Player Matchup

Jormungandr
Jormungandr
BongoBoy17
Jormungandr
Level 5
God Stats
0W - 2L
1,261 SR
Queue Stats
33W - 48L
1,280 Elo+
Party 2
Cthulhu
Cthulhu
Fernanyahir
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,218 Elo+
Party 2
Ymir
Ymir
THAT SHUGOKI
Ymir
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 119L
1,150 Elo+
Solo
Fenrir
Fenrir
dm736894564
Fenrir
Level 17
God Stats
2W - 1L
1,753 SR
Queue Stats
2W - 3L
1,677 Elo+
Solo
Thor
Thor
pmiller17-7
Thor
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 14L
1,150 Elo+
Solo
Team Averages
Level 7
1,503 SR
1,295 Elo+

VS

Team Averages
Level 37
1,512 SR
1,465 Elo+
Achilles
Achilles
DA THUG LIFE91
Achilles
Level 28
God Stats
14W - 4L
1,679 SR
Queue Stats
193W - 129L
1,540 Elo+
Party 1
Nemesis
Nemesis
GOD99_
Nemesis
Level 101
God Stats
8W - 12L
1,480 SR
Queue Stats
808W - 760L
1,476 Elo+
Party 3
Neith
Neith
GY250-
Neith
Level 2
God Stats
9W - 9L
1,500 SR
Queue Stats
15W - 20L
1,500 Elo+
Party 3
Hel
Hel
Yams5040
Hel
Level 26
God Stats
5W - 2L
1,400 SR
Queue Stats
7W - 3L
1,437 Elo+
Party 1
Khepri
Khepri
pelnalonga
Khepri
Level 26
God Stats
2W - 4L
1,500 SR
Queue Stats
92W - 90L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BongoBoy17
Jormungandr
12
1 / 8 / 3
8,559
408
6,046
17,921
15,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Fernanyahir
Cthulhu
11
0 / 6 / 1
7,669
365
2,245
12,978
6,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 4 / 4
9,677
461
7,666
14,977
10,331
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
14
10 / 5 / 3
10,481
499
10,975
14,556
12,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 10 / 5
7,433
354
4,080
12,844
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
6 / 1 / 4
10,817
515
6,384
15,972
21,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
GOD99_
Nemesis
20
20 / 2 / 7
12,684
604
26,938
15,606
8,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
GY250-
Neith
15
2 / 1 / 2
9,897
471
5,411
4,438
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 8 / 8
10,067
479
9,813
14,342
5,386
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
pelnalonga
Khepri
14
1 / 2 / 12
9,774
465
3,286
9,006
5,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
64
14
Kills
31
33
Deaths
14
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BongoBoy17
Jormungandr
1
8
3
0.31
W
Achilles
6
1
4
8
L
Cthulhu
Fernanyahir
Cthulhu
0
6
1
0.08
W
Nemesis
GOD99_
Nemesis
20
2
7
11.75
W
Neith
GY250-
Neith
2
1
2
3
L
3
4
4
1.25
W
2
8
8
0.75
L
Fenrir
10
5
3
2.3
W
Khepri
pelnalonga
Khepri
1
2
12
3.5
L
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,012
Damage
51,832
73,276
Taken
59,364
48,909
Mitigated
42,580
6,961
Healing
18,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BongoBoy17
Jormungandr
6,046
1,110
0
507
17,921
15,535
42
4,131
13,712
35,333
0
W
Achilles
6,384
1,961
0
2,890
15,972
21,315
1,362
1,945
14,027
0
48,016
L
Cthulhu
Fernanyahir
Cthulhu
2,245
342
0
409
12,978
6,870
46
2,663
10,290
23,144
0
W
Nemesis
GOD99_
Nemesis
26,938
18,958
0
6,311
15,606
8,757
0
4,287
11,319
0
102,629
W
Neith
GY250-
Neith
5,411
3,447
0
1,668
4,438
1,433
4,435
1,306
3,132
0
41,826
L
7,666
1,492
174
1,567
14,977
10,331
0
2,041
12,844
68,213
0
W
9,813
1,135
1,416
4,659
14,342
5,386
2,425
3,765
10,577
57,910
0
L
Fenrir
10,975
2,149
0
2,065
14,556
12,439
611
2,431
12,000
3,043
26,079
W
Khepri
pelnalonga
Khepri
3,286
582
0
1,801
9,006
5,689
629
5,401
3,605
27,606
0
L
4,080
1,427
0
2,239
12,844
3,734
255
1,833
10,911
0
18,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,819
Gold Earned
53,239
259
Minions Killed
436
0
Camps Cleared
0
1,699,076
Distance Traveled
1,856,409
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,559
408
54
3
0
365,963
0
W
Achilles
10,817
515
77
4
0
365,500
2
L
Cthulhu
7,669
365
37
2
0
321,295
0
W
Nemesis
12,684
604
132
6
0
457,847
0
W
Neith
9,897
471
78
4
0
359,496
0
L
Ymir
9,677
461
95
5
0
304,912
4
W
Hel
10,067
479
101
5
0
322,781
0
L
Fenrir
10,481
499
45
2
0
389,709
0
W
Khepri
9,774
465
48
2
0
350,785
0
L
Thor
7,433
354
28
1
0
317,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role