Player Matchup

Danzaburou
Danzaburou
Bronze III
CrypticStorm14
Danzaburou
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 38L
1,490 MMR
Party 1
Cthulhu
Cthulhu
Silver II
Detroiters2017
Cthulhu
Silver II
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 71L
1,437 MMR
Party 1
Izanami
Izanami
Gold V
ItsFineImWhite
Izanami
Gold V
Level 95
God Stats
4W - 1L
1,638 SR
Queue Stats
20W - 19L
1,447 MMR
Solo
Sylvanus
Sylvanus
Silver III
Keztric
Sylvanus
Silver III
Level 124
God Stats
7W - 1L
1,500 SR
Queue Stats
117W - 105L
1,463 MMR
Solo
Thanatos
Thanatos
Gold V
bran45pierce111
Thanatos
Gold V
Level 88
God Stats
1W - 0L
1,259 SR
Queue Stats
24W - 22L
1,463 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,479 SR
1,460 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 82
1,655 SR
1,459 MMR
Arachne
Arachne
Silver III
BeenAThreat
Arachne
Silver III
Level 128
God Stats
27W - 25L
1,764 SR
Queue Stats
100W - 103L
1,467 MMR
Solo
Ganesha
Ganesha
Bronze III
DrEggman69x420
Ganesha
Bronze III
Level 89
God Stats
1W - 3L
1,686 SR
Queue Stats
32W - 47L
1,470 MMR
Solo
Nike
Nike
Bronze III
OgLemonTree4200
Nike
Bronze III
Level 39
God Stats
1W - 1L
1,564 SR
Queue Stats
3W - 4L
1,600 MMR
Party 2
Janus
Janus
Gold III
Slimeeker
Janus
Gold III
Level 92
God Stats
5W - 2L
1,594 SR
Queue Stats
101W - 108L
1,467 MMR
Solo
Rama
Rama
Silver I
cambeck722
Rama
Silver I
Level 64
God Stats
1W - 1L
1,665 SR
Queue Stats
32W - 39L
1,289 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrypticStorm14
Danzaburou
16
9 / 1 / 5
11,494
575
19,509
16,078
7,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 1 / 4
10,840
542
9,128
19,184
17,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 3 / 2
11,094
555
13,465
14,862
6,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Keztric
Sylvanus
15
3 / 2 / 9
10,427
521
7,806
16,884
20,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
16
3 / 3 / 7
10,533
527
12,403
17,174
7,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AphroditeBellonaCu ChulainnSetNemesis

VS

Bans
PoseidonAgniScyllaChaacChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BeenAThreat
Arachne
16
3 / 4 / 3
9,684
484
9,353
22,152
8,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 7
8,584
429
9,809
19,420
15,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 5 / 2
9,486
474
9,098
16,612
13,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Slimeeker
Janus
8
1 / 3 / 2
6,731
337
3,146
4,792
1,236
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
4 / 6 / 0
8,898
445
11,298
14,891
4,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
23
Kills
10
10
Deaths
23
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
BeenAThreat
Arachne
3
4
3
1.13
W
Danzaburou
CrypticStorm14
Danzaburou
9
1
5
11.5
W
3
1
4
5
L
0
5
7
0.7
W
5
3
2
2
W
Sylvanus
Keztric
Sylvanus
3
2
9
3.75
L
2
5
2
0.6
L
Janus
Slimeeker
Janus
1
3
2
0.67
W
Thanatos
3
3
7
2.17
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,311
Damage
42,704
84,182
Taken
77,867
58,558
Mitigated
43,728
53,147
Healing
13,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BeenAThreat
Arachne
9,353
7,310
0
6,527
22,152
8,580
0
2,267
19,835
0
52,050
W
Danzaburou
CrypticStorm14
Danzaburou
19,509
9,527
0
7,618
16,078
7,880
769
2,949
12,829
0
81,066
W
9,128
620
997
9,216
19,184
17,005
696
1,023
17,805
68,205
0
L
9,809
305
0
2,998
19,420
15,428
0
5,471
13,799
31,038
0
W
13,465
7,991
0
7,679
14,862
6,173
5,089
1,106
13,722
0
106,259
W
Sylvanus
Keztric
Sylvanus
7,806
2,271
5,682
7,757
16,884
20,087
543
4,465
12,224
20,622
0
L
9,098
1,866
0
1,209
16,612
13,703
0
5,350
10,887
0
50,677
L
Janus
Slimeeker
Janus
3,146
88
0
627
4,792
1,236
0
196
4,596
19,670
0
W
Thanatos
12,403
2,668
0
14,198
17,174
7,413
920
3,685
13,378
0
69,554
L
11,298
7,945
0
2,590
14,891
4,781
784
3,050
11,816
0
49,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,388
Gold Earned
43,383
529
Minions Killed
387
0
Camps Cleared
0
1,772,631
Distance Traveled
1,591,378
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,684
484
108
5
0
410,523
2
W
Danzaburou
11,494
575
111
6
0
378,194
5
W
Cthulhu
10,840
542
125
6
0
356,496
3
L
Ganesha
8,584
429
18
1
0
359,874
2
W
Izanami
11,094
555
154
8
0
329,949
3
W
Sylvanus
10,427
521
31
2
0
293,853
3
L
Nike
9,486
474
99
5
0
348,821
1
L
Janus
6,731
337
52
3
0
163,364
3
W
Thanatos
10,533
527
108
5
0
414,139
4
L
Rama
8,898
445
110
6
0
308,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role