Player Matchup

Tiamat
Tiamat
DestoryerReaper
Tiamat
Level 18
God Stats
6W - 11L
1,781 SR
Queue Stats
34W - 53L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
dredgenyorr666
Tsukuyomi
Level 67
God Stats
3W - 4L
1,500 SR
Queue Stats
245W - 315L
1,603 Elo+
Party 1
Thor
Thor
saskue_uchiha15
Thor
Level 6
God Stats
0W - 2L
1,319 SR
Queue Stats
1W - 3L
1,360 Elo+
Party 1
Team Averages
Level 30
1,533 SR
1,488 Elo+

VS

Team Averages
Level 36
1,469 SR
1,499 Elo+
Anhur
Anhur
BeansX3
Anhur
Level 65
God Stats
3W - 4L
1,617 SR
Queue Stats
52W - 46L
1,579 Elo+
Party 2
Thoth
Thoth
ToeEnjoyer69
Thoth
Level 15
God Stats
1W - 3L
1,206 SR
Queue Stats
25W - 34L
1,497 Elo+
Party 2
Ymir
Ymir
USCowboy0818
Ymir
Level 28
God Stats
5W - 4L
1,583 SR
Queue Stats
279W - 362L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
10,446
653
5,971
10,200
5,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
dredgenyorr666
Tsukuyomi
13
6 / 9 / 3
11,058
691
13,057
15,149
5,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 4 / 6
8,862
554
5,229
11,220
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BeansX3
Anhur
14
6 / 4 / 7
11,243
703
7,886
11,037
3,645
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
6 / 3 / 9
11,631
727
11,654
9,636
2,579
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 2 / 10
11,828
739
10,064
14,295
16,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
9
Kills
15
16
Deaths
9
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Anhur
BeansX3
Anhur
6
4
7
2.38
L
3
3
5
1.83
W
6
3
9
3.5
W
3
2
10
4
L
Tsukuyomi
dredgenyorr666
Tsukuyomi
6
9
3
0.83
L
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,257
Damage
29,604
36,569
Taken
34,968
14,158
Mitigated
22,665
3,500
Healing
3,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BeansX3
Anhur
7,886
6,055
0
1,785
11,037
3,645
2,047
1,706
9,047
0
48,186
L
5,971
420
0
2,344
10,200
5,229
0
6,922
3,278
33,506
0
W
11,654
675
0
0
9,636
2,579
410
1,060
8,430
38,794
0
W
10,064
1,295
0
1,494
14,295
16,441
343
2,383
11,465
27,449
0
L
Tsukuyomi
dredgenyorr666
Tsukuyomi
13,057
3,382
354
702
15,149
5,885
0
8,242
6,907
0
32,515
L
5,229
414
0
100
11,220
3,044
0
6,622
4,598
0
9,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,366
Gold Earned
34,702
98
Minions Killed
158
0
Camps Cleared
0
738,237
Distance Traveled
783,039
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,243
703
72
5
0
241,311
5
L
Tiamat
10,446
653
69
4
0
239,847
0
W
Thoth
11,631
727
54
3
0
287,259
0
W
Ymir
11,828
739
32
2
0
254,469
4
L
Tsukuyomi
11,058
691
28
2
0
253,346
2
L
Thor
8,862
554
1
0
0
245,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role