Player Matchup

Ra
Ra
IPAThursday
Ra
Level 27
God Stats
16W - 7L
1,764 SR
Queue Stats
203W - 136L
1,735 Elo+
Party 1
Kali
Kali
Kllomonati
Kali
Level 28
God Stats
5W - 4L
1,675 SR
Queue Stats
84W - 64L
1,669 Elo+
Party 1
Medusa
Medusa
Order_69_
Medusa
Level 27
God Stats
39W - 39L
1,744 SR
Queue Stats
95W - 96L
1,719 Elo+
Solo
Cthulhu
Cthulhu
W0LFK1NG76
Cthulhu
Level 7
God Stats
1W - 1L
1,792 SR
Queue Stats
6W - 7L
1,848 Elo+
Solo
Horus
Horus
emmiekitty
Horus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,633 Elo+
Solo
Team Averages
Level 20
1,695 SR
1,721 Elo+

VS

Team Averages
Level 42
1,517 SR
1,605 Elo+
Susano
Susano
 
Susano
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Dragz FaTal
Erlang Shen
Level 29
God Stats
5W - 6L
1,584 SR
Queue Stats
76W - 80L
1,660 Elo+
Solo
Heimdallr
Heimdallr
GreekGodz22
Heimdallr
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
179W - 192L
1,575 Elo+
Party 2
Tiamat
Tiamat
I JayWeb I
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 40L
1,607 Elo+
Solo
Ymir
Ymir
ningningliu32
Ymir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 4
9,143
538
11,842
10,643
5,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 4 / 4
8,798
518
8,188
11,862
6,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Order_69_
Medusa
11
3 / 8 / 8
7,560
445
11,064
11,556
5,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
W0LFK1NG76
Cthulhu
11
3 / 4 / 3
7,194
423
9,304
11,790
9,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
11
5 / 8 / 5
7,732
455
7,182
18,934
17,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
18
14 / 1 / 8
11,114
654
14,925
12,593
5,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
Dragz FaTal
Erlang Shen
15
3 / 3 / 9
9,291
547
12,270
16,073
8,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
GreekGodz22
Heimdallr
13
5 / 6 / 6
8,791
517
8,942
14,344
4,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
I JayWeb I
Tiamat
16
4 / 3 / 8
9,591
564
7,447
10,520
6,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 7 / 4
7,222
425
6,168
13,797
8,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
62
19
Kills
27
28
Deaths
20
24
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
14
1
8
18
W
Erlang Shen
Dragz FaTal
Erlang Shen
3
3
9
2.5
W
Heimdallr
GreekGodz22
Heimdallr
5
6
6
1.33
W
Tiamat
I JayWeb I
Tiamat
4
3
8
2.67
L
4
4
4
1.5
L
4
4
4
1.5
L
Medusa
Order_69_
Medusa
3
8
8
0.88
L
Cthulhu
W0LFK1NG76
Cthulhu
3
4
3
1.13
L
Horus
5
8
5
0.94
W
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,580
Damage
49,752
64,785
Taken
67,327
43,715
Mitigated
32,980
11,880
Healing
20,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
14,925
3,444
0
3,460
12,593
5,059
366
3,144
9,424
0
73,482
W
Erlang Shen
Dragz FaTal
Erlang Shen
12,270
6,968
0
7,963
16,073
8,656
888
6,249
9,508
0
55,297
W
Heimdallr
GreekGodz22
Heimdallr
8,942
4,432
0
3,354
14,344
4,520
840
2,502
11,792
0
46,247
W
Tiamat
I JayWeb I
Tiamat
7,447
757
0
4,298
10,520
6,260
183
4,547
5,882
63,594
0
L
11,842
1,794
998
3,637
10,643
5,465
0
2,809
7,834
68,857
0
L
8,188
5,210
0
2,214
11,862
6,345
0
957
10,905
0
54,051
L
Medusa
Order_69_
Medusa
11,064
4,524
0
880
11,556
5,370
503
2,216
9,340
0
30,636
L
Cthulhu
W0LFK1NG76
Cthulhu
9,304
891
207
628
11,790
9,356
0
3,338
8,452
23,565
0
L
Horus
7,182
3,305
654
2,662
18,934
17,179
85
4,295
14,639
0
22,311
W
6,168
581
0
981
13,797
8,485
87
4,155
9,575
10,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,427
Gold Earned
46,009
327
Minions Killed
418
0
Camps Cleared
0
1,590,034
Distance Traveled
1,651,105
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,114
654
114
7
0
374,604
3
W
Erlang Shen
9,291
547
93
5
0
331,412
1
W
Heimdallr
8,791
517
84
5
0
302,457
2
W
Tiamat
9,591
564
116
7
0
324,028
2
L
Ra
9,143
538
122
7
0
276,533
3
L
Kali
8,798
518
98
6
0
291,697
0
L
Medusa
7,560
445
40
2
0
314,891
3
L
Cthulhu
7,194
423
41
2
0
337,454
2
L
Horus
7,732
455
26
2
0
369,459
2
W
Ymir
7,222
425
11
1
0
318,604
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role