166,500
1
L
Eset
5,163
469
49
4
0
156,936
2
L
Skadi
5,357
487
47
4
0
178,291
3
W
Geb
6,121
556
19
2
0
226,835
3
W
Ymir
7,920
720
89
8
0
212,998
0
W
Tyr
7,213
656
88
8
0
194,961
2
L
Ymir
4,564
415
21
2
0
165,076
2
W
Artemis
5,097
463
18
2
0
150,786
0
L
Loki
4,186
381
31
3
0
90,350
0
L
Tiamat
4,471
406
28
3
0
187,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role