Player Matchup

Sun Wukong
Sun Wukong
Diamond V
Andrez Uzumaki
Sun Wukong
Diamond V
Level 147
God Stats
1W - 3L
1,321 SR
Queue Stats
271W - 259L
2,175 MMR
Solo
Poseidon
Poseidon
Diamond III
PeeWeSpurman
Poseidon
Diamond III
Level 143
God Stats
0W - 3L
1,606 SR
Queue Stats
461W - 414L
2,177 MMR
Solo
Pele
Pele
Diamond IV
RetroR30s
Pele
Diamond IV
Level 100
God Stats
1W - 3L
1,451 SR
Queue Stats
45W - 36L
2,200 MMR
Solo
Geb
Geb
Diamond IV
TwitchDominic96
Geb
Diamond IV
Level 160
God Stats
2W - 9L
1,905 SR
Queue Stats
284W - 243L
2,179 MMR
Solo
Anhur
Anhur
Diamond III
ZombifiedToast
Anhur
Diamond III
Level 109
God Stats
12W - 15L
1,623 SR
Queue Stats
365W - 212L
2,205 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,581 SR
2,187 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,578 SR
2,189 MMR
Jing Wei
Jing Wei
Diamond V
Chubbs9418
Jing Wei
Diamond V
Level 155
God Stats
1W - 1L
1,313 SR
Queue Stats
66W - 40L
2,165 MMR
Party 2
Ravana
Ravana
Diamond III
Jhimes18
Ravana
Diamond III
Level 148
God Stats
7W - 7L
1,765 SR
Queue Stats
474W - 432L
2,142 MMR
Party 1
Sylvanus
Sylvanus
Diamond IV
Mister Khep
Sylvanus
Diamond IV
Level 157
God Stats
1W - 1L
1,743 SR
Queue Stats
77W - 48L
2,164 MMR
Party 2
Guan Yu
Guan Yu
Diamond III
Tekks-_-
Guan Yu
Diamond III
Level 129
God Stats
4W - 5L
1,535 SR
Queue Stats
218W - 174L
2,306 MMR
Party 1
Janus
Janus
Diamond IV
chuyeno684
Janus
Diamond IV
Level 158
God Stats
17W - 20L
1,534 SR
Queue Stats
601W - 565L
2,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Andrez Uzumaki
Sun Wukong
20
6 / 5 / 5
16,571
552
27,660
34,611
32,264
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Poseidon
PeeWeSpurman
Poseidon
20
2 / 10 / 4
13,871
462
13,596
21,444
6,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
20
5 / 8 / 2
14,637
488
16,941
26,132
14,666
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
1 / 6 / 9
13,700
457
12,619
26,302
21,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
5 / 4 / 3
15,174
506
27,127
30,684
13,597
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
SetDanzaburouApolloCu ChulainnScylla

VS

Bans
PersephoneNu WaNemesisChang'eCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chubbs9418
Jing Wei
20
7 / 4 / 4
17,778
593
22,303
45,109
25,866
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
Jhimes18
Ravana
20
15 / 4 / 8
18,123
604
22,884
18,011
15,167
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
Mister Khep
Sylvanus
20
1 / 3 / 16
14,956
499
11,792
33,050
44,376
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Guan Yu
Tekks-_-
Guan Yu
20
4 / 2 / 10
18,044
601
25,767
32,816
55,073
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
20
6 / 6 / 12
18,451
615
26,230
19,717
8,596
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
83
19
Kills
33
33
Deaths
19
23
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Andrez Uzumaki
Sun Wukong
6
5
5
1.7
W
Jing Wei
Chubbs9418
Jing Wei
7
4
4
2.25
W
Ravana
Jhimes18
Ravana
15
4
8
4.75
W
Sylvanus
Mister Khep
Sylvanus
1
3
16
3
L
Poseidon
PeeWeSpurman
Poseidon
2
10
4
0.4
L
Pele
5
8
2
0.75
W
Guan Yu
Tekks-_-
Guan Yu
4
2
10
4.5
L
1
6
9
0.92
L
5
4
3
1.63
W
Janus
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,943
Damage
108,976
139,173
Taken
148,703
88,057
Mitigated
149,078
34,691
Healing
89,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Andrez Uzumaki
Sun Wukong
27,660
7,623
0
9,639
34,611
32,264
0
5,351
26,641
810
115,752
W
Jing Wei
Chubbs9418
Jing Wei
22,303
17,006
0
31,012
45,109
25,866
8,718
6,264
38,793
0
188,078
W
Ravana
Jhimes18
Ravana
22,884
4,719
0
6,137
18,011
15,167
1,396
5,571
12,319
0
143,397
W
Sylvanus
Mister Khep
Sylvanus
11,792
2,911
7,320
13,563
33,050
44,376
682
10,151
22,348
43,479
0
L
Poseidon
PeeWeSpurman
Poseidon
13,596
2,079
0
3,643
21,444
6,105
240
7,641
13,309
121,798
0
L
Pele
16,941
5,725
0
2,446
26,132
14,666
76
3,919
21,466
0
131,923
W
Guan Yu
Tekks-_-
Guan Yu
25,767
3,812
7,002
19,686
32,816
55,073
2,419
3,353
28,492
0
129,488
L
12,619
731
0
3,952
26,302
21,425
0
11,222
14,575
41,872
0
L
27,127
16,501
0
15,011
30,684
13,597
1,240
9,393
20,602
0
140,145
W
Janus
26,230
1,673
669
4,395
19,717
8,596
1,587
5,083
14,259
170,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,953
Gold Earned
87,352
873
Minions Killed
884
0
Camps Cleared
0
2,746,632
Distance Traveled
3,015,217
33
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
16,571
552
202
7
0
507,318
11
W
Jing Wei
17,778
593
200
7
0
568,654
8
W
Ravana
18,123
604
174
6
0
619,634
4
W
Sylvanus
14,956
499
39
1
0
547,505
7
L
Poseidon
13,871
462
234
8
0
547,569
2
L
Pele
14,637
488
189
6
0
563,929
5
W
Guan Yu
18,044
601
209
7
0
632,623
5
L
Geb
13,700
457
38
1
0
624,225
14
L
Anhur
15,174
506
210
7
0
503,591
1
W
Janus
18,451
615
262
9
0
646,801
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role