Player Matchup

Fenrir
Fenrir
Halforchubby
Fenrir
Level 5
God Stats
3W - 5L
1,437 SR
Queue Stats
44W - 64L
1,703 Elo+
Solo
Danzaburou
Danzaburou
Hell_senpai-_-
Danzaburou
Level 23
God Stats
10W - 5L
1,566 SR
Queue Stats
51W - 53L
1,417 Elo+
Solo
Bellona
Bellona
Poker12343532
Bellona
Level 7
God Stats
5W - 4L
1,386 SR
Queue Stats
10W - 17L
1,194 Elo+
Solo
Izanami
Izanami
THE_wee_CELT
Izanami
Level 23
God Stats
2W - 6L
1,112 SR
Queue Stats
30W - 46L
1,354 Elo+
Solo
Jormungandr
Jormungandr
TalTail065
Jormungandr
Level 26
God Stats
76W - 75L
1,504 SR
Queue Stats
142W - 153L
1,393 Elo+
Solo
Team Averages
Level 17
1,401 SR
1,412 Elo+

VS

Team Averages
Level 21
1,404 SR
1,315 Elo+
Artemis
Artemis
BlueDynamite524
Artemis
Level 27
God Stats
2W - 6L
1,500 SR
Queue Stats
390W - 646L
1,281 Elo+
Party 1
Eset
Eset
Shade_crow789
Eset
Level 25
God Stats
9W - 14L
1,406 SR
Queue Stats
93W - 98L
1,333 Elo+
Solo
Arachne
Arachne
ghostwreck420
Arachne
Level 6
God Stats
2W - 3L
1,493 SR
Queue Stats
5W - 9L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
newphoenixgames
Cthulhu
Level 18
God Stats
4W - 5L
1,449 SR
Queue Stats
62W - 49L
1,286 Elo+
Solo
Hercules
Hercules
philli902
Hercules
Level 28
God Stats
6W - 14L
1,172 SR
Queue Stats
317W - 557L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
6 / 10 / 8
12,668
487
6,868
18,305
8,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Hell_senpai-_-
Danzaburou
20
25 / 0 / 8
17,028
655
31,665
33,161
15,166
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
16
3 / 3 / 5
11,572
445
6,302
20,358
16,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
THE_wee_CELT
Izanami
20
14 / 4 / 5
15,815
608
26,078
20,771
8,689
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
TalTail065
Jormungandr
4
0 / 0 / 0
8,008
308
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 13 / 2
9,834
378
6,390
18,692
6,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
6 / 12 / 1
11,400
438
10,725
20,333
6,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
15
1 / 8 / 0
10,186
392
3,037
21,911
8,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 8 / 3
9,683
372
6,286
14,851
13,631
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
philli902
Hercules
18
4 / 10 / 3
11,804
454
17,806
26,442
39,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
48
Kills
14
17
Deaths
51
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
13
2
0.15
W
Fenrir
6
10
8
1
W
Danzaburou
Hell_senpai-_-
Danzaburou
25
0
8
29
W
Bellona
3
3
5
1.83
L
6
12
1
0.54
W
Izanami
THE_wee_CELT
Izanami
14
4
5
4.13
W
Jormungandr
TalTail065
Jormungandr
0
0
0
0
L
Arachne
1
8
0
0.13
L
2
8
3
0.44
L
Hercules
philli902
Hercules
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,913
Damage
44,244
92,595
Taken
102,229
48,475
Mitigated
74,681
40,553
Healing
15,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,390
4,475
0
2,955
18,692
6,269
957
0
18,692
0
36,457
W
Fenrir
6,868
2,000
0
2,831
18,305
8,317
1,025
5,238
12,942
0
30,401
W
Danzaburou
Hell_senpai-_-
Danzaburou
31,665
17,791
2,343
26,161
33,161
15,166
3,962
7,666
25,320
0
146,821
W
Bellona
6,302
4,171
0
2,982
20,358
16,303
2,011
5,432
14,729
0
46,080
L
10,725
2,180
294
2,493
20,333
6,497
470
0
20,333
56,728
0
W
Izanami
THE_wee_CELT
Izanami
26,078
17,694
0
6,236
20,771
8,689
5,821
4,513
16,158
0
136,934
W
Jormungandr
TalTail065
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
3,037
1,964
0
3,912
21,911
8,614
0
0
21,911
0
74,426
L
6,286
1,330
0
0
14,851
13,631
360
0
14,851
26,492
0
L
Hercules
philli902
Hercules
17,806
6,127
0
6,172
26,442
39,670
3,565
0
26,442
1,033
69,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,091
Gold Earned
52,907
443
Minions Killed
445
0
Camps Cleared
0
1,900,935
Distance Traveled
1,737,435
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,834
378
61
2
0
284,430
0
W
Fenrir
12,668
487
44
2
0
520,673
5
W
Danzaburou
17,028
655
151
6
0
438,755
1
W
Bellona
11,572
445
49
2
0
492,913
0
L
Eset
11,400
438
115
4
0
367,688
2
W
Izanami
15,815
608
199
8
0
448,594
0
W
Jormungandr
8,008
308
0
0
0
0
0
L
Arachne
10,186
392
105
4
0
355,180
0
L
Cthulhu
9,683
372
46
2
0
331,633
0
L
Hercules
11,804
454
118
5
0
398,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role