Player Matchup

Ymir
Ymir
BarbOficial
Ymir
Level 38
God Stats
1W - 0L
1,175 SR
Queue Stats
103W - 116L
1,520 Elo+
Party 1
Anubis
Anubis
HardMat
Anubis
Level 49
God Stats
3W - 1L
1,810 SR
Queue Stats
15W - 12L
1,601 Elo+
Party 2
Cupid
Cupid
ReginaMillls
Cupid
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 49L
1,520 Elo+
Party 1
Hun Batz
Hun Batz
Shad0kIller
Hun Batz
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
109W - 85L
1,576 Elo+
Party 2
Tiamat
Tiamat
maconha666hell
Tiamat
Level 118
God Stats
22W - 20L
1,540 SR
Queue Stats
512W - 527L
1,500 Elo+
Solo
Team Averages
Level 74
1,505 SR
1,543 Elo+

VS

Team Averages
Level 52
1,569 SR
1,497 Elo+
Medusa
Medusa
LeviatabBRp
Medusa
Level 53
God Stats
1W - 2L
1,715 SR
Queue Stats
10W - 10L
1,471 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Pay_Day210
Kumbhakarna
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Shamaqueshama
Ah Puch
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 73L
1,490 Elo+
Solo
King Arthur
King Arthur
TheKenshiKAI
King Arthur
Level 41
God Stats
2W - 7L
1,513 SR
Queue Stats
190W - 176L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
xoruud
Tsukuyomi
Level 104
God Stats
13W - 15L
1,617 SR
Queue Stats
646W - 712L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
8,174
430
5,116
16,212
11,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
HardMat
Anubis
15
6 / 5 / 6
9,901
521
11,879
11,088
5,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 7 / 4
8,070
425
7,232
13,720
4,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
Shad0kIller
Hun Batz
20
13 / 3 / 5
12,042
634
15,409
14,493
5,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 6 / 2
9,573
504
7,621
15,105
10,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
6 / 4 / 3
8,872
467
13,462
14,467
4,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Pay_Day210
Kumbhakarna
12
2 / 5 / 5
7,937
418
3,193
13,052
9,465
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
16
2 / 6 / 3
9,657
508
6,902
11,383
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TheKenshiKAI
King Arthur
18
7 / 2 / 3
11,249
592
14,775
16,133
11,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
xoruud
Tsukuyomi
17
9 / 6 / 1
10,759
566
13,088
13,669
5,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
23
Kills
26
27
Deaths
23
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
6
5
0.58
W
Anubis
HardMat
Anubis
6
5
6
1.8
L
Medusa
6
4
3
1.88
L
Kumbhakarna
Pay_Day210
Kumbhakarna
2
5
5
0.9
W
1
7
4
0.43
W
Hun Batz
Shad0kIller
Hun Batz
13
3
5
5.17
L
Ah Puch
2
6
3
0.58
L
King Arthur
TheKenshiKAI
King Arthur
7
2
3
4.25
W
2
6
2
0.5
L
Tsukuyomi
xoruud
Tsukuyomi
9
6
1
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,257
Damage
51,420
70,618
Taken
68,704
37,245
Mitigated
33,339
21,891
Healing
13,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,116
778
0
2,276
16,212
11,423
436
3,074
13,070
22,758
0
W
Anubis
HardMat
Anubis
11,879
493
0
4,394
11,088
5,040
878
1,932
8,976
47,824
0
L
Medusa
13,462
6,953
0
6,944
14,467
4,327
2,119
5,433
8,884
0
55,399
L
Kumbhakarna
Pay_Day210
Kumbhakarna
3,193
214
0
1,014
13,052
9,465
56
5,580
7,270
16,349
0
W
7,232
3,515
411
3,544
13,720
4,518
490
579
12,989
0
47,651
W
Hun Batz
Shad0kIller
Hun Batz
15,409
6,282
0
5,118
14,493
5,771
0
3,763
10,542
0
87,692
L
Ah Puch
6,902
848
0
2,192
11,383
2,911
123
2,502
8,703
58,850
0
L
King Arthur
TheKenshiKAI
King Arthur
14,775
2,760
0
2,828
16,133
11,326
796
7,718
8,335
534
79,764
W
7,621
698
0
6,148
15,105
10,493
271
370
14,720
54,261
0
L
Tsukuyomi
xoruud
Tsukuyomi
13,088
3,141
0
599
13,669
5,310
31
2,683
10,896
0
79,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,760
Gold Earned
48,474
436
Minions Killed
498
0
Camps Cleared
0
1,615,583
Distance Traveled
1,662,844
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,174
430
32
2
0
322,453
3
W
Anubis
9,901
521
92
5
0
325,339
0
L
Medusa
8,872
467
75
4
0
274,487
3
L
Kumbhakarna
7,937
418
23
1
0
302,148
0
W
Cupid
8,070
425
89
5
0
289,275
3
W
Hun Batz
12,042
634
116
6
0
383,002
2
L
Ah Puch
9,657
508
116
6
0
337,673
5
L
King Arthur
11,249
592
161
8
0
355,841
6
W
Tiamat
9,573
504
107
6
0
295,514
3
L
Tsukuyomi
10,759
566
123
6
0
392,695
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role