Player Matchup

Izanami
Izanami
AmayaEthineAvis
Izanami
Level 18
God Stats
0W - 1L
1,642 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
FreyaRainbow
Nemesis
Level 127
God Stats
5W - 6L
1,451 SR
Queue Stats
33W - 23L
1,527 Elo+
Solo
Achilles
Achilles
NinjaDYM
Achilles
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 246L
1,493 Elo+
Solo
Ares
Ares
SergentMedal
Ares
Level 102
God Stats
0W - 1L
1,580 SR
Queue Stats
4W - 4L
1,671 Elo+
Solo
Ah Puch
Ah Puch
SinfulSwine
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,420 Elo+
Party 3
Team Averages
Level 81
1,534 SR
1,522 Elo+

VS

Team Averages
Level 135
1,569 SR
1,559 Elo+
Tiamat
Tiamat
AlphaJackal
Tiamat
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 121L
1,500 Elo+
Party 1
Zeus
Zeus
MadameDarknesss
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Naturallystoned
Cu Chulainn
Level 142
God Stats
3W - 8L
1,573 SR
Queue Stats
301W - 293L
1,490 Elo+
Party 2
Da Ji
Da Ji
Ozboz
Da Ji
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 17L
1,500 Elo+
Party 1
Yemoja
Yemoja
Sunaiya
Yemoja
Level 67
God Stats
1W - 0L
1,773 SR
Queue Stats
7W - 5L
1,804 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
6,815
682
3,646
9,111
3,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
FreyaRainbow
Nemesis
13
0 / 1 / 3
6,628
663
4,708
6,698
3,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
NinjaDYM
Achilles
11
1 / 6 / 2
6,312
631
4,625
12,289
7,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
1 / 4 / 2
7,176
718
2,912
11,673
9,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
SinfulSwine
Ah Puch
12
0 / 8 / 4
6,178
618
4,760
8,382
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
8 / 0 / 6
9,152
915
8,003
4,550
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 0 / 15
7,967
797
13,819
3,584
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Naturallystoned
Cu Chulainn
14
4 / 1 / 11
8,481
848
6,740
8,122
6,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
Ozboz
Da Ji
15
8 / 2 / 7
9,493
949
10,437
8,774
3,726
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
Sunaiya
Yemoja
13
2 / 1 / 13
8,063
806
3,903
7,730
6,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
4
Kills
24
24
Deaths
4
12
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Tiamat
8
0
6
11
L
2
5
1
0.5
L
Nemesis
FreyaRainbow
Nemesis
0
1
3
1.5
W
2
0
15
9.5
W
Cu Chulainn
Naturallystoned
Cu Chulainn
4
1
11
9.5
L
Achilles
NinjaDYM
Achilles
1
6
2
0.33
W
Da Ji
Ozboz
Da Ji
8
2
7
5.75
L
1
4
2
0.5
L
Ah Puch
SinfulSwine
Ah Puch
0
8
4
0.25
W
Yemoja
Sunaiya
Yemoja
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,651
Damage
42,902
48,153
Taken
32,760
26,406
Mitigated
21,341
5,957
Healing
7,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,003
860
235
2,270
4,550
3,855
115
788
3,762
27,399
0
L
3,646
1,446
0
1,301
9,111
3,320
0
3,961
4,848
0
15,810
L
Nemesis
FreyaRainbow
Nemesis
4,708
1,962
0
2,056
6,698
3,737
0
2,975
3,571
0
24,763
W
13,819
459
0
54
3,584
1,276
380
1,413
2,171
31,023
0
W
Cu Chulainn
Naturallystoned
Cu Chulainn
6,740
1,101
0
702
8,122
6,462
248
903
7,219
137
27,541
L
Achilles
NinjaDYM
Achilles
4,625
722
0
571
12,289
7,140
0
6,006
5,748
0
10,307
W
Da Ji
Ozboz
Da Ji
10,437
3,359
387
370
8,774
3,726
294
1,286
7,488
0
22,127
L
2,912
77
393
1,396
11,673
9,240
0
5,430
5,849
14,703
0
L
Ah Puch
SinfulSwine
Ah Puch
4,760
189
0
240
8,382
2,969
78
5,866
2,176
21,268
0
W
Yemoja
Sunaiya
Yemoja
3,903
281
2,111
1,689
7,730
6,022
0
3,521
4,209
10,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,109
Gold Earned
43,156
177
Minions Killed
220
5
Camps Cleared
11
852,519
Distance Traveled
1,003,049
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,152
915
72
7
4
198,010
0
L
Izanami
6,815
682
35
4
0
159,037
2
L
Nemesis
6,628
663
58
6
5
194,364
6
W
Zeus
7,967
797
54
5
1
186,774
3
W
Cu Chulainn
8,481
848
47
5
3
215,403
3
L
Achilles
6,312
631
8
1
0
175,961
0
W
Da Ji
9,493
949
31
3
3
208,737
1
L
Ares
7,176
718
25
3
0
171,856
2
L
Ah Puch
6,178
618
51
5
0
151,301
0
W
Yemoja
8,063
806
16
2
0
194,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role