Player Matchup

Merlin
Merlin
FalhanaMatrix
Merlin
Level 17
God Stats
0W - 1L
1,702 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
RedZin157
Amaterasu
Level 8
God Stats
0W - 2L
1,867 SR
Queue Stats
10W - 16L
1,641 Elo+
Solo
Kukulkan
Kukulkan
iPerales
Kukulkan
Level 3
God Stats
0W - 1L
1,725 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 9
1,765 SR
1,547 Elo+

VS

Team Averages
Level 78
1,562 SR
1,452 Elo+
Discordia
Discordia
S2MercyS2
Discordia
Level 24
God Stats
11W - 18L
1,465 SR
Queue Stats
390W - 512L
1,407 Elo+
Solo
Neith
Neith
Thextiger17
Neith
Level 60
God Stats
29W - 43L
1,362 SR
Queue Stats
104W - 187L
1,414 Elo+
Solo
Guan Yu
Guan Yu
chibcha
Guan Yu
Level 149
God Stats
9W - 5L
1,860 SR
Queue Stats
484W - 506L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 0
11,231
661
10,064
11,398
3,967
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
RedZin157
Amaterasu
7
0 / 2 / 1
8,390
494
1,128
5,673
2,220
Kukulkan
iPerales
Kukulkan
14
1 / 5 / 2
10,131
596
7,656
10,529
3,235
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
S2MercyS2
Discordia
14
0 / 1 / 9
10,597
623
9,137
8,282
2,887
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 5
11,539
679
4,425
12,147
4,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
chibcha
Guan Yu
15
10 / 2 / 2
12,513
736
10,969
14,633
13,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
13
13
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
L
Amaterasu
RedZin157
Amaterasu
0
2
1
0.25
W
Discordia
S2MercyS2
Discordia
0
1
9
4.5
W
3
1
5
5.5
W
Guan Yu
chibcha
Guan Yu
10
2
2
5.5
L
Kukulkan
iPerales
Kukulkan
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,848
Damage
24,531
27,600
Taken
35,062
9,422
Mitigated
21,033
1,270
Healing
13,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,064
571
0
573
11,398
3,967
0
3,370
7,828
69,281
0
L
Amaterasu
RedZin157
Amaterasu
1,128
362
0
430
5,673
2,220
0
2,962
2,636
0
3,117
W
Discordia
S2MercyS2
Discordia
9,137
257
78
2,230
8,282
2,887
569
5,215
3,067
41,598
0
W
4,425
1,111
0
5,446
12,147
4,349
1,536
7,662
4,485
0
69,886
W
Guan Yu
chibcha
Guan Yu
10,969
1,611
2,008
3,659
14,633
13,797
1,436
4,938
9,695
662
50,928
L
Kukulkan
iPerales
Kukulkan
7,656
854
0
267
10,529
3,235
0
2,968
7,461
40,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,752
Gold Earned
34,649
152
Minions Killed
212
0
Camps Cleared
0
667,254
Distance Traveled
977,834
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,231
661
94
6
0
265,233
4
L
Amaterasu
8,390
494
3
0
0
107,993
1
W
Discordia
10,597
623
67
4
0
315,758
2
W
Neith
11,539
679
98
6
0
307,854
7
W
Guan Yu
12,513
736
47
3
0
354,222
3
L
Kukulkan
10,131
596
55
3
0
294,028
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role