Player Matchup

Pele
Pele
CationicEight9
Pele
Level 21
God Stats
2W - 4L
1,094 SR
Queue Stats
290W - 291L
1,338 Elo+
Solo
Erlang Shen
Erlang Shen
Ivadd
Erlang Shen
Level 25
God Stats
9W - 5L
1,812 SR
Queue Stats
96W - 126L
1,375 Elo+
Party 1
Amaterasu
Amaterasu
PhilippeDeNevers
Amaterasu
Level 26
God Stats
16W - 15L
1,622 SR
Queue Stats
127W - 176L
1,341 Elo+
Party 1
Tiamat
Tiamat
Southclark
Tiamat
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,169 Elo+
Solo
Neith
Neith
l---NotTfue---l
Neith
Level 24
God Stats
13W - 12L
1,550 SR
Queue Stats
92W - 93L
1,397 Elo+
Solo
Team Averages
Level 21
1,515 SR
1,324 Elo+

VS

Team Averages
Level 20
1,425 SR
1,359 Elo+
Ratatoskr
Ratatoskr
CaniWest
Ratatoskr
Level 14
God Stats
3W - 6L
1,396 SR
Queue Stats
11W - 21L
1,369 Elo+
Party 2
Tiamat
Tiamat
Guillekit_
Tiamat
Level 17
God Stats
10W - 21L
1,222 SR
Queue Stats
23W - 36L
1,281 Elo+
Party 2
Heimdallr
Heimdallr
Limplication
Heimdallr
Level 28
God Stats
35W - 24L
1,566 SR
Queue Stats
108W - 128L
1,415 Elo+
Solo
Bellona
Bellona
WaterCrayon733
Bellona
Level 25
God Stats
7W - 6L
1,462 SR
Queue Stats
78W - 65L
1,387 Elo+
Solo
Ares
Ares
estebanquito09
Ares
Level 16
God Stats
1W - 2L
1,477 SR
Queue Stats
25W - 40L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 6
14,072
586
28,252
24,129
10,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
Ivadd
Erlang Shen
20
6 / 3 / 12
12,621
526
11,234
21,478
13,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
18
5 / 1 / 14
13,004
542
6,895
16,548
16,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Southclark
Tiamat
3
0 / 1 / 0
6,991
291
0
504
115
18
10 / 3 / 11
12,650
527
16,845
15,357
6,426
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
CaniWest
Ratatoskr
15
4 / 6 / 3
10,301
429
10,978
13,849
6,657
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
Guillekit_
Tiamat
16
1 / 7 / 1
10,328
430
8,193
16,454
10,189
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Limplication
Heimdallr
15
1 / 12 / 2
9,638
402
15,225
22,732
9,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 4 / 4
10,363
432
10,382
17,609
16,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
2 / 8 / 2
8,561
357
6,605
17,034
12,223
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
22
36
Kills
10
11
Deaths
37
43
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
CaniWest
Ratatoskr
4
6
3
0.92
W
15
3
6
6
L
Tiamat
Guillekit_
Tiamat
1
7
1
0.21
W
Erlang Shen
Ivadd
Erlang Shen
6
3
12
4
L
Heimdallr
Limplication
Heimdallr
1
12
2
0.17
W
Amaterasu
5
1
14
12
W
Tiamat
Southclark
Tiamat
0
1
0
0
L
2
4
4
1
L
2
8
2
0.38
W
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,226
Damage
51,383
78,016
Taken
87,678
47,165
Mitigated
55,325
35,841
Healing
11,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
CaniWest
Ratatoskr
10,978
2,888
1,208
1,520
13,849
6,657
841
90
13,759
0
42,219
W
28,252
6,309
0
11,346
24,129
10,942
1,444
5,539
18,590
348
106,789
L
Tiamat
Guillekit_
Tiamat
8,193
295
198
4,122
16,454
10,189
248
216
16,238
68,072
0
W
Erlang Shen
Ivadd
Erlang Shen
11,234
4,503
0
13,613
21,478
13,548
2,744
3,295
18,183
0
69,364
L
Heimdallr
Limplication
Heimdallr
15,225
6,925
0
1,151
22,732
9,732
143
0
22,732
0
79,196
W
Amaterasu
6,895
2,679
0
1,868
16,548
16,134
1,553
2,836
13,712
0
33,674
W
Tiamat
Southclark
Tiamat
0
0
0
0
504
115
0
145
359
438
0
L
10,382
4,228
0
3,262
17,609
16,524
620
0
17,609
0
49,193
L
6,605
750
0
219
17,034
12,223
315
38
16,996
19,137
0
W
16,845
8,217
366
8,648
15,357
6,426
8,631
2,983
12,374
0
69,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,338
Gold Earned
49,191
447
Minions Killed
404
0
Camps Cleared
0
2,045,207
Distance Traveled
1,950,685
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
10,301
429
76
3
0
462,182
4
W
Pele
14,072
586
163
7
0
529,882
0
L
Tiamat
10,328
430
125
5
0
372,537
0
W
Erlang Shen
12,621
526
107
4
0
440,508
0
L
Heimdallr
9,638
402
106
4
0
334,491
2
W
Amaterasu
13,004
542
55
2
0
535,969
0
W
Tiamat
6,991
291
1
0
0
15,056
0
L
Bellona
10,363
432
82
3
0
423,109
2
L
Ares
8,561
357
15
1
0
358,366
1
W
Neith
12,650
527
121
5
0
523,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role