Player Matchup

Medusa
Medusa
DelayedHit
Medusa
Level 59
God Stats
1W - 2L
1,631 SR
Queue Stats
39W - 54L
1,403 Elo+
Party 2
Vulcan
Vulcan
JANUSDID911
Vulcan
Level 158
God Stats
0W - 1L
1,700 SR
Queue Stats
58W - 20L
1,915 Elo+
Party 2
Athena
Athena
delta37
Athena
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,530 Elo+
Solo
Team Averages
Level 115
1,611 SR
1,616 Elo+

VS

Team Averages
Level 72
1,481 SR
1,640 Elo+
Skadi
Skadi
GranniHaiHai
Skadi
Level 43
God Stats
24W - 20L
1,526 SR
Queue Stats
352W - 316L
1,452 Elo+
Party 1
Hercules
Hercules
JustSal
Hercules
Level 89
God Stats
2W - 2L
1,197 SR
Queue Stats
55W - 27L
1,818 Elo+
Party 1
Hel
Hel
PaulaDeenButter
Hel
Level 85
God Stats
8W - 8L
1,720 SR
Queue Stats
162W - 107L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DelayedHit
Medusa
14
0 / 7 / 6
11,800
562
12,943
13,243
5,396
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
19
8 / 4 / 0
14,098
671
35,402
10,968
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
delta37
Athena
15
0 / 2 / 8
11,923
568
8,616
23,656
23,833
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 9
12,310
586
11,747
15,051
6,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hercules
JustSal
Hercules
17
7 / 0 / 6
14,507
691
16,751
33,467
44,451
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
4 / 4 / 9
13,551
645
10,979
21,721
10,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
8
Kills
13
13
Deaths
8
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
DelayedHit
Medusa
0
7
6
0.43
W
2
4
9
1.63
L
Vulcan
8
4
0
2
W
Hercules
JustSal
Hercules
7
0
6
10
W
4
4
9
2.13
L
Athena
delta37
Athena
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,961
Damage
39,477
47,867
Taken
70,239
34,827
Mitigated
61,003
8,383
Healing
38,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DelayedHit
Medusa
12,943
5,831
0
1,578
13,243
5,396
1,371
1,939
11,090
0
60,627
W
11,747
3,571
0
2,414
15,051
6,496
1,750
8,967
5,852
0
65,535
L
Vulcan
35,402
13,672
272
1,590
10,968
5,598
1,101
2,675
8,077
116,977
0
W
Hercules
JustSal
Hercules
16,751
5,684
0
8,444
33,467
44,451
368
17,109
15,672
0
62,716
W
10,979
831
13,901
14,217
21,721
10,056
525
16,682
4,653
51,737
0
L
Athena
delta37
Athena
8,616
1,539
1,542
3,401
23,656
23,833
406
5,700
17,428
25,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,821
Gold Earned
40,368
251
Minions Killed
252
0
Camps Cleared
0
1,199,646
Distance Traveled
1,224,224
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,800
562
68
3
0
389,943
5
W
Skadi
12,310
586
108
5
0
369,569
0
L
Vulcan
14,098
671
149
7
0
432,507
5
W
Hercules
14,507
691
81
4
0
439,460
1
W
Hel
13,551
645
63
3
0
415,195
1
L
Athena
11,923
568
34
2
0
377,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role