Player Matchup

Pele
Pele
Gus_the_awesome
Pele
Level 13
God Stats
33W - 41L
1,214 SR
Queue Stats
103W - 118L
1,182 Elo+
Party 1
Rama
Rama
Turbro123
Rama
Level 27
God Stats
8W - 12L
1,262 SR
Queue Stats
172W - 189L
1,369 Elo+
Party 1
Tiamat
Tiamat
antonioensis
Tiamat
Level 10
God Stats
9W - 15L
1,279 SR
Queue Stats
258W - 304L
1,299 Elo+
Solo
Cthulhu
Cthulhu
harryt2
Cthulhu
Level 7
God Stats
41W - 46L
1,261 SR
Queue Stats
42W - 59L
929 Elo+
Party 1
Amaterasu
Amaterasu
supercoolgod
Amaterasu
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 18L
1,500 Elo+
Party 1
Team Averages
Level 27
1,303 SR
1,256 Elo+

VS

Team Averages
Level 12
1,484 SR
1,305 Elo+
Fenrir
Fenrir
DarkYisus98
Fenrir
Level 19
God Stats
1W - 5L
1,222 SR
Queue Stats
131W - 152L
1,317 Elo+
Solo
Artemis
Artemis
PureHyperFN
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bellona
Bellona
SaltHat
Bellona
Level 7
God Stats
4W - 7L
1,718 SR
Queue Stats
68W - 84L
1,082 Elo+
Party 2
Vulcan
Vulcan
Sis9I
Vulcan
Level 24
God Stats
0W - 6L
1,417 SR
Queue Stats
188W - 206L
1,299 Elo+
Party 2
Sun Wukong
Sun Wukong
tretart
Sun Wukong
Level 7
God Stats
12W - 14L
1,561 SR
Queue Stats
31W - 45L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 1
11,086
583
7,481
13,343
4,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Rama
15
3 / 0 / 4
9,666
509
5,544
5,380
2,269
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
16
2 / 0 / 2
9,480
499
4,972
9,525
6,118
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
harryt2
Cthulhu
14
4 / 1 / 3
9,482
499
6,400
12,010
10,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
supercoolgod
Amaterasu
17
14 / 2 / 3
11,351
597
11,156
12,608
8,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 4 / 0
6,755
356
2,492
7,401
2,956
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
PureHyperFN
Artemis
7
0 / 10 / 0
5,896
310
2,117
10,247
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bellona
SaltHat
Bellona
12
0 / 8 / 0
7,062
372
4,224
13,897
10,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
Sis9I
Vulcan
11
0 / 6 / 0
6,978
367
7,572
10,107
3,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
tretart
Sun Wukong
12
1 / 2 / 0
7,125
375
3,551
11,842
5,233
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
30
Kills
2
3
Deaths
30
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
0
0.25
W
7
0
1
7.5
L
Artemis
PureHyperFN
Artemis
0
10
0
0
L
Bellona
SaltHat
Bellona
0
8
0
0
L
Vulcan
Sis9I
Vulcan
0
6
0
0
W
Rama
3
0
4
5
W
Tiamat
2
0
2
3
W
Cthulhu
harryt2
Cthulhu
4
1
3
5.5
W
Amaterasu
supercoolgod
Amaterasu
14
2
3
7.75
L
Sun Wukong
tretart
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,553
Damage
19,956
52,866
Taken
53,494
32,412
Mitigated
24,954
20,053
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,492
289
0
854
7,401
2,956
0
925
6,341
0
17,933
W
7,481
1,247
0
5,154
13,343
4,747
1,846
1,005
12,313
0
91,774
L
Artemis
PureHyperFN
Artemis
2,117
1,031
0
970
10,247
2,363
54
2,148
7,999
0
10,684
L
Bellona
SaltHat
Bellona
4,224
1,565
294
1,416
13,897
10,832
0
1,188
12,556
0
33,425
L
Vulcan
Sis9I
Vulcan
7,572
1,716
0
1,620
10,107
3,570
189
3,438
6,594
37,394
0
W
Rama
5,544
3,790
0
2,114
5,380
2,269
2,913
587
4,693
0
58,132
W
Tiamat
4,972
1,270
0
4,810
9,525
6,118
3,632
2,211
7,314
38,838
0
W
Cthulhu
harryt2
Cthulhu
6,400
685
18
1,288
12,010
10,441
495
3,044
8,796
22,981
0
W
Amaterasu
supercoolgod
Amaterasu
11,156
5,107
0
6,669
12,608
8,837
3,655
725
11,762
0
54,096
L
Sun Wukong
tretart
Sun Wukong
3,551
887
0
2,942
11,842
5,233
0
3,673
8,169
0
37,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,065
Gold Earned
33,816
465
Minions Killed
235
0
Camps Cleared
0
1,793,634
Distance Traveled
1,304,180
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,755
356
40
2
0
228,309
0
W
Pele
11,086
583
146
8
0
385,305
0
L
Artemis
5,896
310
18
1
0
158,575
3
L
Bellona
7,062
372
56
3
0
284,804
0
L
Vulcan
6,978
367
57
3
0
289,303
0
W
Rama
9,666
509
116
6
0
355,125
8
W
Tiamat
9,480
499
77
4
0
288,733
2
W
Cthulhu
9,482
499
33
2
0
376,147
1
W
Amaterasu
11,351
597
93
5
0
388,324
4
L
Sun Wukong
7,125
375
64
3
0
343,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role