Player Matchup

Fenrir
Fenrir
A1B2_Sym
Fenrir
Level 4
God Stats
3W - 9L
1,254 SR
Queue Stats
9W - 12L
1,522 Elo+
Solo
Discordia
Discordia
Account51314
Discordia
Level 5
God Stats
3W - 4L
1,761 SR
Queue Stats
144W - 152L
1,755 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AdaptzTv
Ah Muzen Cab
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 27L
1,701 Elo+
Solo
Yemoja
Yemoja
Nemanja_Ruzicic
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Tottne
Cthulhu
Level 28
God Stats
15W - 8L
1,963 SR
Queue Stats
130W - 140L
1,703 Elo+
Solo
Team Averages
Level 14
1,595 SR
1,636 Elo+

VS

Team Averages
Level 23
1,667 SR
1,576 Elo+
Cupid
Cupid
AlbinoMason
Cupid
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 60L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
Asian_Dopeee
Tsukuyomi
Level 13
God Stats
10W - 6L
1,646 SR
Queue Stats
26W - 12L
1,653 Elo+
Solo
Thor
Thor
TarmacGentleman
Thor
Level 29
God Stats
5W - 0L
1,822 SR
Queue Stats
198W - 104L
1,641 Elo+
Solo
Geb
Geb
V1kTroll
Geb
Level 27
God Stats
3W - 1L
1,741 SR
Queue Stats
145W - 139L
1,562 Elo+
Solo
Janus
Janus
urTrashBaby
Janus
Level 17
God Stats
19W - 21L
1,626 SR
Queue Stats
127W - 94L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
A1B2_Sym
Fenrir
11
2 / 4 / 1
5,988
544
3,868
7,841
2,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
Account51314
Discordia
11
2 / 2 / 0
5,887
535
3,281
5,180
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ah Muzen Cab
AdaptzTv
Ah Muzen Cab
8
0 / 2 / 0
4,965
451
3,190
5,427
1,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 0
4,225
384
1,075
4,028
1,396
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Tottne
Cthulhu
10
1 / 0 / 3
5,478
498
3,831
5,740
3,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,109
555
2,777
3,846
967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Asian_Dopeee
Tsukuyomi
11
3 / 1 / 3
6,420
584
5,777
6,806
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 2
6,443
586
4,302
5,820
2,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 0 / 5
5,829
530
2,645
5,562
2,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 2 / 1
6,516
592
2,383
4,651
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
11
11
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
A1B2_Sym
Fenrir
2
4
1
0.63
L
Discordia
Account51314
Discordia
2
2
0
1
L
Ah Muzen Cab
AdaptzTv
Ah Muzen Cab
0
2
0
0
W
3
0
2
4
W
Tsukuyomi
Asian_Dopeee
Tsukuyomi
3
1
3
4.5
L
0
3
0
0
W
1
2
2
1
L
Cthulhu
Tottne
Cthulhu
1
0
3
2.5
W
2
0
5
4.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,245
Damage
17,884
28,216
Taken
26,685
10,684
Mitigated
9,447
8,580
Healing
10,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
A1B2_Sym
Fenrir
3,868
1,302
0
2,108
7,841
2,740
0
1,037
6,732
0
33,740
L
Discordia
Account51314
Discordia
3,281
129
0
1,196
5,180
1,365
0
1,401
3,651
30,191
0
L
Ah Muzen Cab
AdaptzTv
Ah Muzen Cab
3,190
1,526
0
2,623
5,427
1,477
0
1,033
4,394
0
27,782
W
2,777
1,237
563
2,759
3,846
967
932
480
3,366
0
28,557
W
Tsukuyomi
Asian_Dopeee
Tsukuyomi
5,777
1,140
0
3,088
6,806
2,258
0
1,944
4,787
0
44,802
L
1,075
334
150
0
4,028
1,396
0
1,357
2,671
4,862
0
W
4,302
1,046
0
1,408
5,820
2,610
0
1,618
3,902
0
31,880
L
Cthulhu
Tottne
Cthulhu
3,831
274
201
2,302
5,740
3,706
0
0
5,740
18,748
0
W
2,645
445
0
2,222
5,562
2,115
0
1,061
4,501
10,038
0
W
2,383
329
0
942
4,651
1,497
0
2,684
1,942
31,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,543
Gold Earned
31,317
239
Minions Killed
315
0
Camps Cleared
0
908,303
Distance Traveled
1,036,046
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,988
544
79
7
0
215,066
2
L
Discordia
5,887
535
54
5
0
169,763
5
L
Ah Muzen Cab
4,965
451
64
6
0
162,960
3
W
Cupid
6,109
555
74
7
0
165,836
1
W
Tsukuyomi
6,420
584
84
8
0
244,171
5
L
Yemoja
4,225
384
5
0
0
156,793
0
W
Thor
6,443
586
69
6
0
202,537
2
L
Cthulhu
5,478
498
37
3
0
203,721
0
W
Geb
5,829
530
14
1
0
230,358
4
W
Janus
6,516
592
74
7
0
193,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role