Player Matchup

Ymir
Ymir
A new hive
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,695 Elo+
Solo
Kukulkan
Kukulkan
Alexcore90
Kukulkan
Level 48
God Stats
5W - 1L
1,619 SR
Queue Stats
5W - 3L
1,594 Elo+
Party 1
Odin
Odin
CHOMON347
Odin
Level 12
God Stats
1W - 2L
1,349 SR
Queue Stats
5W - 2L
1,674 Elo+
Party 1
Bakasura
Bakasura
KraZyOlegator
Bakasura
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,584 Elo+
Party 1
Apollo
Apollo
VioletLamp15030
Apollo
Level 11
God Stats
7W - 2L
1,935 SR
Queue Stats
63W - 53L
1,844 Elo+
Solo
Team Averages
Level 23
1,581 SR
1,678 Elo+

VS

Team Averages
Level 19
1,471 SR
1,663 Elo+
Izanami
Izanami
Getting dat nut
Izanami
Level 16
God Stats
7W - 4L
1,694 SR
Queue Stats
15W - 8L
1,743 Elo+
Solo
Ymir
Ymir
The25thBam3835
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 111L
1,663 Elo+
Solo
Hercules
Hercules
TheLazyGenius91
Hercules
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,513 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxbeastgonxX
Tsukuyomi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,741 Elo+
Solo
Danzaburou
Danzaburou
iSemir
Danzaburou
Level 26
God Stats
14W - 10L
1,163 SR
Queue Stats
144W - 143L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 16
11,113
556
7,499
14,521
15,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
Alexcore90
Kukulkan
17
8 / 5 / 5
11,500
575
11,404
9,283
3,932
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Odin
17
0 / 1 / 3
10,359
518
4,590
10,249
11,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
KraZyOlegator
Bakasura
20
17 / 0 / 8
13,925
696
23,850
21,356
12,538
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
5 / 0 / 9
11,911
596
10,212
15,919
7,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
9,252
463
7,879
14,572
4,676
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 7 / 1
8,145
407
1,839
18,056
9,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
16
1 / 3 / 0
9,982
499
4,751
14,107
13,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
XxbeastgonxX
Tsukuyomi
11
1 / 13 / 1
7,842
392
7,195
17,362
5,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
iSemir
Danzaburou
17
3 / 7 / 2
11,145
557
18,245
18,030
7,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
11
34
Kills
7
7
Deaths
34
41
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
16
12
W
Kukulkan
Alexcore90
Kukulkan
8
5
5
2.1
W
Odin
0
1
3
1.5
L
1
4
0
0.25
W
Bakasura
KraZyOlegator
Bakasura
17
0
8
21
L
1
7
1
0.21
L
Hercules
1
3
0
0.33
W
5
0
9
9.5
L
Tsukuyomi
XxbeastgonxX
Tsukuyomi
1
13
1
0.12
L
Danzaburou
iSemir
Danzaburou
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,555
Damage
39,909
71,328
Taken
82,127
49,899
Mitigated
40,465
29,227
Healing
16,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,499
2,891
0
3,899
14,521
15,323
765
761
13,739
28,858
0
W
Kukulkan
Alexcore90
Kukulkan
11,404
890
0
1,645
9,283
3,932
1,156
989
8,294
64,268
0
W
Odin
4,590
1,969
0
3,705
10,249
11,064
280
0
9,924
0
43,751
L
7,879
5,599
0
5,325
14,572
4,676
0
2,985
11,150
0
71,012
W
Bakasura
KraZyOlegator
Bakasura
23,850
15,715
0
12,109
21,356
12,538
422
375
20,956
0
106,420
L
1,839
447
0
1,738
18,056
9,485
90
4,559
12,139
33,255
0
L
Hercules
4,751
2,423
0
1,471
14,107
13,591
525
3,103
10,014
0
56,270
W
10,212
7,023
0
7,869
15,919
7,042
5,724
622
15,272
0
110,993
L
Tsukuyomi
XxbeastgonxX
Tsukuyomi
7,195
1,789
0
1,818
17,362
5,491
60
4,708
11,389
0
34,896
L
Danzaburou
iSemir
Danzaburou
18,245
9,378
0
6,526
18,030
7,222
3,579
3,548
13,753
0
92,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,808
Gold Earned
46,366
579
Minions Killed
506
0
Camps Cleared
0
2,076,281
Distance Traveled
1,644,794
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,113
556
31
2
0
378,193
4
W
Kukulkan
11,500
575
104
5
0
404,720
4
W
Odin
10,359
518
82
4
0
412,725
3
L
Izanami
9,252
463
131
7
0
331,244
2
W
Bakasura
13,925
696
200
10
0
504,844
2
L
Ymir
8,145
407
45
2
0
296,917
0
L
Hercules
9,982
499
124
6
0
369,962
1
W
Apollo
11,911
596
162
8
0
375,799
1
L
Tsukuyomi
7,842
392
58
3
0
383,881
2
L
Danzaburou
11,145
557
148
7
0
262,790
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role