Player Matchup

Danzaburou
Danzaburou
Silver I
Cathect
Danzaburou
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
OneCloudyBoy
Scylla
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver I
Thoth
Hachiman
Silver I
Level 160
God Stats
6W - 4L
1,951 SR
Queue Stats
14W - 7L
1,625 MMR
Party 1
Loki
Loki
Silver I
owltrades
Loki
Silver I
Level 143
God Stats
11W - 10L
1,572 SR
Queue Stats
54W - 51L
1,590 MMR
Solo
Athena
Athena
Silver III
ªYameii
Athena
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,605 SR
1,543 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,603 SR
1,577 MMR
Chernobog
Chernobog
Silver I
BiggyAllen
Chernobog
Silver I
Level 103
God Stats
10W - 2L
1,781 SR
Queue Stats
194W - 178L
1,614 MMR
Solo
Ra
Ra
Gold III
GandalfTheQuack
Ra
Gold III
Level 138
God Stats
2W - 1L
1,728 SR
Queue Stats
67W - 77L
1,598 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Whísper
Hun Batz
Bronze III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
paramythia
King Arthur
Gold I
Level 160
God Stats
85W - 87L
1,567 SR
Queue Stats
380W - 368L
1,590 MMR
Solo
Sylvanus
Sylvanus
Gold II
ßattousai
Sylvanus
Gold II
Level 158
God Stats
2W - 6L
1,441 SR
Queue Stats
658W - 650L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cathect
Danzaburou
17
8 / 0 / 6
10,798
635
9,380
7,251
3,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
16
11 / 5 / 5
10,235
602
14,276
9,316
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Thoth
Hachiman
17
4 / 2 / 11
10,364
610
7,557
10,444
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
17
4 / 2 / 6
10,295
606
10,035
9,882
8,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
ªYameii
Athena
14
3 / 3 / 16
8,823
519
5,842
15,794
9,307
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
PersephoneApolloTsukuyomiJanusYemoja

VS

Bans
SetCu ChulainnCthulhuGuan YuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BiggyAllen
Chernobog
14
6 / 5 / 2
8,845
520
8,869
10,543
3,461
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 7 / 6
7,472
440
5,302
10,074
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
Whísper
Hun Batz
15
2 / 4 / 1
8,558
503
3,916
13,511
4,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
paramythia
King Arthur
14
3 / 7 / 0
8,982
528
5,694
17,010
10,211
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
ßattousai
Sylvanus
13
1 / 7 / 3
7,868
463
4,093
13,289
9,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
24
30
Kills
12
12
Deaths
30
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BiggyAllen
Chernobog
6
5
2
1.4
W
Danzaburou
Cathect
Danzaburou
8
0
6
11
L
0
7
6
0.43
W
Scylla
11
5
5
2.7
W
Hachiman
Thoth
Hachiman
4
2
11
4.75
L
Hun Batz
Whísper
Hun Batz
2
4
1
0.63
W
Loki
4
2
6
3.5
L
King Arthur
paramythia
King Arthur
3
7
0
0.43
W
Athena
ªYameii
Athena
3
3
16
3.67
L
Sylvanus
ßattousai
Sylvanus
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,090
Damage
27,874
52,687
Taken
64,427
27,589
Mitigated
30,914
11,770
Healing
15,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BiggyAllen
Chernobog
8,869
5,571
0
1,977
10,543
3,461
0
1,618
8,907
0
65,395
W
Danzaburou
Cathect
Danzaburou
9,380
5,026
0
1,121
7,251
3,501
2,483
1,593
5,591
0
74,871
L
5,302
803
91
2,209
10,074
3,571
0
4,379
5,494
34,380
0
W
Scylla
14,276
1,712
0
2,199
9,316
3,390
630
1,935
7,201
51,858
0
W
Hachiman
Thoth
Hachiman
7,557
4,299
0
4,490
10,444
3,375
1,120
2,413
8,017
0
73,240
L
Hun Batz
Whísper
Hun Batz
3,916
1,159
0
4,344
13,511
4,491
0
4,948
8,332
0
64,792
W
Loki
10,035
2,502
0
2,740
9,882
8,016
620
186
9,692
140
63,927
L
King Arthur
paramythia
King Arthur
5,694
1,247
0
2,574
17,010
10,211
159
2,303
14,145
0
48,570
W
Athena
ªYameii
Athena
5,842
2,578
480
740
15,794
9,307
65
2,673
12,791
28,946
0
L
Sylvanus
ßattousai
Sylvanus
4,093
1,023
509
3,599
13,289
9,180
26
6,399
6,698
26,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,515
Gold Earned
41,725
463
Minions Killed
465
0
Camps Cleared
0
1,721,802
Distance Traveled
1,547,444
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,845
520
113
7
0
309,895
4
W
Danzaburou
10,798
635
116
7
0
345,546
9
L
Ra
7,472
440
80
5
0
284,297
2
W
Scylla
10,235
602
85
5
0
328,758
8
W
Hachiman
10,364
610
125
7
0
330,542
5
L
Hun Batz
8,558
503
128
8
0
343,852
3
W
Loki
10,295
606
106
6
0
338,146
4
L
King Arthur
8,982
528
104
6
0
322,344
3
W
Athena
8,823
519
31
2
0
378,810
1
L
Sylvanus
7,868
463
40
2
0
287,056
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role