Player Matchup

Artemis
Artemis
Donakone
Artemis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,402 Elo+
Party 3
Raijin
Raijin
LuckyDrunk21
Raijin
Level 16
God Stats
4W - 5L
1,057 SR
Queue Stats
63W - 60L
1,373 Elo+
Party 1
Loki
Loki
PrensadoPiola
Loki
Level 8
God Stats
6W - 2L
1,633 SR
Queue Stats
63W - 61L
1,363 Elo+
Party 3
King Arthur
King Arthur
Yaztrox
King Arthur
Level 17
God Stats
6W - 2L
1,735 SR
Queue Stats
49W - 46L
1,502 Elo+
Party 1
Cerberus
Cerberus
ilikeTinCans
Cerberus
Level 15
God Stats
6W - 19L
1,455 SR
Queue Stats
258W - 285L
1,374 Elo+
Solo
Team Averages
Level 14
1,476 SR
1,403 Elo+

VS

Team Averages
Level 18
1,598 SR
1,462 Elo+
Cthulhu
Cthulhu
AdyQC
Cthulhu
Level 12
God Stats
1W - 3L
1,738 SR
Queue Stats
113W - 130L
1,423 Elo+
Solo
Scylla
Scylla
Dagfin69
Scylla
Level 16
God Stats
4W - 4L
1,506 SR
Queue Stats
34W - 41L
1,401 Elo+
Solo
Tyr
Tyr
Frost1194
Tyr
Level 7
God Stats
1W - 1L
1,743 SR
Queue Stats
18W - 17L
1,486 Elo+
Solo
Danzaburou
Danzaburou
MarkSherry
Danzaburou
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
shadowPro4
Thanatos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Donakone
Artemis
12
4 / 5 / 2
7,876
492
4,800
9,880
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
14
7 / 2 / 2
9,277
580
5,320
7,983
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
6 / 4 / 7
8,964
560
11,153
9,972
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
Yaztrox
King Arthur
16
2 / 0 / 3
9,239
577
7,403
11,061
8,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
ilikeTinCans
Cerberus
12
1 / 2 / 6
7,075
442
3,451
9,965
6,389
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AdyQC
Cthulhu
11
2 / 3 / 2
7,219
451
5,475
9,969
5,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
Dagfin69
Scylla
13
5 / 6 / 1
8,519
532
5,928
8,787
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 1 / 0
6,168
386
3,432
8,717
6,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
MarkSherry
Danzaburou
11
0 / 7 / 2
6,333
396
4,429
12,160
3,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
shadowPro4
Thanatos
11
3 / 3 / 2
7,460
466
4,674
9,836
3,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
20
Kills
10
13
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AdyQC
Cthulhu
2
3
2
1
L
Scylla
Dagfin69
Scylla
5
6
1
0.92
W
Artemis
Donakone
Artemis
4
5
2
1
L
0
1
0
0
W
Raijin
7
2
2
4
L
Danzaburou
MarkSherry
Danzaburou
0
7
2
0.14
W
6
4
7
2.38
W
King Arthur
Yaztrox
King Arthur
2
0
3
3.5
W
Cerberus
ilikeTinCans
Cerberus
1
2
6
2
L
Thanatos
shadowPro4
Thanatos
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,127
Damage
23,938
48,861
Taken
49,469
23,344
Mitigated
21,502
15,080
Healing
15,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AdyQC
Cthulhu
5,475
988
0
1,577
9,969
5,315
0
1,804
8,165
29,473
0
L
Scylla
Dagfin69
Scylla
5,928
1,039
0
2,140
8,787
2,817
108
3,844
4,731
30,861
0
W
Artemis
Donakone
Artemis
4,800
2,273
0
3,241
9,880
3,035
775
3,370
6,430
0
34,793
L
3,432
170
0
3,382
8,717
6,747
252
470
7,822
297
21,910
W
Raijin
5,320
422
0
500
7,983
2,533
342
2,965
4,688
38,637
0
L
Danzaburou
MarkSherry
Danzaburou
4,429
1,364
0
3,486
12,160
3,446
195
1,282
10,853
0
35,901
W
11,153
2,773
0
2,493
9,972
3,143
62
1,242
8,730
0
50,881
W
King Arthur
Yaztrox
King Arthur
7,403
719
0
4,560
11,061
8,244
320
656
10,077
0
53,821
W
Cerberus
ilikeTinCans
Cerberus
3,451
307
0
4,286
9,965
6,389
23
2,999
6,966
25,480
0
L
Thanatos
shadowPro4
Thanatos
4,674
1,293
0
5,242
9,836
3,177
0
1,371
8,390
0
40,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,431
Gold Earned
35,699
399
Minions Killed
282
0
Camps Cleared
0
1,469,694
Distance Traveled
1,370,405
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,219
451
55
3
0
306,917
3
L
Scylla
8,519
532
69
4
0
277,432
1
W
Artemis
7,876
492
70
4
0
239,433
0
L
Tyr
6,168
386
35
2
0
229,283
3
W
Raijin
9,277
580
76
5
0
273,782
4
L
Danzaburou
6,333
396
54
3
0
259,161
1
W
Loki
8,964
560
77
5
0
337,110
3
W
King Arthur
9,239
577
122
8
0
293,362
2
W
Cerberus
7,075
442
54
3
0
326,007
0
L
Thanatos
7,460
466
69
4
0
297,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role