Player Matchup

Pele
Pele
KrasivoePvp
Pele
Level 18
God Stats
0W - 3L
1,286 SR
Queue Stats
0W - 10L
1,020 Elo+
Party 1
Jormungandr
Jormungandr
LordDarkness1013
Jormungandr
Level 29
God Stats
0W - 2L
1,201 SR
Queue Stats
0W - 7L
1,020 Elo+
Party 1
Ymir
Ymir
MrGanzalis
Ymir
Level 20
God Stats
0W - 5L
1,404 SR
Queue Stats
0W - 7L
1,020 Elo+
Party 1
Apollo
Apollo
Scipio231
Apollo
Level 41
God Stats
0W - 2L
1,420 SR
Queue Stats
4W - 19L
1,020 Elo+
Party 1
Team Averages
Level 27
1,328 SR
1,020 Elo+

VS

Team Averages
Level 101
1,348 SR
1,449 Elo+
Cthulhu
Cthulhu
DarkPl4y3r
Cthulhu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 34L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
MrMichiSpielt
Danzaburou
Level 142
God Stats
1W - 0L
1,237 SR
Queue Stats
27W - 32L
1,450 Elo+
Party 2
Merlin
Merlin
NeverCease
Merlin
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
michaelq991
Medusa
Level 58
God Stats
3W - 1L
1,154 SR
Queue Stats
72W - 84L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
6,770
752
4,090
9,622
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
LordDarkness1013
Jormungandr
11
0 / 7 / 0
6,146
683
4,415
12,050
6,958
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 6 / 0
6,314
702
1,227
11,798
5,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Scipio231
Apollo
11
0 / 8 / 0
6,158
684
4,264
9,150
3,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkPl4y3r
Cthulhu
13
2 / 0 / 12
9,026
1,003
7,306
8,118
6,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MrMichiSpielt
Danzaburou
15
10 / 0 / 7
10,333
1,148
9,784
7,859
3,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
NeverCease
Merlin
15
5 / 1 / 9
9,270
1,030
9,932
4,641
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
15
9 / 0 / 6
9,202
1,022
8,106
6,378
2,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
60
1
Kills
26
27
Deaths
1
0
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DarkPl4y3r
Cthulhu
2
0
12
8
L
1
6
0
0.17
L
Jormungandr
LordDarkness1013
Jormungandr
0
7
0
0
L
0
6
0
0
W
Danzaburou
MrMichiSpielt
Danzaburou
10
0
7
13.5
W
Merlin
NeverCease
Merlin
5
1
9
9.5
L
Apollo
Scipio231
Apollo
0
8
0
0
W
Medusa
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,996
Damage
35,128
42,620
Taken
26,996
18,149
Mitigated
13,764
338
Healing
6,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DarkPl4y3r
Cthulhu
7,306
229
251
542
8,118
6,302
797
2,351
5,767
22,169
0
L
4,090
352
0
338
9,622
2,845
0
4,109
5,295
0
16,078
L
Jormungandr
LordDarkness1013
Jormungandr
4,415
1,198
0
0
12,050
6,958
0
4,069
7,895
13,203
0
L
1,227
87
0
0
11,798
5,258
90
5,236
6,299
13,147
0
W
Danzaburou
MrMichiSpielt
Danzaburou
9,784
5,541
0
2,009
7,859
3,432
3,406
2,363
5,496
0
42,430
W
Merlin
NeverCease
Merlin
9,932
1,189
0
915
4,641
1,721
1,195
450
4,191
32,053
0
L
Apollo
Scipio231
Apollo
4,264
2,303
0
0
9,150
3,088
13
3,553
5,511
0
18,913
W
Medusa
8,106
4,234
0
3,069
6,378
2,309
2,617
968
5,410
0
30,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,388
Gold Earned
37,831
107
Minions Killed
191
4
Camps Cleared
11
540,889
Distance Traveled
768,108
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,026
1,003
31
3
1
208,405
4
L
Pele
6,770
752
31
3
2
150,709
2
L
Jormungandr
6,146
683
24
3
1
114,086
0
L
Ymir
6,314
702
27
3
1
147,869
0
W
Danzaburou
10,333
1,148
66
7
5
195,627
1
W
Merlin
9,270
1,030
59
7
1
165,292
0
L
Apollo
6,158
684
25
3
0
128,225
0
W
Medusa
9,202
1,022
35
4
4
198,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role