Player Matchup

Sylvanus
Sylvanus
Darth Malgus636
Sylvanus
Level 148
God Stats
1W - 6L
1,500 SR
Queue Stats
273W - 291L
1,590 Elo+
Solo
Apollo
Apollo
ESPARTA116
Apollo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Mikesmooth007
Chaac
Level 146
God Stats
1W - 2L
1,313 SR
Queue Stats
6W - 7L
1,657 Elo+
Solo
Arachne
Arachne
OhWick
Arachne
Level 126
God Stats
6W - 5L
1,569 SR
Queue Stats
157W - 146L
1,628 Elo+
Solo
Tiamat
Tiamat
UnSobriety
Tiamat
Level 152
God Stats
2W - 5L
1,214 SR
Queue Stats
83W - 67L
1,636 Elo+
Solo
Team Averages
Level 140
1,419 SR
1,602 Elo+

VS

Team Averages
Level 144
1,532 SR
1,632 Elo+
Apollo
Apollo
Esley77
Apollo
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 86L
1,647 Elo+
Solo
Cerberus
Cerberus
Hopeless Mindz
Cerberus
Level 142
God Stats
6W - 8L
1,774 SR
Queue Stats
296W - 262L
1,582 Elo+
Solo
Tiamat
Tiamat
PlzSendN00bs
Tiamat
Level 160
God Stats
8W - 9L
1,479 SR
Queue Stats
773W - 788L
1,715 Elo+
Solo
Eset
Eset
SuperSMAN2121
Eset
Level 160
God Stats
11W - 10L
1,346 SR
Queue Stats
886W - 850L
1,608 Elo+
Solo
Nike
Nike
uncle_sam_939
Nike
Level 145
God Stats
16W - 10L
1,559 SR
Queue Stats
276W - 250L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
0 / 2 / 1
5,657
471
2,580
8,003
3,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
ESPARTA116
Apollo
11
0 / 1 / 0
6,038
503
2,618
6,577
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 1
5,881
490
3,799
9,288
5,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
OhWick
Arachne
11
3 / 3 / 0
6,690
558
3,188
8,927
2,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
UnSobriety
Tiamat
12
2 / 2 / 2
6,876
573
5,264
4,938
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Esley77
Apollo
13
3 / 0 / 2
6,963
580
5,524
4,671
1,958
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
10
3 / 0 / 3
5,912
493
4,980
7,642
3,417
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
13
0 / 0 / 4
7,295
608
6,172
6,553
6,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 3 / 4
6,297
525
4,772
5,095
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 2 / 2
6,302
525
3,187
7,877
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
11
11
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
2
1
0.25
L
Apollo
ESPARTA116
Apollo
0
1
0
0
W
Apollo
Esley77
Apollo
3
0
2
4
W
Cerberus
3
0
3
4.5
L
0
3
1
0.17
L
Arachne
OhWick
Arachne
3
3
0
1
W
Tiamat
0
0
4
2
W
1
3
4
1
L
Tiamat
UnSobriety
Tiamat
2
2
2
1.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,449
Damage
24,635
37,733
Taken
31,838
15,774
Mitigated
16,435
13,903
Healing
11,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
2,580
1,014
525
3,021
8,003
3,112
0
4,022
3,901
15,067
0
L
Apollo
ESPARTA116
Apollo
2,618
1,881
0
3,845
6,577
1,702
0
775
5,798
0
44,961
W
Apollo
Esley77
Apollo
5,524
3,802
0
1,676
4,671
1,958
88
435
4,201
0
48,977
W
Cerberus
4,980
368
304
3,580
7,642
3,417
194
2,815
4,721
19,247
0
L
3,799
746
0
3,233
9,288
5,830
0
4,650
4,234
0
27,096
L
Arachne
OhWick
Arachne
3,188
1,732
0
2,091
8,927
2,422
0
2,940
5,773
0
39,721
W
Tiamat
6,172
1,300
0
3,487
6,553
6,933
99
564
5,580
39,763
0
W
4,772
238
161
665
5,095
1,429
0
2,050
2,770
31,288
0
L
Tiamat
UnSobriety
Tiamat
5,264
593
0
1,188
4,938
2,708
11
2,705
2,103
40,707
0
W
3,187
428
0
1,949
7,877
2,698
0
1,487
6,286
0
29,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,142
Gold Earned
32,769
356
Minions Killed
411
0
Camps Cleared
0
1,155,365
Distance Traveled
1,186,966
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,657
471
36
3
0
207,666
0
L
Apollo
6,038
503
95
8
0
208,344
3
W
Apollo
6,963
580
95
8
0
229,513
4
W
Cerberus
5,912
493
55
5
0
236,992
2
L
Chaac
5,881
490
61
5
0
246,489
2
L
Arachne
6,690
558
69
6
0
267,721
4
W
Tiamat
7,295
608
108
9
0
234,755
2
W
Eset
6,297
525
91
8
0
224,396
4
L
Tiamat
6,876
573
95
8
0
225,145
4
W
Nike
6,302
525
62
5
0
261,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role