Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
IIIaBIII
Scylla
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Zoora23
Tiamat
Level 128
God Stats
4W - 6L
1,368 SR
Queue Stats
23W - 32L
1,378 Elo+
Solo
Susano
Susano
toofastfodad
Susano
Level 108
God Stats
1W - 1L
1,482 SR
Queue Stats
64W - 64L
1,508 Elo+
Solo
Team Averages
Level 97
1,470 SR
1,477 Elo+

VS

Team Averages
Level 114
1,587 SR
1,505 Elo+
Artio
Artio
Aegis Malkav
Artio
Level 160
God Stats
9W - 8L
1,720 SR
Queue Stats
208W - 198L
1,488 Elo+
Solo
Chaac
Chaac
Juicy Towelette
Chaac
Level 89
God Stats
2W - 0L
2,065 SR
Queue Stats
3W - 2L
1,572 Elo+
Party 1
Jing Wei
Jing Wei
KenshinSlice84
Jing Wei
Level 157
God Stats
2W - 0L
1,243 SR
Queue Stats
65W - 64L
1,463 Elo+
Solo
Bacchus
Bacchus
joul222
Bacchus
Level 103
God Stats
22W - 18L
1,258 SR
Queue Stats
529W - 506L
1,429 Elo+
Solo
Tsukuyomi
Tsukuyomi
lGhostlyRiderl
Tsukuyomi
Level 61
God Stats
2W - 2L
1,651 SR
Queue Stats
3W - 2L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 2 / 0
3,933
787
618
2,240
798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
7
0 / 1 / 0
3,573
715
509
1,533
782
Shoes

Shoes

+6%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Scylla
IIIaBIII
Scylla
9
1 / 2 / 0
4,269
854
2,067
2,525
684
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Zoora23
Tiamat
10
0 / 1 / 1
4,326
865
2,826
2,630
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Susano
9
1 / 1 / 0
4,189
838
3,296
3,832
1,208
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
4,654
931
1,879
3,663
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
5 / 0 / 1
5,690
1,138
3,343
2,122
1,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
10
0 / 0 / 4
4,701
940
1,168
3,631
1,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
joul222
Bacchus
8
1 / 1 / 1
4,350
870
1,053
3,544
2,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes

Shoes

+6%
Movement Speed

Tsukuyomi
lGhostlyRiderl
Tsukuyomi
9
0 / 1 / 6
4,364
873
3,092
3,004
964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
7
7
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
L
Cthulhu
 
Cthulhu
0
1
0
0
W
1
0
3
2.5
L
Scylla
IIIaBIII
Scylla
1
2
0
0.5
W
5
0
1
5.5
W
Jing Wei
0
0
4
2
L
Tiamat
Zoora23
Tiamat
0
1
1
0.5
W
Bacchus
joul222
Bacchus
1
1
1
1.5
W
Tsukuyomi
lGhostlyRiderl
Tsukuyomi
0
1
6
3
L
Susano
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,316
Damage
10,535
12,760
Taken
15,964
5,454
Mitigated
7,996
1,446
Healing
5,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
618
267
0
0
2,240
798
0
336
1,880
0
5,704
L
Cthulhu
 
Cthulhu
509
92
0
325
1,533
782
0
28
1,505
1,584
0
W
1,879
75
65
1,118
3,663
1,634
1
566
3,041
9,929
0
L
Scylla
IIIaBIII
Scylla
2,067
0
0
415
2,525
684
0
870
1,591
10,271
0
W
3,343
415
0
1,146
2,122
1,564
0
478
1,619
0
9,599
W
Jing Wei
1,168
435
0
1,758
3,631
1,159
1,213
1,674
1,875
0
16,120
L
Tiamat
Zoora23
Tiamat
2,826
175
0
706
2,630
1,982
0
713
1,863
12,131
0
W
Bacchus
joul222
Bacchus
1,053
141
147
387
3,544
2,675
0
1,269
2,101
4,032
0
W
Tsukuyomi
lGhostlyRiderl
Tsukuyomi
3,092
732
521
336
3,004
964
0
1,546
1,402
0
10,353
L
Susano
3,296
558
0
0
3,832
1,208
0
928
2,776
0
9,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,290
Gold Earned
23,759
88
Minions Killed
116
4
Camps Cleared
6
422,426
Distance Traveled
542,579
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,933
787
22
4
0
88,964
1
L
Cthulhu
3,573
715
1
0
0
39,786
0
W
Artio
4,654
931
22
4
1
120,767
0
L
Scylla
4,269
854
26
5
2
102,108
0
W
Chaac
5,690
1,138
13
3
2
114,210
0
W
Jing Wei
4,701
940
51
10
2
94,497
1
L
Tiamat
4,326
865
25
5
1
91,106
2
W
Bacchus
4,350
870
11
2
0
98,431
2
W
Tsukuyomi
4,364
873
19
4
1
114,674
1
L
Susano
4,189
838
14
3
1
100,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role