Player Matchup

Osiris
Osiris
Estreptococ
Osiris
Level 33
God Stats
1W - 0L
1,208 SR
Queue Stats
4W - 5L
1,266 Elo+
Party 1
Heimdallr
Heimdallr
MolinaW
Heimdallr
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,266 Elo+
Party 1
Cthulhu
Cthulhu
sergigarciapa
Cthulhu
Level 92
God Stats
1W - 0L
1,943 SR
Queue Stats
11W - 6L
1,266 Elo+
Party 1
Team Averages
Level 69
1,550 SR
1,266 Elo+

VS

Team Averages
Level 60
1,402 SR
1,436 Elo+
Hel
Hel
Bon2B
Hel
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,355 Elo+
Solo
Erlang Shen
Erlang Shen
ThisHabbo
Erlang Shen
Level 77
God Stats
1W - 3L
1,465 SR
Queue Stats
58W - 62L
1,420 Elo+
Solo
Kumbhakarna
Kumbhakarna
Xaffim
Kumbhakarna
Level 68
God Stats
0W - 1L
1,240 SR
Queue Stats
3W - 4L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 3 / 7
9,823
614
8,468
11,774
9,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
MolinaW
Heimdallr
15
4 / 1 / 6
11,142
696
14,652
8,520
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
16
7 / 1 / 4
11,740
734
22,273
9,514
4,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Bon2B
Hel
12
1 / 4 / 4
9,411
588
7,052
16,362
8,031
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
ThisHabbo
Erlang Shen
13
3 / 6 / 2
9,870
617
7,751
19,658
17,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
Xaffim
Kumbhakarna
13
1 / 2 / 4
10,432
652
8,502
17,121
16,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
12
Kills
5
5
Deaths
12
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hel
Bon2B
Hel
1
4
4
0.75
W
Osiris
1
3
7
1.5
W
Heimdallr
MolinaW
Heimdallr
4
1
6
7
L
Erlang Shen
ThisHabbo
Erlang Shen
3
6
2
0.67
L
Kumbhakarna
Xaffim
Kumbhakarna
1
2
4
1.5
W
Cthulhu
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,393
Damage
23,305
29,808
Taken
53,141
16,828
Mitigated
41,500
6,387
Healing
15,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Bon2B
Hel
7,052
1,160
5,550
6,388
16,362
8,031
0
6,995
8,973
33,986
0
W
Osiris
8,468
2,807
0
3,241
11,774
9,338
351
5,921
5,853
0
40,251
W
Heimdallr
MolinaW
Heimdallr
14,652
7,206
0
908
8,520
3,366
440
5,008
3,512
0
59,031
L
Erlang Shen
ThisHabbo
Erlang Shen
7,751
3,821
0
1,917
19,658
17,284
0
8,683
10,651
0
35,860
L
Kumbhakarna
Xaffim
Kumbhakarna
8,502
266
0
1,405
17,121
16,185
0
5,519
11,186
24,540
0
W
Cthulhu
22,273
1,334
650
1,588
9,514
4,124
0
4,691
4,823
62,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,705
Gold Earned
29,713
215
Minions Killed
130
0
Camps Cleared
0
922,868
Distance Traveled
967,447
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,411
588
39
2
0
288,772
0
W
Osiris
9,823
614
42
3
0
296,354
1
W
Heimdallr
11,142
696
88
6
0
286,481
4
L
Erlang Shen
9,870
617
54
3
0
323,431
4
L
Kumbhakarna
10,432
652
37
2
0
355,244
2
W
Cthulhu
11,740
734
85
5
0
340,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role