Player Matchup

Izanami
Izanami
Boneskulls9
Izanami
Level 29
God Stats
9W - 1L
1,820 SR
Queue Stats
86W - 47L
1,618 Elo+
Party 1
Sylvanus
Sylvanus
EcologicSleet55
Sylvanus
Level 123
God Stats
6W - 3L
1,686 SR
Queue Stats
118W - 121L
1,596 Elo+
Party 1
Tiamat
Tiamat
Phantasm645
Tiamat
Level 52
God Stats
5W - 4L
1,541 SR
Queue Stats
91W - 66L
1,515 Elo+
Party 1
Team Averages
Level 68
1,682 SR
1,576 Elo+

VS

Team Averages
Level 63
1,592 SR
1,660 Elo+
Chaac
Chaac
RebelHog21
Chaac
Level 27
God Stats
6W - 7L
1,674 SR
Queue Stats
112W - 71L
1,694 Elo+
Party 2
Vamana
Vamana
RebelRoadHog
Vamana
Level 137
God Stats
5W - 3L
1,304 SR
Queue Stats
229W - 149L
1,700 Elo+
Party 2
Janus
Janus
dArkXoNl
Janus
Level 24
God Stats
0W - 1L
1,799 SR
Queue Stats
5W - 6L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Boneskulls9
Izanami
15
6 / 5 / 4
12,254
721
9,811
11,757
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
15
4 / 3 / 7
12,033
708
7,146
19,365
25,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
15
2 / 4 / 9
11,008
648
16,260
13,815
11,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
4 / 5 / 4
10,508
618
13,435
18,687
18,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
15
6 / 5 / 4
11,282
664
13,956
19,581
9,258
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
dArkXoNl
Janus
14
2 / 3 / 4
10,529
619
11,435
7,858
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
12
Kills
12
12
Deaths
13
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
Boneskulls9
Izanami
6
5
4
1.6
W
Sylvanus
4
3
7
2.5
W
Tiamat
2
4
9
1.63
L
Chaac
4
5
4
1.2
L
Vamana
6
5
4
1.6
L
Janus
dArkXoNl
Janus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,217
Damage
38,826
44,937
Taken
46,126
41,125
Mitigated
30,307
16,731
Healing
13,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Boneskulls9
Izanami
9,811
8,212
0
1,854
11,757
4,439
2,244
2,634
9,002
0
38,406
W
Sylvanus
7,146
2,142
2,407
8,025
19,365
25,155
289
6,487
12,603
19,332
0
W
Tiamat
16,260
1,660
96
4,349
13,815
11,531
588
2,332
11,268
50,668
0
L
Chaac
13,435
2,625
0
5,929
18,687
18,543
110
8,201
9,969
0
46,153
L
Vamana
13,956
6,535
0
6,813
19,581
9,258
459
8,128
10,945
0
47,286
L
Janus
dArkXoNl
Janus
11,435
628
123
1,103
7,858
2,506
816
5,912
1,646
59,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,295
Gold Earned
32,319
157
Minions Killed
247
0
Camps Cleared
0
830,295
Distance Traveled
888,233
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,254
721
62
4
0
265,807
3
W
Sylvanus
12,033
708
28
2
0
285,076
1
W
Tiamat
11,008
648
67
4
0
279,412
2
L
Chaac
10,508
618
78
5
0
292,436
0
L
Vamana
11,282
664
57
3
0
333,776
3
L
Janus
10,529
619
112
7
0
262,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role