Player Matchup

Merlin
Merlin
Fabbu
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Immortal9898
Terra
Level 70
God Stats
9W - 6L
1,506 SR
Queue Stats
170W - 164L
1,581 Elo+
Solo
Achilles
Achilles
Pοdge
Achilles
Level 146
God Stats
4W - 1L
1,770 SR
Queue Stats
87W - 56L
1,630 Elo+
Party 1
Danzaburou
Danzaburou
cdclay
Danzaburou
Level 141
God Stats
6W - 4L
1,766 SR
Queue Stats
125W - 106L
1,606 Elo+
Party 1
Set
Set
xXJuanXx 2552
Set
Level 160
God Stats
1W - 4L
1,510 SR
Queue Stats
44W - 45L
1,582 Elo+
Solo
Team Averages
Level 132
1,610 SR
1,580 Elo+

VS

Team Averages
Level 128
1,624 SR
1,764 Elo+
Thoth
Thoth
Ankhenaten
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BananaHammer33
Tiamat
Level 146
God Stats
4W - 4L
1,602 SR
Queue Stats
63W - 55L
1,812 Elo+
Party 2
Rama
Rama
FunnyPony
Rama
Level 106
God Stats
5W - 4L
1,488 SR
Queue Stats
133W - 136L
1,578 Elo+
Solo
Chaac
Chaac
Shepxi
Chaac
Level 104
God Stats
6W - 2L
1,776 SR
Queue Stats
38W - 33L
1,965 Elo+
Party 2
Loki
Loki
Willxxking
Loki
Level 126
God Stats
7W - 4L
1,753 SR
Queue Stats
9W - 5L
1,962 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fabbu
Merlin
17
1 / 1 / 6
10,233
731
8,101
5,855
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 2 / 8
9,632
688
4,977
14,907
13,393
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
Pοdge
Achilles
17
7 / 0 / 7
11,087
792
14,383
8,814
8,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
cdclay
Danzaburou
17
6 / 1 / 6
12,116
865
10,308
7,270
2,934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
2 / 3 / 7
10,654
761
8,192
14,119
7,656
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
0 / 3 / 1
7,284
520
3,436
4,503
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
1 / 3 / 2
9,095
650
9,184
11,519
8,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
16
2 / 4 / 2
9,251
661
3,680
8,271
2,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Shepxi
Chaac
14
0 / 5 / 2
7,862
562
10,357
16,201
11,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
4 / 3 / 1
10,036
717
6,567
12,333
4,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
18
Kills
7
7
Deaths
18
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thoth
0
3
1
0.17
L
1
3
2
0.67
W
Merlin
Fabbu
Merlin
1
1
6
4
L
Rama
2
4
2
0.75
W
2
2
8
3
W
Achilles
Pοdge
Achilles
7
0
7
10.5
L
Chaac
Shepxi
Chaac
0
5
2
0.2
L
4
3
1
1.5
W
Danzaburou
cdclay
Danzaburou
6
1
6
9
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,961
Damage
33,224
50,965
Taken
52,827
34,787
Mitigated
29,768
12,707
Healing
8,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
3,436
208
0
750
4,503
1,332
0
968
3,361
15,570
0
L
9,184
629
0
1,285
11,519
8,648
1
3,535
7,772
37,194
0
W
Merlin
Fabbu
Merlin
8,101
273
0
250
5,855
2,608
1,102
1,711
3,855
46,699
0
L
Rama
3,680
2,293
0
796
8,271
2,977
0
1,621
6,408
0
29,922
W
4,977
640
2,803
2,274
14,907
13,393
169
3,949
10,046
21,235
0
W
Achilles
Pοdge
Achilles
14,383
3,231
0
2,014
8,814
8,196
0
1,074
7,439
0
26,758
L
Chaac
Shepxi
Chaac
10,357
1,283
0
3,590
16,201
11,885
0
5,050
10,630
0
26,476
L
6,567
2,252
0
2,081
12,333
4,926
1
1,502
10,623
0
26,958
W
Danzaburou
cdclay
Danzaburou
10,308
3,846
0
3,486
7,270
2,934
5,965
1,980
5,018
0
30,616
W
8,192
4,423
0
1,880
14,119
7,656
770
3,139
10,652
0
48,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,722
Gold Earned
43,528
363
Minions Killed
293
14
Camps Cleared
5
1,442,411
Distance Traveled
1,094,123
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,284
520
38
3
0
126,564
2
L
Tiamat
9,095
650
80
6
3
267,054
4
W
Merlin
10,233
731
119
9
4
268,125
2
L
Rama
9,251
661
71
5
0
225,282
2
W
Terra
9,632
688
32
2
2
299,829
4
W
Achilles
11,087
792
24
2
1
316,882
1
L
Chaac
7,862
562
47
3
0
227,231
3
L
Loki
10,036
717
57
4
2
247,992
0
W
Danzaburou
12,116
865
61
4
1
288,710
1
W
Set
10,654
761
127
9
6
268,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role