Player Matchup

Fenrir
Fenrir
HaremMasHtaH
Fenrir
Level 122
God Stats
4W - 3L
1,151 SR
Queue Stats
357W - 288L
1,613 Elo+
Party 2
Scylla
Scylla
TheKommandaH
Scylla
Level 33
God Stats
6W - 7L
1,615 SR
Queue Stats
182W - 211L
1,542 Elo+
Party 2
Chernobog
Chernobog
thegrannycoconut
Chernobog
Level 47
God Stats
14W - 12L
1,537 SR
Queue Stats
375W - 329L
1,498 Elo+
Party 2
Team Averages
Level 67
1,434 SR
1,551 Elo+

VS

Team Averages
Level 83
1,526 SR
1,397 Elo+
Anubis
Anubis
Aldin900
Anubis
Level 74
God Stats
61W - 65L
1,527 SR
Queue Stats
68W - 76L
1,515 Elo+
Solo
Sun Wukong
Sun Wukong
Arnabae
Sun Wukong
Level 106
God Stats
4W - 4L
1,715 SR
Queue Stats
118W - 157L
1,338 Elo+
Party 1
Cupid
Cupid
blacksilex176
Cupid
Level 68
God Stats
8W - 10L
1,335 SR
Queue Stats
52W - 65L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 4 / 1
10,607
663
4,720
12,950
11,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Scylla
13
0 / 2 / 3
8,982
561
10,609
8,297
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
12
1 / 4 / 1
9,157
572
6,127
12,179
3,473
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aldin900
Anubis
15
5 / 2 / 3
11,483
718
10,600
12,228
6,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Arnabae
Sun Wukong
14
2 / 1 / 7
10,072
630
9,125
13,120
11,015
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 1 / 7
10,629
664
8,181
9,304
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
10
10
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
Aldin900
Anubis
5
2
3
3.25
W
Sun Wukong
Arnabae
Sun Wukong
2
1
7
5.5
L
Fenrir
3
4
1
0.88
L
Scylla
0
2
3
0.75
W
3
1
7
6.5
L
Chernobog
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,456
Damage
27,906
33,426
Taken
34,652
16,798
Mitigated
20,287
7,558
Healing
20,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Aldin900
Anubis
10,600
346
1,110
6,596
12,228
6,070
617
2,245
9,707
73,264
0
W
Sun Wukong
Arnabae
Sun Wukong
9,125
2,289
903
6,231
13,120
11,015
497
4,559
8,135
0
29,223
L
Fenrir
4,720
1,443
0
1,881
12,950
11,172
0
4,824
7,776
0
16,908
L
Scylla
10,609
941
0
1,944
8,297
2,153
0
1,846
6,351
51,159
0
W
8,181
3,561
1,499
4,011
9,304
3,202
1,646
2,951
6,091
0
39,643
L
Chernobog
6,127
3,299
0
3,733
12,179
3,473
0
4,394
7,535
0
37,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,746
Gold Earned
32,184
159
Minions Killed
181
0
Camps Cleared
0
854,537
Distance Traveled
875,577
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,483
718
90
6
0
268,283
4
W
Sun Wukong
10,072
630
38
2
0
318,298
4
L
Fenrir
10,607
663
24
2
0
311,484
8
L
Scylla
8,982
561
65
4
0
280,562
5
W
Cupid
10,629
664
53
3
0
288,996
4
L
Chernobog
9,157
572
70
4
0
262,491
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role