Player Matchup

Arachne
Arachne
InfinityCorpPS
Arachne
Level 26
God Stats
11W - 5L
1,658 SR
Queue Stats
83W - 67L
1,638 Elo+
Solo
Sun Wukong
Sun Wukong
LilZeti
Sun Wukong
Level 14
God Stats
17W - 11L
1,791 SR
Queue Stats
51W - 49L
1,755 Elo+
Solo
Fenrir
Fenrir
M-a-l-e-t-a-s
Fenrir
Level 18
God Stats
7W - 6L
1,761 SR
Queue Stats
169W - 152L
1,675 Elo+
Solo
Hel
Hel
Sqwunty
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 186L
1,674 Elo+
Solo
Cupid
Cupid
kermitzlui
Cupid
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
362W - 323L
1,628 Elo+
Solo
Team Averages
Level 20
1,642 SR
1,674 Elo+

VS

Team Averages
Level 19
1,694 SR
1,622 Elo+
Nemesis
Nemesis
Anthooo93x
Nemesis
Level 7
God Stats
3W - 3L
1,621 SR
Queue Stats
69W - 58L
1,550 Elo+
Solo
Horus
Horus
GongerJin
Horus
Level 29
God Stats
1W - 5L
1,855 SR
Queue Stats
85W - 86L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
Ir0nman957
Sun Wukong
Level 26
God Stats
3W - 1L
2,014 SR
Queue Stats
70W - 51L
1,630 Elo+
Solo
Ymir
Ymir
TUS Mystic
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Scylla
Scylla
nacreous_pinion6
Scylla
Level 27
God Stats
3W - 2L
1,479 SR
Queue Stats
63W - 43L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 4 / 3
13,685
684
19,835
22,369
9,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LilZeti
Sun Wukong
17
1 / 3 / 5
10,854
543
7,279
11,948
6,184
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 3 / 7
10,927
546
12,301
17,209
7,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
15
0 / 8 / 6
9,293
465
4,398
10,168
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
15
2 / 2 / 6
10,020
501
2,925
11,920
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anthooo93x
Nemesis
16
2 / 3 / 7
9,979
499
6,271
11,976
5,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
GongerJin
Horus
14
5 / 5 / 4
9,642
482
9,423
15,182
16,365
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Ir0nman957
Sun Wukong
16
7 / 4 / 4
10,361
518
14,662
14,722
18,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
0 / 8 / 2
7,259
363
1,283
12,905
7,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

16
6 / 5 / 6
10,432
522
14,367
12,365
4,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
43
25
Kills
20
20
Deaths
25
27
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Anthooo93x
Nemesis
2
3
7
1.83
L
Horus
GongerJin
Horus
5
5
4
1.4
W
15
4
3
4.13
L
Sun Wukong
Ir0nman957
Sun Wukong
7
4
4
2.25
W
Sun Wukong
LilZeti
Sun Wukong
1
3
5
1.17
W
7
3
7
3.5
W
Hel
0
8
6
0.38
L
0
8
2
0.13
W
Cupid
2
2
6
2.5
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,738
Damage
46,006
73,614
Taken
67,150
30,653
Mitigated
52,567
23,350
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Anthooo93x
Nemesis
6,271
3,071
0
1,000
11,976
5,389
452
280
11,696
0
65,620
L
Horus
GongerJin
Horus
9,423
4,000
802
1,875
15,182
16,365
0
496
14,686
0
38,525
W
19,835
14,057
0
7,064
22,369
9,774
371
5,463
16,486
0
137,111
L
Sun Wukong
Ir0nman957
Sun Wukong
14,662
3,578
0
3,173
14,722
18,814
642
491
14,231
0
58,925
W
Sun Wukong
LilZeti
Sun Wukong
7,279
1,767
0
4,407
11,948
6,184
1,261
866
10,588
768
57,803
W
12,301
3,443
0
3,977
17,209
7,452
310
2,200
14,900
0
61,222
W
Hel
4,398
942
1,038
767
10,168
3,144
757
5,141
4,730
31,026
0
L
1,283
631
0
276
12,905
7,406
0
360
12,545
29,842
0
W
Cupid
2,925
1,492
168
5,929
11,920
4,099
2,880
1,288
10,460
0
56,263
L
14,367
2,496
142
2,741
12,365
4,593
0
2,979
9,386
62,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,779
Gold Earned
47,673
556
Minions Killed
433
0
Camps Cleared
0
1,900,984
Distance Traveled
1,878,840
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,979
499
114
6
0
389,597
3
L
Horus
9,642
482
72
4
0
373,094
4
W
Arachne
13,685
684
170
9
0
413,985
1
L
Sun Wukong
10,361
518
100
5
0
379,719
6
W
Sun Wukong
10,854
543
130
7
0
403,480
0
W
Fenrir
10,927
546
92
5
0
400,225
4
W
Hel
9,293
465
59
3
0
313,445
2
L
Ymir
7,259
363
29
1
0
372,616
0
W
Cupid
10,020
501
105
5
0
369,849
2
L
Scylla
10,432
522
118
6
0
363,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role