Player Matchup

Mercury
Mercury
FistinAbear_
Mercury
Level 72
God Stats
1W - 5L
1,260 SR
Queue Stats
452W - 433L
1,594 Elo+
Solo
Terra
Terra
Happy_Artist-kay
Terra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,539 Elo+
Party 2
Medusa
Medusa
QuillianLance
Medusa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 155L
1,579 Elo+
Party 2
Eset
Eset
mitmoemoe
Eset
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
175W - 171L
1,556 Elo+
Solo
Hades
Hades
wiwillow12345678
Hades
Level 126
God Stats
5W - 3L
1,545 SR
Queue Stats
319W - 281L
1,533 Elo+
Solo
Team Averages
Level 96
1,461 SR
1,560 Elo+

VS

Team Averages
Level 121
1,625 SR
1,519 Elo+
Set
Set
 
Set
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
CJH146
Apollo
Level 125
God Stats
18W - 14L
1,644 SR
Queue Stats
396W - 376L
1,499 Elo+
Party 1
Artio
Artio
KiraQ117
Artio
Level 71
God Stats
4W - 0L
1,959 SR
Queue Stats
19W - 27L
1,507 Elo+
Solo
Tiamat
Tiamat
MrDragon7086
Tiamat
Level 129
God Stats
9W - 8L
1,465 SR
Queue Stats
539W - 547L
1,502 Elo+
Solo
Chang'e
Chang'e
YungLongergo
Chang'e
Level 142
God Stats
11W - 10L
1,558 SR
Queue Stats
699W - 624L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FistinAbear_
Mercury
13
4 / 3 / 2
7,632
509
4,568
9,162
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 4
6,850
457
3,545
9,910
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 2
6,735
449
11,774
9,156
2,590
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Eset
13
3 / 4 / 3
8,133
542
6,778
8,765
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 2
8,771
585
6,567
11,173
4,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
3 / 4 / 3
8,035
536
4,488
11,301
4,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
CJH146
Apollo
14
4 / 0 / 2
7,985
532
5,812
11,275
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
KiraQ117
Artio
12
0 / 3 / 9
7,346
490
4,482
12,859
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
12
4 / 4 / 2
7,547
503
6,458
7,051
4,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
YungLongergo
Chang'e
15
7 / 1 / 2
9,002
600
9,948
11,396
8,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
12
Kills
18
19
Deaths
12
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
4
3
1.13
W
Apollo
CJH146
Apollo
4
0
2
5
L
Mercury
FistinAbear_
Mercury
4
3
2
1.67
L
0
4
4
0.5
W
Artio
KiraQ117
Artio
0
3
9
1.5
W
Tiamat
4
4
2
1.25
L
1
4
2
0.5
W
Chang'e
YungLongergo
Chang'e
7
1
2
8
L
Eset
3
4
3
1.13
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,232
Damage
31,188
48,166
Taken
53,882
18,684
Mitigated
29,406
12,550
Healing
24,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,488
1,867
0
4,844
11,301
4,459
0
3,415
7,842
0
54,053
W
Apollo
CJH146
Apollo
5,812
3,662
0
6,424
11,275
3,799
447
1,468
9,807
0
53,458
L
Mercury
FistinAbear_
Mercury
4,568
1,768
0
692
9,162
3,010
0
3,244
5,918
0
41,927
L
3,545
580
1,305
2,056
9,910
5,265
99
4,024
5,886
11,754
0
W
Artio
KiraQ117
Artio
4,482
466
505
5,035
12,859
7,899
105
3,326
9,533
19,424
0
W
Tiamat
6,458
964
0
1,721
7,051
4,831
210
3,642
3,312
41,806
0
L
11,774
3,827
0
43
9,156
2,590
448
3,666
5,490
0
51,325
W
Chang'e
YungLongergo
Chang'e
9,948
528
350
5,656
11,396
8,418
483
4,422
6,498
54,735
0
L
Eset
6,778
482
0
2,999
8,765
2,950
889
4,678
4,087
50,924
0
L
6,567
1,365
200
5,255
11,173
4,869
560
5,276
5,897
47,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,121
Gold Earned
39,915
393
Minions Killed
405
0
Camps Cleared
0
1,340,269
Distance Traveled
1,386,131
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,035
536
96
6
0
278,684
3
W
Apollo
7,985
532
87
6
0
228,782
0
L
Mercury
7,632
509
81
5
0
331,364
4
L
Terra
6,850
457
15
1
0
240,825
1
W
Artio
7,346
490
31
2
0
303,827
10
W
Tiamat
7,547
503
91
6
0
279,792
0
L
Medusa
6,735
449
83
6
0
232,563
0
W
Chang'e
9,002
600
100
7
0
295,046
0
L
Eset
8,133
542
105
7
0
271,797
5
L
Hades
8,771
585
109
7
0
263,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role