Player Matchup

Yemoja
Yemoja
DieSkynet
Yemoja
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Supplefall83309
Nu Wa
Level 104
God Stats
7W - 4L
1,462 SR
Queue Stats
21W - 20L
1,524 Elo+
Party 1
Danzaburou
Danzaburou
Xavierux
Danzaburou
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 47L
1,406 Elo+
Solo
Fenrir
Fenrir
jav2608
Fenrir
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,682 Elo+
Party 1
Bellona
Bellona
joeldjcool
Bellona
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 23L
1,509 Elo+
Party 1
Team Averages
Level 97
1,492 SR
1,524 Elo+

VS

Team Averages
Level 69
1,529 SR
1,362 Elo+
Achilles
Achilles
JPLDN
Achilles
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
JP_LdN_
Poseidon
Level 39
God Stats
1W - 5L
1,739 SR
Queue Stats
1W - 22L
1,009 Elo+
Party 2
Ullr
Ullr
RickFlare
Ullr
Level 55
God Stats
55W - 94L
1,404 SR
Queue Stats
168W - 228L
1,422 Elo+
Party 2
Fenrir
Fenrir
VtecHonda
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
trelogauros
Thanatos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DieSkynet
Yemoja
7
0 / 0 / 1
6,065
404
204
1,285
629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
9 / 1 / 11
9,848
657
11,717
5,754
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Xavierux
Danzaburou
13
0 / 2 / 2
7,958
531
775
4,885
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
jav2608
Fenrir
13
5 / 2 / 9
9,031
602
5,361
12,459
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Bellona
joeldjcool
Bellona
15
9 / 0 / 6
9,501
633
7,090
11,262
8,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JPLDN
Achilles
6
0 / 3 / 0
4,903
327
1,364
5,508
2,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poseidon
JP_LdN_
Poseidon
7
0 / 7 / 0
5,161
344
921
5,547
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ullr
9
3 / 3 / 0
6,367
424
3,391
7,775
2,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
VtecHonda
Fenrir
8
0 / 4 / 2
6,081
405
3,377
9,150
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
trelogauros
Thanatos
10
0 / 7 / 2
6,328
422
2,472
12,982
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
23
Kills
3
5
Deaths
24
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
DieSkynet
Yemoja
0
0
1
0.5
L
Achilles
JPLDN
Achilles
0
3
0
0
L
Poseidon
JP_LdN_
Poseidon
0
7
0
0
L
Ullr
3
3
0
1
W
9
1
11
14.5
L
Fenrir
VtecHonda
Fenrir
0
4
2
0.25
W
Danzaburou
Xavierux
Danzaburou
0
2
2
0.5
W
Fenrir
jav2608
Fenrir
5
2
9
4.75
W
Bellona
joeldjcool
Bellona
9
0
6
12
L
Thanatos
trelogauros
Thanatos
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,147
Damage
11,525
35,645
Taken
40,962
17,215
Mitigated
13,936
16,368
Healing
13,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
DieSkynet
Yemoja
204
0
337
488
1,285
629
0
0
1,285
7,342
0
L
Achilles
JPLDN
Achilles
1,364
329
0
1,618
5,508
2,385
0
1,267
4,093
0
6,527
L
Poseidon
JP_LdN_
Poseidon
921
160
0
0
5,547
1,391
0
3,669
1,602
12,329
0
L
Ullr
3,391
1,328
123
2,381
7,775
2,312
0
2,389
5,264
0
24,430
W
11,717
2,724
0
2,116
5,754
2,024
3,091
698
5,056
52,046
0
L
Fenrir
VtecHonda
Fenrir
3,377
848
0
1,427
9,150
3,911
0
3,055
5,911
0
16,633
W
Danzaburou
Xavierux
Danzaburou
775
97
0
1,614
4,885
1,649
1,024
0
4,885
0
38,604
W
Fenrir
jav2608
Fenrir
5,361
1,180
0
6,283
12,459
4,811
84
223
12,211
0
45,717
W
Bellona
joeldjcool
Bellona
7,090
2,160
0
5,530
11,262
8,102
1,528
0
11,062
0
56,111
L
Thanatos
trelogauros
Thanatos
2,472
458
0
7,770
12,982
3,937
0
779
12,171
0
33,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,403
Gold Earned
28,840
353
Minions Killed
172
0
Camps Cleared
0
1,206,688
Distance Traveled
1,020,638
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,065
404
5
0
0
81,390
1
L
Achilles
4,903
327
9
1
0
113,929
0
L
Poseidon
5,161
344
23
2
0
167,565
0
L
Ullr
6,367
424
47
3
0
225,625
1
W
Nu Wa
9,848
657
83
6
0
284,022
3
L
Fenrir
6,081
405
24
2
0
288,994
3
W
Danzaburou
7,958
531
83
6
0
255,397
1
W
Fenrir
9,031
602
79
5
0
273,333
1
W
Bellona
9,501
633
103
7
0
312,546
2
L
Thanatos
6,328
422
69
5
0
224,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role