Player Matchup

Yemoja
Yemoja
BMBrandon
Yemoja
Level 4
God Stats
3W - 1L
1,742 SR
Queue Stats
58W - 26L
1,716 Elo+
Solo
Rama
Rama
ICUP702
Rama
Level 28
God Stats
1W - 1L
1,556 SR
Queue Stats
45W - 44L
1,602 Elo+
Solo
Odin
Odin
Keyrisai
Odin
Level 22
God Stats
35W - 24L
1,582 SR
Queue Stats
150W - 153L
1,560 Elo+
Solo
Nemesis
Nemesis
UrBadQuitAlready
Nemesis
Level 29
God Stats
5W - 2L
1,571 SR
Queue Stats
151W - 140L
1,528 Elo+
Solo
Sol
Sol
sappehd
Sol
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
23W - 15L
1,488 Elo+
Solo
Team Averages
Level 20
1,590 SR
1,579 Elo+

VS

Team Averages
Level 18
1,603 SR
1,690 Elo+
King Arthur
King Arthur
Benhari
King Arthur
Level 20
God Stats
1W - 2L
1,660 SR
Queue Stats
20W - 14L
1,888 Elo+
Party 1
Susano
Susano
Evelsoulz
Susano
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Discordia
Discordia
bebesneke
Discordia
Level 29
God Stats
15W - 10L
1,635 SR
Queue Stats
86W - 82L
1,567 Elo+
Solo
Aphrodite
Aphrodite
fierceteacup
Aphrodite
Level 25
God Stats
4W - 3L
1,717 SR
Queue Stats
5W - 3L
1,859 Elo+
Party 1
Cupid
Cupid
kevvy213
Cupid
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BMBrandon
Yemoja
10
3 / 0 / 6
6,744
613
2,154
6,050
4,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rama
ICUP702
Rama
11
3 / 0 / 4
6,393
581
3,042
2,293
602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
10
3 / 0 / 1
5,697
518
3,690
7,369
3,631
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
1 / 1 / 3
5,659
514
3,518
6,866
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
11
6 / 0 / 1
6,433
585
5,693
7,295
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Benhari
King Arthur
10
1 / 2 / 0
5,303
482
6,672
7,505
4,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Evelsoulz
Susano
6
0 / 4 / 0
4,461
406
2,071
5,568
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
bebesneke
Discordia
9
0 / 3 / 0
5,342
486
3,158
3,604
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Aphrodite
fierceteacup
Aphrodite
8
0 / 2 / 1
5,112
465
2,703
6,295
2,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cupid
kevvy213
Cupid
7
0 / 6 / 0
4,619
420
1,825
6,696
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
16
Kills
1
1
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BMBrandon
Yemoja
3
0
6
6
L
King Arthur
Benhari
King Arthur
1
2
0
0.5
L
Susano
Evelsoulz
Susano
0
4
0
0
W
Rama
ICUP702
Rama
3
0
4
5
W
Odin
3
0
1
3.5
W
1
1
3
2.5
L
Discordia
bebesneke
Discordia
0
3
0
0
L
Aphrodite
fierceteacup
Aphrodite
0
2
1
0.25
L
Cupid
kevvy213
Cupid
0
6
0
0
W
Sol
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,097
Damage
16,429
29,873
Taken
29,668
13,582
Mitigated
11,136
13,758
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BMBrandon
Yemoja
2,154
777
632
3,286
6,050
4,539
335
664
5,386
18,403
0
L
King Arthur
Benhari
King Arthur
6,672
1,169
0
1,503
7,505
4,561
0
79
7,426
0
30,413
L
Susano
Evelsoulz
Susano
2,071
1,018
0
1,564
5,568
1,539
0
999
4,569
0
15,577
W
Rama
ICUP702
Rama
3,042
2,318
0
1,881
2,293
602
450
391
1,902
0
38,044
W
Odin
3,690
1,056
0
2,484
7,369
3,631
0
1,015
6,029
180
20,210
W
3,518
1,343
0
600
6,866
2,182
0
878
5,859
0
31,934
L
Discordia
bebesneke
Discordia
3,158
130
0
0
3,604
1,123
0
2,076
1,528
29,928
0
L
Aphrodite
fierceteacup
Aphrodite
2,703
311
2,059
3,513
6,295
2,255
0
1,011
5,284
14,171
0
L
Cupid
kevvy213
Cupid
1,825
1,031
65
995
6,696
1,658
0
3,862
2,834
0
14,736
W
Sol
5,693
2,153
0
4,875
7,295
2,628
772
2,913
4,382
32,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,926
Gold Earned
24,837
266
Minions Killed
190
0
Camps Cleared
0
1,030,940
Distance Traveled
974,653
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,744
613
23
2
0
174,970
3
L
King Arthur
5,303
482
47
4
0
211,621
0
L
Susano
4,461
406
38
3
0
159,175
0
W
Rama
6,393
581
79
7
0
183,668
5
W
Odin
5,697
518
38
3
0
217,726
0
W
Nemesis
5,659
514
69
6
0
243,556
1
L
Discordia
5,342
486
49
4
0
189,456
7
L
Aphrodite
5,112
465
21
2
0
222,579
0
L
Cupid
4,619
420
35
3
0
191,822
3
W
Sol
6,433
585
57
5
0
211,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role