Player Matchup

Ganesha
Ganesha
Pеrsеphоnе
Ganesha
Level 6
God Stats
6W - 2L
1,698 SR
Queue Stats
27W - 11L
1,694 Elo+
Solo
Artemis
Artemis
VexingVerdure
Artemis
Level 18
God Stats
14W - 11L
1,714 SR
Queue Stats
135W - 113L
1,612 Elo+
Solo
Bellona
Bellona
hasbrez04
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,551 Elo+
Party 2
Neith
Neith
marykongo
Neith
Level 28
God Stats
1W - 1L
1,694 SR
Queue Stats
60W - 36L
1,459 Elo+
Party 2
Hera
Hera
victorGOD00
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 41
1,621 SR
1,563 Elo+

VS

Team Averages
Level 23
1,682 SR
1,589 Elo+
Thanatos
Thanatos
GlaDiaTOrkilo
Thanatos
Level 9
God Stats
13W - 14L
1,790 SR
Queue Stats
28W - 37L
1,349 Elo+
Solo
Merlin
Merlin
Highost
Merlin
Level 24
God Stats
2W - 2L
1,741 SR
Queue Stats
17W - 14L
1,630 Elo+
Party 1
Ymir
Ymir
Yonidin
Ymir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,506 Elo+
Party 1
Kukulkan
Kukulkan
septicflex7
Kukulkan
Level 17
God Stats
26W - 20L
1,881 SR
Queue Stats
29W - 23L
1,879 Elo+
Solo
Heimdallr
Heimdallr
uKnowKiwi
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 0 / 25
11,149
1,115
6,561
10,071
12,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
18
18 / 1 / 10
13,136
1,314
24,012
9,797
4,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
hasbrez04
Bellona
16
2 / 8 / 15
9,449
945
4,943
15,116
12,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
marykongo
Neith
17
7 / 3 / 16
10,955
1,096
14,433
11,691
5,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 1 / 13
10,831
1,083
11,656
5,805
2,108
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

230

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GlaDiaTOrkilo
Thanatos
17
3 / 9 / 7
10,421
1,042
6,358
14,651
5,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Highost
Merlin
15
2 / 2 / 6
9,669
967
10,163
6,409
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Yonidin
Ymir
15
1 / 7 / 8
9,572
957
3,876
19,410
17,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
septicflex7
Kukulkan
16
6 / 5 / 5
10,775
1,078
18,661
12,240
4,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
uKnowKiwi
Heimdallr
15
1 / 9 / 9
9,005
901
9,050
14,374
5,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
48
32
Kills
13
13
Deaths
32
79
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Thanatos
GlaDiaTOrkilo
Thanatos
3
9
7
0.72
L
Merlin
Highost
Merlin
2
2
6
2.5
W
0
0
25
12.5
W
Artemis
18
1
10
23
L
Ymir
Yonidin
Ymir
1
7
8
0.71
W
Bellona
hasbrez04
Bellona
2
8
15
1.19
W
Neith
marykongo
Neith
7
3
16
5
L
Kukulkan
septicflex7
Kukulkan
6
5
5
1.7
L
Heimdallr
uKnowKiwi
Heimdallr
1
9
9
0.61
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,605
Damage
48,108
52,480
Taken
67,084
36,577
Mitigated
35,952
9,122
Healing
8,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
GlaDiaTOrkilo
Thanatos
6,358
1,848
314
4,433
14,651
5,607
0
4,995
9,581
0
22,257
L
Merlin
Highost
Merlin
10,163
1,036
0
780
6,409
2,313
0
1,995
4,389
24,843
0
W
6,561
708
0
1,523
10,071
12,390
0
4,774
5,297
17,441
0
W
Artemis
24,012
13,591
0
4,125
9,797
4,681
0
7,220
2,577
0
35,751
L
Ymir
Yonidin
Ymir
3,876
650
916
1,437
19,410
17,916
0
2,155
17,134
7,783
0
W
Bellona
hasbrez04
Bellona
4,943
2,102
0
396
15,116
12,387
0
9,818
5,298
0
10,099
W
Neith
marykongo
Neith
14,433
8,352
0
3,078
11,691
5,011
0
8,380
3,311
0
25,723
L
Kukulkan
septicflex7
Kukulkan
18,661
183
0
0
12,240
4,524
0
5,339
6,901
57,537
0
L
Heimdallr
uKnowKiwi
Heimdallr
9,050
4,106
0
764
14,374
5,592
0
3,733
10,494
0
18,689
W
11,656
3,337
0
0
5,805
2,108
0
2,508
3,297
43,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,520
Gold Earned
49,442
158
Minions Killed
186
7
Camps Cleared
4
997,060
Distance Traveled
874,454
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,421
1,042
42
4
0
186,801
0
L
Merlin
9,669
967
33
3
1
185,188
0
W
Ganesha
11,149
1,115
1
0
1
242,288
1
W
Artemis
13,136
1,314
30
3
3
199,812
0
L
Ymir
9,572
957
10
1
0
142,161
0
W
Bellona
9,449
945
20
2
0
175,971
0
W
Neith
10,955
1,096
30
3
2
166,179
0
L
Kukulkan
10,775
1,078
82
8
2
198,789
0
L
Heimdallr
9,005
901
19
2
1
161,515
0
W
Hera
10,831
1,083
77
8
1
212,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role