Player Matchup

Kuzenbo
Kuzenbo
Ethan8bit
Kuzenbo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,555 Elo+
Solo
Agni
Agni
IgorTau
Agni
Level 86
God Stats
2W - 3L
1,444 SR
Queue Stats
39W - 37L
1,500 Elo+
Solo
Nemesis
Nemesis
Jrod996
Nemesis
Level 98
God Stats
14W - 14L
1,437 SR
Queue Stats
328W - 328L
1,486 Elo+
Party 2
Artemis
Artemis
LorkhamZoD
Artemis
Level 149
God Stats
1W - 5L
1,804 SR
Queue Stats
380W - 365L
1,502 Elo+
Solo
Sun Wukong
Sun Wukong
SwaggyGBaby
Sun Wukong
Level 82
God Stats
8W - 9L
1,500 SR
Queue Stats
405W - 411L
1,466 Elo+
Party 2
Team Averages
Level 96
1,537 SR
1,502 Elo+

VS

Team Averages
Level 96
1,548 SR
1,544 Elo+
Sun Wukong
Sun Wukong
BigDigRig
Sun Wukong
Level 83
God Stats
10W - 9L
1,662 SR
Queue Stats
184W - 137L
1,474 Elo+
Party 1
Scylla
Scylla
DemonEyesKy0
Scylla
Level 118
God Stats
10W - 4L
1,680 SR
Queue Stats
33W - 20L
1,714 Elo+
Party 1
Tiamat
Tiamat
KingNik
Tiamat
Level 104
God Stats
4W - 6L
1,500 SR
Queue Stats
295W - 293L
1,510 Elo+
Solo
Hel
Hel
LilHK
Hel
Level 67
God Stats
13W - 23L
1,398 SR
Queue Stats
193W - 187L
1,520 Elo+
Party 3
Cernunnos
Cernunnos
xMandalorianx
Cernunnos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ethan8bit
Kuzenbo
10
3 / 2 / 3
7,033
469
6,032
9,968
7,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
IgorTau
Agni
12
2 / 5 / 0
7,532
502
4,631
10,054
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Jrod996
Nemesis
12
0 / 5 / 2
6,863
458
4,403
9,473
4,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
LorkhamZoD
Artemis
11
2 / 3 / 4
7,027
468
5,676
7,150
1,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SwaggyGBaby
Sun Wukong
12
2 / 4 / 0
7,105
474
4,889
9,277
6,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigDigRig
Sun Wukong
14
4 / 1 / 2
8,215
548
6,734
9,640
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
14
9 / 2 / 3
8,756
584
11,608
8,992
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
KingNik
Tiamat
14
3 / 2 / 5
8,058
537
7,525
6,856
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
LilHK
Hel
11
1 / 3 / 4
6,614
441
3,823
9,018
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cernunnos
xMandalorianx
Cernunnos
14
2 / 1 / 1
7,501
500
3,353
8,869
2,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
9
Kills
19
19
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigDigRig
Sun Wukong
4
1
2
5
W
Scylla
9
2
3
5.25
L
Kuzenbo
Ethan8bit
Kuzenbo
3
2
3
2.25
L
Agni
IgorTau
Agni
2
5
0
0.4
L
Nemesis
Jrod996
Nemesis
0
5
2
0.2
W
Tiamat
KingNik
Tiamat
3
2
5
2.75
W
Hel
LilHK
Hel
1
3
4
1
L
Artemis
LorkhamZoD
Artemis
2
3
4
1.33
L
Sun Wukong
SwaggyGBaby
Sun Wukong
2
4
0
0.5
W
Cernunnos
xMandalorianx
Cernunnos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,631
Damage
33,043
45,922
Taken
43,375
23,100
Mitigated
18,712
7,880
Healing
19,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigDigRig
Sun Wukong
6,734
2,168
0
3,756
9,640
6,216
496
1,355
8,189
0
38,696
W
Scylla
11,608
2,413
0
1,734
8,992
2,907
452
3,552
5,118
49,868
0
L
Kuzenbo
Ethan8bit
Kuzenbo
6,032
2,825
405
1,859
9,968
7,061
8
5,774
4,149
15,929
0
L
Agni
IgorTau
Agni
4,631
316
0
755
10,054
3,252
0
7,234
2,595
42,505
0
L
Nemesis
Jrod996
Nemesis
4,403
1,865
0
746
9,473
4,682
0
4,852
4,496
0
45,640
W
Tiamat
KingNik
Tiamat
7,525
851
0
2,324
6,856
4,253
153
1,380
5,452
43,434
0
W
Hel
LilHK
Hel
3,823
461
2,158
4,351
9,018
2,625
420
2,463
6,505
24,394
0
L
Artemis
LorkhamZoD
Artemis
5,676
1,475
0
1,748
7,150
1,909
0
3,123
3,971
0
40,597
L
Sun Wukong
SwaggyGBaby
Sun Wukong
4,889
1,735
0
2,367
9,277
6,196
0
1,564
7,334
0
37,175
W
Cernunnos
xMandalorianx
Cernunnos
3,353
1,411
0
4,833
8,869
2,711
690
1,421
7,448
0
51,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,560
Gold Earned
39,144
325
Minions Killed
389
0
Camps Cleared
0
1,419,016
Distance Traveled
1,393,473
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,215
548
81
5
0
301,133
0
W
Scylla
8,756
584
88
6
0
272,063
0
L
Kuzenbo
7,033
469
20
1
0
297,027
7
L
Agni
7,532
502
90
6
0
302,050
5
L
Nemesis
6,863
458
80
5
0
312,982
1
W
Tiamat
8,058
537
84
6
0
293,574
3
W
Hel
6,614
441
42
3
0
268,064
4
L
Artemis
7,027
468
67
4
0
236,470
5
L
Sun Wukong
7,105
474
68
5
0
270,487
6
W
Cernunnos
7,501
500
94
6
0
258,639
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role