Player Matchup

Cerberus
Cerberus
Godslayer9491
Cerberus
Level 69
God Stats
3W - 0L
1,811 SR
Queue Stats
58W - 49L
1,503 Elo+
Party 1
Baron Samedi
Baron Samedi
HashiramaSenju79
Baron Samedi
Level 107
God Stats
23W - 16L
1,709 SR
Queue Stats
855W - 843L
1,486 Elo+
Party 2
Danzaburou
Danzaburou
ImSeitoshi
Danzaburou
Level 68
God Stats
8W - 3L
1,633 SR
Queue Stats
51W - 46L
1,496 Elo+
Party 1
Sun Wukong
Sun Wukong
Lichi_ARG-
Sun Wukong
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 23L
1,253 Elo+
Party 2
Loki
Loki
xSleeSh_-
Loki
Level 82
God Stats
2W - 2L
1,165 SR
Queue Stats
54W - 42L
1,537 Elo+
Solo
Team Averages
Level 78
1,564 SR
1,455 Elo+

VS

Team Averages
Level 98
1,463 SR
1,507 Elo+
Tyr
Tyr
Jackjeymes
Tyr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Meliodas Fun264
Hades
Level 153
God Stats
153W - 143L
1,603 SR
Queue Stats
167W - 153L
1,606 Elo+
Solo
Hou Yi
Hou Yi
SynovialStone_GW
Hou Yi
Level 80
God Stats
19W - 13L
1,531 SR
Queue Stats
392W - 399L
1,474 Elo+
Solo
Fenrir
Fenrir
WolfiPlayer
Fenrir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
miguel__super
Tiamat
Level 65
God Stats
21W - 28L
1,180 SR
Queue Stats
184W - 194L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Godslayer9491
Cerberus
12
4 / 2 / 14
8,058
537
7,037
13,003
12,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
HashiramaSenju79
Baron Samedi
15
12 / 2 / 7
9,472
631
11,738
11,977
5,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
ImSeitoshi
Danzaburou
12
3 / 4 / 4
7,855
524
5,092
10,903
3,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Lichi_ARG-
Sun Wukong
13
3 / 3 / 4
7,716
514
5,538
10,541
4,740
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
15
6 / 0 / 10
8,872
591
8,149
11,030
4,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
6,304
420
2,364
8,610
5,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

10
2 / 7 / 1
6,614
441
8,247
11,101
4,310
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 4 / 0
8,147
543
5,254
8,796
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
11
4 / 8 / 4
7,595
506
7,525
12,157
4,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 3 / 1
7,566
504
10,383
9,255
6,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
28
Kills
11
11
Deaths
28
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Godslayer9491
Cerberus
4
2
14
5.5
W
Baron Samedi
HashiramaSenju79
Baron Samedi
12
2
7
7.75
W
Danzaburou
ImSeitoshi
Danzaburou
3
4
4
1.25
L
0
6
4
0.33
W
Sun Wukong
Lichi_ARG-
Sun Wukong
3
3
4
1.67
L
2
7
1
0.36
L
3
4
0
0.75
L
Fenrir
4
8
4
0.75
L
2
3
1
0.83
W
Loki
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,554
Damage
33,773
57,454
Taken
49,919
29,982
Mitigated
23,683
21,488
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Godslayer9491
Cerberus
7,037
847
0
3,481
13,003
12,190
341
4,465
8,385
17,221
0
W
Baron Samedi
HashiramaSenju79
Baron Samedi
11,738
231
1,417
5,179
11,977
5,206
372
5,858
5,973
53,305
0
W
Danzaburou
ImSeitoshi
Danzaburou
5,092
1,646
135
4,458
10,903
3,605
765
497
10,406
0
46,660
L
2,364
214
0
1,348
8,610
5,689
240
2,168
6,380
0
18,802
W
Sun Wukong
Lichi_ARG-
Sun Wukong
5,538
1,010
0
1,902
10,541
4,740
196
3,248
7,015
0
39,278
L
8,247
706
128
1,787
11,101
4,310
86
6,551
4,217
24,778
0
L
5,254
2,243
0
2,472
8,796
2,749
1,128
1,676
7,080
0
38,660
L
Fenrir
7,525
1,730
0
1,187
12,157
4,115
0
5,672
6,173
0
33,625
L
10,383
844
0
3,694
9,255
6,820
1,065
1,924
7,294
39,591
0
W
Loki
8,149
1,452
0
4,916
11,030
4,241
0
3,680
7,045
0
56,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,973
Gold Earned
36,226
404
Minions Killed
300
0
Camps Cleared
0
1,445,349
Distance Traveled
1,231,209
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,058
537
37
2
0
275,012
0
W
Baron Samedi
9,472
631
96
6
0
284,179
0
W
Danzaburou
7,855
524
90
6
0
252,482
1
L
Tyr
6,304
420
32
2
0
245,527
0
W
Sun Wukong
7,716
514
70
5
0
300,624
2
L
Hades
6,614
441
43
3
0
250,981
0
L
Hou Yi
8,147
543
77
5
0
241,115
3
L
Fenrir
7,595
506
60
4
0
276,986
2
L
Tiamat
7,566
504
88
6
0
216,600
1
W
Loki
8,872
591
111
7
0
333,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role