Player Matchup

Hun Batz
Hun Batz
DJBigPaPi
Hun Batz
Level 98
God Stats
4W - 3L
1,559 SR
Queue Stats
223W - 224L
1,544 Elo+
Solo
Geb
Geb
XandeDePilares
Geb
Level 68
God Stats
28W - 17L
1,636 SR
Queue Stats
1,243W - 1,170L
1,498 Elo+
Solo
Mercury
Mercury
ZhengLao
Mercury
Level 142
God Stats
2W - 1L
1,518 SR
Queue Stats
49W - 56L
1,515 Elo+
Party 2
Tiamat
Tiamat
matuteerick
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
milinki_show
Artemis
Level 84
God Stats
34W - 28L
1,416 SR
Queue Stats
104W - 112L
1,443 Elo+
Solo
Team Averages
Level 104
1,526 SR
1,500 Elo+

VS

Team Averages
Level 69
1,480 SR
1,433 Elo+
Cerberus
Cerberus
DAVISAKIHARA
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,428 Elo+
Party 1
Eset
Eset
MynameisKIMOwtf
Eset
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
PVIM2007
Danzaburou
Level 49
God Stats
2W - 3L
1,401 SR
Queue Stats
25W - 47L
1,332 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PowerzinhA
Tsukuyomi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
TheRossi001
Fafnir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 51L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DJBigPaPi
Hun Batz
15
1 / 2 / 2
8,600
573
6,387
9,567
5,962
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 2 / 7
7,909
527
3,681
11,052
9,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
ZhengLao
Mercury
16
5 / 1 / 4
9,185
612
6,237
9,381
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
14
3 / 0 / 2
8,514
568
4,488
4,644
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
milinki_show
Artemis
15
6 / 2 / 6
8,989
599
11,616
9,027
3,069
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DAVISAKIHARA
Cerberus
9
1 / 7 / 2
5,819
388
1,932
10,789
4,741
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
0 / 3 / 4
6,999
467
4,475
7,949
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
PVIM2007
Danzaburou
12
3 / 1 / 1
7,203
480
5,076
8,486
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
PowerzinhA
Tsukuyomi
10
3 / 3 / 0
6,513
434
7,026
7,135
3,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
11
0 / 3 / 1
6,487
432
2,303
9,216
7,424
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
17
Kills
7
7
Deaths
17
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DAVISAKIHARA
Cerberus
1
7
2
0.29
W
Hun Batz
DJBigPaPi
Hun Batz
1
2
2
1
L
0
3
4
0.67
L
Danzaburou
PVIM2007
Danzaburou
3
1
1
3.5
L
Tsukuyomi
PowerzinhA
Tsukuyomi
3
3
0
1
L
Fafnir
0
3
1
0.17
W
2
2
7
2.75
W
Mercury
ZhengLao
Mercury
5
1
4
7
W
Tiamat
3
0
2
4
W
Artemis
milinki_show
Artemis
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,409
Damage
20,812
43,671
Taken
43,575
24,857
Mitigated
20,947
14,528
Healing
8,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DAVISAKIHARA
Cerberus
1,932
217
0
698
10,789
4,741
81
2,377
8,354
11,060
0
W
Hun Batz
DJBigPaPi
Hun Batz
6,387
2,820
0
2,924
9,567
5,962
376
2,588
6,979
0
45,219
L
4,475
228
0
1,542
7,949
2,959
0
3,099
4,633
42,517
0
L
Danzaburou
PVIM2007
Danzaburou
5,076
1,377
0
3,051
8,486
2,486
160
1,111
7,359
0
40,360
L
Tsukuyomi
PowerzinhA
Tsukuyomi
7,026
2,675
0
442
7,135
3,337
18
1,235
5,844
0
23,584
L
Fafnir
2,303
625
0
2,298
9,216
7,424
110
0
9,216
18,723
0
W
3,681
761
0
2,273
11,052
9,214
0
2,575
8,477
15,131
0
W
Mercury
ZhengLao
Mercury
6,237
2,061
0
4,182
9,381
3,546
0
840
8,541
0
66,916
W
Tiamat
4,488
348
0
2,555
4,644
3,066
2,044
1,564
3,080
46,706
0
W
Artemis
milinki_show
Artemis
11,616
7,559
0
2,594
9,027
3,069
2,552
1,143
7,884
0
52,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,197
Gold Earned
33,021
426
Minions Killed
238
0
Camps Cleared
0
1,479,668
Distance Traveled
1,217,986
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,819
388
14
1
0
248,531
1
W
Hun Batz
8,600
573
97
6
0
279,061
4
L
Eset
6,999
467
81
5
0
274,074
8
L
Danzaburou
7,203
480
67
4
0
258,499
1
L
Tsukuyomi
6,513
434
39
3
0
224,173
6
L
Fafnir
6,487
432
37
2
0
212,709
0
W
Geb
7,909
527
12
1
0
302,089
3
W
Mercury
9,185
612
128
9
0
315,344
4
W
Tiamat
8,514
568
103
7
0
298,425
4
W
Artemis
8,989
599
86
6
0
284,749
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role