Player Matchup

Tiamat
Tiamat
KurtWelters
Tiamat
Level 68
God Stats
26W - 19L
1,522 SR
Queue Stats
167W - 182L
1,444 Elo+
Solo
Tyr
Tyr
Peggelo
Tyr
Level 101
God Stats
5W - 8L
1,355 SR
Queue Stats
134W - 159L
1,434 Elo+
Solo
Hou Yi
Hou Yi
SgtStalwart
Hou Yi
Level 153
God Stats
4W - 3L
1,513 SR
Queue Stats
23W - 22L
1,478 Elo+
Solo
Chaac
Chaac
sanguinario1
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
thegoodof96
Susano
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 125
1,478 SR
1,471 Elo+

VS

Team Averages
Level 89
1,521 SR
1,368 Elo+
The Morrigan
The Morrigan
HakuenRen
The Morrigan
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Hydrorazer971
Medusa
Level 88
God Stats
80W - 75L
1,481 SR
Queue Stats
385W - 395L
1,384 Elo+
Solo
Bellona
Bellona
ModeusOfHell
Bellona
Level 107
God Stats
10W - 7L
1,435 SR
Queue Stats
282W - 440L
1,279 Elo+
Party 1
Sylvanus
Sylvanus
ZdradaOfHell
Sylvanus
Level 65
God Stats
34W - 33L
1,494 SR
Queue Stats
397W - 574L
1,290 Elo+
Party 1
Cthulhu
Cthulhu
shadowsamur
Cthulhu
Level 101
God Stats
4W - 1L
1,694 SR
Queue Stats
9W - 11L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 6 / 1
7,503
341
6,213
10,719
5,519
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyr
14
1 / 7 / 2
8,910
405
7,848
26,445
20,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
7
0 / 4 / 0
6,708
305
1,246
9,012
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
2 / 5 / 2
9,949
452
6,621
15,746
7,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
17
6 / 11 / 1
10,791
491
12,014
23,303
8,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HakuenRen
The Morrigan
18
9 / 4 / 6
12,572
571
14,406
14,139
6,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
11 / 2 / 5
11,453
521
17,242
11,177
6,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
ModeusOfHell
Bellona
18
4 / 0 / 9
12,270
558
17,277
17,397
18,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
ZdradaOfHell
Sylvanus
16
6 / 2 / 10
11,061
503
11,103
16,479
11,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
shadowsamur
Cthulhu
16
3 / 2 / 13
10,435
474
5,487
15,336
16,791
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
76
9
Kills
33
33
Deaths
10
6
Assists
43
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
HakuenRen
The Morrigan
9
4
6
3
W
11
2
5
6.75
L
Tiamat
0
6
1
0.08
W
Bellona
ModeusOfHell
Bellona
4
0
9
8.5
L
Tyr
1
7
2
0.29
L
Hou Yi
0
4
0
0
W
Sylvanus
ZdradaOfHell
Sylvanus
6
2
10
5.5
L
2
5
2
0.6
W
Cthulhu
shadowsamur
Cthulhu
3
2
13
4.75
L
Susano
6
11
1
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,942
Damage
65,515
85,225
Taken
74,528
44,430
Mitigated
59,764
18,311
Healing
19,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
HakuenRen
The Morrigan
14,406
2,879
669
4,983
14,139
6,360
2,130
4,091
9,998
71,750
0
W
17,242
8,535
0
2,042
11,177
6,411
847
0
11,152
0
65,258
L
Tiamat
6,213
1,133
0
2,311
10,719
5,519
76
5,996
4,470
36,058
0
W
Bellona
ModeusOfHell
Bellona
17,277
7,444
0
4,039
17,397
18,481
4,588
72
16,995
0
87,304
L
Tyr
7,848
1,256
0
4,018
26,445
20,406
0
7,068
19,020
0
30,903
L
Hou Yi
1,246
979
0
3,464
9,012
2,274
0
904
7,958
0
21,176
W
Sylvanus
ZdradaOfHell
Sylvanus
11,103
2,892
1,944
3,531
16,479
11,721
2,285
1,589
14,868
45,562
9,290
L
6,621
696
0
6,045
15,746
7,574
0
6,912
8,550
0
58,872
W
Cthulhu
shadowsamur
Cthulhu
5,487
413
832
1,630
15,336
16,791
248
461
14,750
31,415
0
L
Susano
12,014
2,218
0
2,473
23,303
8,657
0
8,985
14,072
0
61,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,861
Gold Earned
57,791
382
Minions Killed
514
0
Camps Cleared
0
1,458,195
Distance Traveled
1,978,859
14
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
12,572
571
150
7
0
385,639
3
W
Medusa
11,453
521
101
5
0
385,605
2
L
Tiamat
7,503
341
74
3
0
208,704
1
W
Bellona
12,270
558
151
7
0
447,610
3
L
Tyr
8,910
405
53
2
0
370,318
3
L
Hou Yi
6,708
305
37
2
0
151,392
0
W
Sylvanus
11,061
503
62
3
0
391,385
14
L
Chaac
9,949
452
102
5
0
363,431
5
W
Cthulhu
10,435
474
50
2
0
368,620
9
L
Susano
10,791
491
116
5
0
364,350
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role