Player Matchup

Chiron
Chiron
GScrappy213
Chiron
Level 127
God Stats
7W - 6L
1,500 SR
Queue Stats
280W - 299L
1,573 Elo+
Solo
Chaac
Chaac
Picklez
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,526 Elo+
Party 1
Nox
Nox
TheJT334
Nox
Level 137
God Stats
7W - 17L
1,288 SR
Queue Stats
818W - 870L
1,507 Elo+
Solo
Merlin
Merlin
basedaeryn
Merlin
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,622 Elo+
Party 1
Artemis
Artemis
just2friendly
Artemis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 1
Team Averages
Level 111
1,458 SR
1,506 Elo+

VS

Team Averages
Level 121
1,457 SR
1,536 Elo+
Chang'e
Chang'e
Cross25549
Chang'e
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,468 Elo+
Solo
Nox
Nox
EzPzQtPi
Nox
Level 61
God Stats
5W - 6L
1,074 SR
Queue Stats
242W - 233L
1,535 Elo+
Party 2
Hera
Hera
I go by TJ
Hera
Level 160
God Stats
8W - 3L
1,500 SR
Queue Stats
267W - 289L
1,578 Elo+
Solo
Ymir
Ymir
Omegaluladon
Ymir
Level 156
God Stats
6W - 6L
1,553 SR
Queue Stats
485W - 486L
1,550 Elo+
Solo
Jormungandr
Jormungandr
clutchone6
Jormungandr
Level 140
God Stats
4W - 2L
1,657 SR
Queue Stats
182W - 178L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
3 / 4 / 1
8,630
785
12,082
9,613
5,267
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Picklez
Chaac
13
1 / 5 / 2
7,849
714
8,320
14,572
18,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 4
7,136
649
5,529
6,581
2,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
basedaeryn
Merlin
13
0 / 5 / 3
6,941
631
15,408
8,709
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
12
0 / 5 / 4
6,865
624
11,847
9,630
4,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cross25549
Chang'e
15
4 / 1 / 16
8,992
817
10,897
12,350
6,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
8 / 1 / 12
9,629
875
9,815
9,527
4,574
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
4 / 2 / 13
9,176
834
8,166
7,194
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 1 / 20
9,081
826
6,796
19,452
22,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jormungandr
clutchone6
Jormungandr
16
6 / 1 / 16
9,917
902
7,444
18,052
16,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
99
4
Kills
22
22
Deaths
6
14
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Cross25549
Chang'e
4
1
16
12
W
8
1
12
14
L
Chiron
3
4
1
0.88
W
4
2
13
5.25
W
0
1
20
10
L
Chaac
Picklez
Chaac
1
5
2
0.4
L
0
3
4
0.67
L
Merlin
basedaeryn
Merlin
0
5
3
0.3
W
Jormungandr
clutchone6
Jormungandr
6
1
16
14
L
Artemis
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,186
Damage
43,118
49,105
Taken
66,575
35,209
Mitigated
53,634
13,652
Healing
36,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Cross25549
Chang'e
10,897
741
11,843
6,113
12,350
6,935
937
5,438
6,912
18,533
0
W
9,815
190
2,137
1,283
9,527
4,574
948
2,749
6,778
19,077
0
L
Chiron
12,082
5,163
2,432
2,919
9,613
5,267
0
8,985
627
0
23,122
W
8,166
1,681
247
743
7,194
3,343
1,307
1,411
5,783
21,893
0
W
6,796
929
2,528
5,362
19,452
22,051
582
6,985
12,467
13,293
0
L
Chaac
Picklez
Chaac
8,320
613
169
3,019
14,572
18,470
0
12,183
2,389
0
17,416
L
5,529
234
219
150
6,581
2,867
135
6,098
483
13,026
0
L
Merlin
basedaeryn
Merlin
15,408
1,382
1,018
776
8,709
4,341
0
8,295
414
30,329
0
W
Jormungandr
clutchone6
Jormungandr
7,444
1,653
2,444
3,678
18,052
16,731
855
4,354
13,698
22,048
0
L
Artemis
11,847
4,479
863
2,087
9,630
4,264
0
7,556
2,074
0
21,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,421
Gold Earned
46,795
104
Minions Killed
108
0
Camps Cleared
0
920,315
Distance Traveled
1,039,929
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,992
817
14
1
0
221,483
0
W
Nox
9,629
875
21
2
0
212,488
2
L
Chiron
8,630
785
27
2
0
193,894
1
W
Hera
9,176
834
24
2
0
217,621
2
W
Ymir
9,081
826
27
2
0
191,660
3
L
Chaac
7,849
714
15
1
0
195,167
2
L
Nox
7,136
649
26
2
0
166,964
0
L
Merlin
6,941
631
20
2
0
177,513
0
W
Jormungandr
9,917
902
22
2
0
196,677
0
L
Artemis
6,865
624
16
1
0
186,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role