Player Matchup

Nu Wa
Nu Wa
Alan_2002_SA
Nu Wa
Level 29
God Stats
7W - 10L
1,494 SR
Queue Stats
71W - 84L
1,488 Elo+
Solo
Chaac
Chaac
AlmiranteSnow
Chaac
Level 28
God Stats
4W - 4L
1,551 SR
Queue Stats
30W - 27L
1,572 Elo+
Solo
Serqet
Serqet
Gremista
Serqet
Level 25
God Stats
5W - 4L
1,611 SR
Queue Stats
176W - 156L
1,513 Elo+
Solo
Apollo
Apollo
Killed_BY__caio
Apollo
Level 27
God Stats
3W - 3L
1,407 SR
Queue Stats
69W - 88L
1,398 Elo+
Solo
Athena
Athena
weeabojagerman1
Athena
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
137W - 138L
1,560 Elo+
Solo
Team Averages
Level 28
1,513 SR
1,506 Elo+

VS

Team Averages
Level 18
1,667 SR
1,453 Elo+
Bellona
Bellona
Basgriel
Bellona
Level 29
God Stats
17W - 7L
1,783 SR
Queue Stats
95W - 97L
1,641 Elo+
Solo
Arachne
Arachne
Evilcode
Arachne
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,350 Elo+
Solo
Anubis
Anubis
Jinkakuu
Anubis
Level 23
God Stats
6W - 1L
1,510 SR
Queue Stats
51W - 37L
1,380 Elo+
Party 1
Izanami
Izanami
ValdelmarOMatias
Izanami
Level 17
God Stats
6W - 2L
1,853 SR
Queue Stats
27W - 24L
1,427 Elo+
Party 1
Artio
Artio
VolpiG
Artio
Level 18
God Stats
5W - 0L
1,690 SR
Queue Stats
24W - 17L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,123
466
4,503
5,102
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 2 / 0
5,008
455
2,646
8,704
5,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Gremista
Serqet
7
1 / 3 / 0
4,819
438
2,274
6,523
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
5,093
463
2,027
6,693
1,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 6 / 1
4,532
412
2,868
9,048
3,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Basgriel
Bellona
12
3 / 0 / 3
6,668
606
4,573
5,018
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Evilcode
Arachne
8
0 / 1 / 0
5,134
467
1,488
4,094
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
Jinkakuu
Anubis
12
4 / 0 / 5
6,886
626
5,636
4,533
2,102
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
8 / 0 / 4
6,824
620
8,111
6,360
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
VolpiG
Artio
9
3 / 0 / 12
6,644
604
4,545
8,476
3,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
42
1
Kills
18
18
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
2
0
0
W
Bellona
Basgriel
Bellona
3
0
3
4.5
W
Arachne
Evilcode
Arachne
0
1
0
0
L
Serqet
Gremista
Serqet
1
3
0
0.33
W
Anubis
Jinkakuu
Anubis
4
0
5
6.5
L
0
3
0
0
W
8
0
4
10
W
Artio
VolpiG
Artio
3
0
12
9
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,318
Damage
24,353
36,070
Taken
28,481
13,605
Mitigated
13,217
9,189
Healing
15,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,503
1,203
0
0
5,102
1,197
0
2,861
2,241
22,516
0
L
2,646
271
328
3,913
8,704
5,391
0
1,734
6,970
0
21,004
W
Bellona
Basgriel
Bellona
4,573
1,741
0
2,874
5,018
3,258
0
736
4,119
0
33,978
W
Arachne
Evilcode
Arachne
1,488
983
0
613
4,094
2,091
0
478
3,569
0
22,602
L
Serqet
Gremista
Serqet
2,274
436
0
2,036
6,523
1,627
0
1,329
5,194
0
17,656
W
Anubis
Jinkakuu
Anubis
5,636
667
0
2,900
4,533
2,102
478
2,464
1,857
39,848
0
L
2,027
1,363
0
1,716
6,693
1,484
945
1,153
5,540
0
22,394
W
8,111
6,087
0
3,737
6,360
1,769
1,396
1,831
4,447
0
31,223
W
Artio
VolpiG
Artio
4,545
898
802
4,644
8,476
3,997
336
1,460
6,754
12,103
0
L
2,868
694
179
1,017
9,048
3,906
0
3,104
5,944
12,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,575
Gold Earned
32,156
195
Minions Killed
283
0
Camps Cleared
0
1,010,963
Distance Traveled
961,391
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,123
466
36
3
0
171,678
2
L
Chaac
5,008
455
56
5
0
209,934
3
W
Bellona
6,668
606
84
8
0
207,720
3
W
Arachne
5,134
467
40
4
0
175,371
0
L
Serqet
4,819
438
45
4
0
218,577
2
W
Anubis
6,886
626
86
8
0
179,554
0
L
Apollo
5,093
463
40
4
0
198,308
0
W
Izanami
6,824
620
58
5
0
182,072
0
W
Artio
6,644
604
15
1
0
216,674
2
L
Athena
4,532
412
18
2
0
212,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role