Player Matchup

He Bo
He Bo
Diamond III
SpiringGolf3356
He Bo
Diamond III
Level 158
God Stats
0W - 4L
1,567 SR
Queue Stats
94W - 78L
2,132 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,567 SR
2,132 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 108
1,846 SR
2,073 MMR
Izanami
Izanami
Platinum I
k Slva
Izanami
Platinum I
Level 108
God Stats
8W - 1L
1,846 SR
Queue Stats
22W - 17L
2,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 0
14,559
766
18,202
19,603
16,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
KaliPoseidonBakasuraOsirisSkadi

VS

Bans
Cu ChulainnAh Muzen CabTsukuyomiUllrSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
k Slva
Izanami
20
4 / 3 / 0
15,288
805
12,184
27,478
28,402
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
4
4
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Izanami
k Slva
Izanami
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,202
Damage
12,184
19,603
Taken
27,478
16,756
Mitigated
28,402
8,558
Healing
14,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,202
1,685
0
8,558
19,603
16,756
2,538
52
19,551
118,939
0
W
Izanami
k Slva
Izanami
12,184
7,591
0
14,120
27,478
28,402
2,496
18,390
9,088
0
143,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,559
Gold Earned
15,288
190
Minions Killed
201
0
Camps Cleared
0
325,110
Distance Traveled
311,843
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
14,559
766
190
10
0
325,110
2
W
Izanami
15,288
805
201
11
0
311,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role