Player Matchup

Artio
Artio
Gold I
CapsObvious
Artio
Gold I
Level 123
God Stats
15W - 9L
1,818 SR
Queue Stats
88W - 85L
1,672 MMR
Solo
Anhur
Anhur
Gold I
Evankillsall
Anhur
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
FierySpectre
Arachne
Gold II
Level 124
God Stats
11W - 12L
1,621 SR
Queue Stats
93W - 86L
1,661 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
FireyStone
Kumbhakarna
Platinum V
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
344W - 325L
1,649 MMR
Solo
Agni
Agni
Gold III
NachoXulo
Agni
Gold III
Level 117
God Stats
11W - 8L
1,800 SR
Queue Stats
169W - 170L
1,660 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,648 SR
1,628 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,652 SR
1,659 MMR
Nu Wa
Nu Wa
Gold II
Daniha8
Nu Wa
Gold II
Level 151
God Stats
3W - 3L
1,702 SR
Queue Stats
84W - 82L
1,673 MMR
Party 2
Amaterasu
Amaterasu
Gold III
Ellony
Amaterasu
Gold III
Level 153
God Stats
4W - 4L
1,716 SR
Queue Stats
54W - 54L
1,667 MMR
Solo
Sobek
Sobek
Gold II
Harryt0
Sobek
Gold II
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
136W - 135L
1,552 MMR
Party 1
Ne Zha
Ne Zha
Gold II
LuisRisu
Ne Zha
Gold II
Level 138
God Stats
7W - 8L
1,599 SR
Queue Stats
115W - 105L
1,671 MMR
Party 2
Danzaburou
Danzaburou
Gold I
RedKâ
Danzaburou
Gold I
Level 116
God Stats
13W - 6L
1,742 SR
Queue Stats
203W - 193L
1,733 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 1
11,789
513
20,294
29,713
35,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
2 / 8 / 1
10,751
467
6,244
20,604
8,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
FierySpectre
Arachne
17
4 / 7 / 2
10,985
478
10,758
23,080
11,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
FireyStone
Kumbhakarna
15
2 / 7 / 6
10,005
435
5,473
25,292
26,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
18
2 / 4 / 4
11,501
500
15,626
15,010
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetPersephoneCu ChulainnScyllaApollo

VS

Bans
TsukuyomiThe MorriganNemesisChang'eThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Daniha8
Nu Wa
20
6 / 5 / 14
13,306
579
22,095
13,544
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Ellony
Amaterasu
20
7 / 3 / 4
13,860
603
14,965
27,357
16,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sobek
Harryt0
Sobek
17
2 / 2 / 14
11,546
502
6,524
18,832
20,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
LuisRisu
Ne Zha
20
5 / 1 / 16
12,922
562
15,842
21,191
10,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
RedKâ
Danzaburou
20
11 / 2 / 11
14,794
643
29,302
19,028
9,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
90
13
Kills
31
31
Deaths
13
14
Assists
59
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
Nu Wa
Daniha8
Nu Wa
6
5
14
2.6
W
Amaterasu
Ellony
Amaterasu
7
3
4
3
L
2
8
1
0.31
L
Arachne
FierySpectre
Arachne
4
7
2
0.71
L
Kumbhakarna
FireyStone
Kumbhakarna
2
7
6
0.71
W
Sobek
Harryt0
Sobek
2
2
14
4.5
W
Ne Zha
LuisRisu
Ne Zha
5
1
16
13
L
Agni
2
4
4
1
W
Danzaburou
RedKâ
Danzaburou
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,395
Damage
88,728
113,699
Taken
99,952
88,308
Mitigated
61,567
33,828
Healing
51,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,294
3,372
0
14,592
29,713
35,071
88
3,733
25,751
94,795
0
W
Nu Wa
Daniha8
Nu Wa
22,095
2,918
737
4,391
13,544
4,787
670
7,346
5,976
106,075
0
W
Amaterasu
Ellony
Amaterasu
14,965
9,203
0
18,850
27,357
16,461
420
17,216
10,105
0
95,224
L
6,244
3,793
0
5,537
20,604
8,889
2,820
5,948
14,382
0
65,914
L
Arachne
FierySpectre
Arachne
10,758
6,427
0
9,101
23,080
11,897
0
4,215
18,611
0
85,698
L
Kumbhakarna
FireyStone
Kumbhakarna
5,473
267
0
2,179
25,292
26,547
0
7,626
17,276
14,138
0
W
Sobek
Harryt0
Sobek
6,524
945
0
7,019
18,832
20,972
777
4,674
13,947
35,728
0
W
Ne Zha
LuisRisu
Ne Zha
15,842
5,136
0
11,608
21,191
10,169
1,248
6,279
14,676
0
95,022
L
Agni
15,626
485
0
2,419
15,010
5,904
0
5,548
9,060
91,761
0
W
Danzaburou
RedKâ
Danzaburou
29,302
16,071
0
8,828
19,028
9,178
5,767
5,808
13,028
0
127,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,031
Gold Earned
66,428
619
Minions Killed
681
0
Camps Cleared
0
2,121,680
Distance Traveled
2,249,100
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
11,789
513
167
7
0
413,621
3
W
Nu Wa
13,306
579
180
8
0
407,519
4
W
Amaterasu
13,860
603
176
8
0
483,770
3
L
Anhur
10,751
467
134
6
0
389,768
3
L
Arachne
10,985
478
125
5
0
447,041
5
L
Kumbhakarna
10,005
435
6
0
0
427,180
11
W
Sobek
11,546
502
41
2
0
428,057
8
W
Ne Zha
12,922
562
124
5
0
510,670
3
L
Agni
11,501
500
187
8
0
444,070
7
W
Danzaburou
14,794
643
160
7
0
419,084
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role