Player Matchup

King Arthur
King Arthur
Daddys Hammer
King Arthur
Level 64
God Stats
20W - 23L
1,385 SR
Queue Stats
658W - 466L
1,567 Elo+
Solo
Cerberus
Cerberus
IceyRyann
Cerberus
Level 128
God Stats
1W - 4L
1,805 SR
Queue Stats
95W - 77L
1,563 Elo+
Solo
Anhur
Anhur
Mac10jrll
Anhur
Level 107
God Stats
3W - 2L
1,661 SR
Queue Stats
165W - 132L
1,667 Elo+
Solo
Scylla
Scylla
colin11may
Scylla
Level 122
God Stats
11W - 6L
1,745 SR
Queue Stats
211W - 207L
1,663 Elo+
Solo
Fenrir
Fenrir
eljos1999
Fenrir
Level 125
God Stats
5W - 4L
1,792 SR
Queue Stats
363W - 365L
1,639 Elo+
Solo
Team Averages
Level 109
1,678 SR
1,620 Elo+

VS

Team Averages
Level 151
1,675 SR
1,584 Elo+
Ratatoskr
Ratatoskr
IKourage
Ratatoskr
Level 159
God Stats
8W - 3L
1,871 SR
Queue Stats
173W - 159L
1,595 Elo+
Party 1
Artio
Artio
Studaah
Artio
Level 129
God Stats
12W - 6L
1,807 SR
Queue Stats
144W - 117L
1,661 Elo+
Party 1
Heimdallr
Heimdallr
UnSobriety
Heimdallr
Level 152
God Stats
3W - 1L
1,566 SR
Queue Stats
83W - 67L
1,625 Elo+
Solo
Scylla
Scylla
anellsechs
Scylla
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
puddily
Tiamat
Level 157
God Stats
28W - 26L
1,633 SR
Queue Stats
123W - 136L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daddys Hammer
King Arthur
9
0 / 2 / 0
5,328
533
2,353
7,191
5,448
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cerberus
IceyRyann
Cerberus
7
0 / 2 / 1
4,557
456
3,405
8,978
2,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anhur
Mac10jrll
Anhur
8
0 / 3 / 1
5,089
509
2,714
6,605
1,659
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
colin11may
Scylla
10
1 / 1 / 1
5,644
564
2,782
3,528
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
eljos1999
Fenrir
9
3 / 1 / 0
5,676
568
3,300
6,317
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
IKourage
Ratatoskr
9
3 / 1 / 3
5,857
586
3,632
5,274
1,704
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
Studaah
Artio
7
1 / 1 / 4
5,127
513
2,752
6,752
2,571
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
UnSobriety
Heimdallr
10
1 / 1 / 3
5,807
581
3,635
5,265
1,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Scylla
anellsechs
Scylla
10
3 / 1 / 2
5,962
596
5,454
4,470
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
puddily
Tiamat
10
1 / 0 / 1
5,497
550
3,187
3,605
3,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
9
9
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Daddys Hammer
King Arthur
0
2
0
0
W
Ratatoskr
IKourage
Ratatoskr
3
1
3
4.5
L
Cerberus
IceyRyann
Cerberus
0
2
1
0.25
L
Anhur
Mac10jrll
Anhur
0
3
1
0.17
W
Artio
Studaah
Artio
1
1
4
3
W
Heimdallr
UnSobriety
Heimdallr
1
1
3
2.5
W
Scylla
anellsechs
Scylla
3
1
2
4
L
Scylla
colin11may
Scylla
1
1
1
1.5
L
Fenrir
eljos1999
Fenrir
3
1
0
3
W
Tiamat
puddily
Tiamat
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,554
Damage
18,660
32,619
Taken
25,366
12,959
Mitigated
10,532
9,973
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Daddys Hammer
King Arthur
2,353
647
0
1,195
7,191
5,448
0
3,102
4,042
0
26,177
W
Ratatoskr
IKourage
Ratatoskr
3,632
1,008
0
221
5,274
1,704
0
1,345
3,899
0
32,477
L
Cerberus
IceyRyann
Cerberus
3,405
252
0
3,094
8,978
2,965
0
3,739
5,169
15,765
0
L
Anhur
Mac10jrll
Anhur
2,714
1,435
0
2,740
6,605
1,659
0
1,115
5,468
0
28,518
W
Artio
Studaah
Artio
2,752
701
298
3,151
6,752
2,571
0
2,237
4,475
10,535
0
W
Heimdallr
UnSobriety
Heimdallr
3,635
2,211
0
1,354
5,265
1,295
0
594
4,631
0
31,796
W
Scylla
anellsechs
Scylla
5,454
768
0
680
4,470
1,169
0
1,605
2,729
32,543
0
L
Scylla
colin11may
Scylla
2,782
459
0
725
3,528
970
0
1,192
2,294
26,828
0
L
Fenrir
eljos1999
Fenrir
3,300
893
0
2,219
6,317
1,917
0
1,946
4,253
0
25,866
W
Tiamat
puddily
Tiamat
3,187
608
0
2,392
3,605
3,793
59
148
3,420
26,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,294
Gold Earned
28,250
299
Minions Killed
249
0
Camps Cleared
0
949,834
Distance Traveled
980,104
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,328
533
76
8
0
183,653
1
W
Ratatoskr
5,857
586
63
6
0
208,134
4
L
Cerberus
4,557
456
30
3
0
199,540
4
L
Anhur
5,089
509
61
6
0
170,268
0
W
Artio
5,127
513
14
1
0
215,075
2
W
Heimdallr
5,807
581
63
6
0
184,243
4
W
Scylla
5,962
596
61
6
0
197,061
4
L
Scylla
5,644
564
69
7
0
176,507
2
L
Fenrir
5,676
568
63
6
0
219,866
0
W
Tiamat
5,497
550
48
5
0
175,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role