Player Matchup

Danzaburou
Danzaburou
Grizzlysteriik
Danzaburou
Level 41
God Stats
1W - 6L
1,334 SR
Queue Stats
8W - 22L
1,255 Elo+
Party 1
Athena
Athena
Tsugumin
Athena
Level 108
God Stats
6W - 3L
1,701 SR
Queue Stats
75W - 79L
1,548 Elo+
Solo
Set
Set
lucdu74
Set
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,273 Elo+
Party 1
Team Averages
Level 69
1,512 SR
1,359 Elo+

VS

Team Averages
Level 82
1,391 SR
1,478 Elo+
Baron Samedi
Baron Samedi
KobajaCajna
Baron Samedi
Level 108
God Stats
2W - 0L
1,424 SR
Queue Stats
15W - 16L
1,449 Elo+
Solo
Medusa
Medusa
Lics
Medusa
Level 69
God Stats
10W - 23L
1,353 SR
Queue Stats
30W - 47L
1,478 Elo+
Solo
Bakasura
Bakasura
SIIDJI1
Bakasura
Level 68
God Stats
8W - 9L
1,395 SR
Queue Stats
170W - 203L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Grizzlysteriik
Danzaburou
13
1 / 9 / 5
10,740
632
9,908
15,733
5,279
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Tsugumin
Athena
14
1 / 5 / 8
11,679
687
6,560
19,204
20,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
15
8 / 8 / 0
12,550
738
16,453
14,683
7,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KobajaCajna
Baron Samedi
17
6 / 4 / 16
12,795
753
15,143
12,587
6,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Lics
Medusa
13
3 / 4 / 13
11,192
658
10,356
10,933
3,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
SIIDJI1
Bakasura
17
13 / 2 / 8
13,583
799
15,811
18,327
9,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
10
Kills
22
22
Deaths
10
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Grizzlysteriik
Danzaburou
1
9
5
0.39
W
Baron Samedi
KobajaCajna
Baron Samedi
6
4
16
3.5
W
Medusa
Lics
Medusa
3
4
13
2.38
W
Bakasura
SIIDJI1
Bakasura
13
2
8
8.5
L
Athena
Tsugumin
Athena
1
5
8
1
L
Set
8
8
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,921
Damage
41,310
49,620
Taken
41,847
33,120
Mitigated
19,269
3,676
Healing
14,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Grizzlysteriik
Danzaburou
9,908
4,357
655
1,254
15,733
5,279
0
5,579
9,066
0
53,015
W
Baron Samedi
KobajaCajna
Baron Samedi
15,143
1,896
1,458
4,566
12,587
6,204
1,003
2,679
9,908
58,872
0
W
Medusa
Lics
Medusa
10,356
5,516
0
908
10,933
3,735
845
2,036
8,897
0
29,413
W
Bakasura
SIIDJI1
Bakasura
15,811
11,755
0
7,186
18,327
9,330
2,013
2,218
16,109
320
63,999
L
Athena
Tsugumin
Athena
6,560
3,115
0
1,138
19,204
20,334
120
5,978
11,610
23,707
0
L
Set
16,453
6,805
0
629
14,683
7,507
0
2,898
11,312
312
42,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,969
Gold Earned
37,570
158
Minions Killed
214
0
Camps Cleared
0
808,382
Distance Traveled
946,210
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,740
632
74
4
0
253,157
0
W
Baron Samedi
12,795
753
96
6
0
285,977
1
W
Medusa
11,192
658
22
1
0
313,443
0
W
Bakasura
13,583
799
96
6
0
346,790
5
L
Athena
11,679
687
30
2
0
297,754
6
L
Set
12,550
738
54
3
0
257,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role