Player Matchup

Yemoja
Yemoja
Diamond III
BeIzee
Yemoja
Diamond III
Level 160
God Stats
1W - 2L
1,865 SR
Queue Stats
408W - 360L
2,110 MMR
Party 1
He Bo
He Bo
Platinum I
MrRandomApple
He Bo
Platinum I
Level 59
God Stats
5W - 3L
1,849 SR
Queue Stats
43W - 33L
1,996 MMR
Solo
Anhur
Anhur
Diamond V
Sahken
Anhur
Diamond V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 57L
2,029 MMR
Solo
Rama
Rama
Diamond IV
SoulofNaruto
Rama
Diamond IV
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
160W - 157L
1,993 MMR
Party 1
Chang'e
Chang'e
Platinum I
Zøℓta
Chang'e
Platinum I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,643 SR
1,926 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,623 SR
2,034 MMR
Scylla
Scylla
Platinum I
Desertar
Scylla
Platinum I
Level 151
God Stats
7W - 1L
1,870 SR
Queue Stats
299W - 284L
1,983 MMR
Solo
Geb
Geb
Diamond IV
Jorbatron
Geb
Diamond IV
Level 160
God Stats
7W - 6L
1,410 SR
Queue Stats
376W - 342L
2,064 MMR
Solo
Osiris
Osiris
Diamond IV
ProSeanyBoy
Osiris
Diamond IV
Level 160
God Stats
17W - 9L
1,533 SR
Queue Stats
189W - 149L
2,070 MMR
Solo
Heimdallr
Heimdallr
Diamond V
RoninRen
Heimdallr
Diamond V
Level 96
God Stats
148W - 154L
1,597 SR
Queue Stats
1,238W - 1,201L
1,982 MMR
Solo
Mercury
Mercury
Diamond IV
SkippySmite
Mercury
Diamond IV
Level 147
God Stats
46W - 29L
1,706 SR
Queue Stats
723W - 709L
2,071 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BeIzee
Yemoja
12
1 / 8 / 6
8,494
404
5,977
20,524
14,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 6 / 2
10,318
491
14,483
11,383
4,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Sahken
Anhur
16
2 / 3 / 3
9,817
467
8,324
12,049
6,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 7 / 2
10,559
503
8,511
17,386
6,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Zøℓta
Chang'e
17
1 / 5 / 3
10,397
495
11,417
15,818
16,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
The MorriganAphroditePersephoneNemesisSet

VS

Bans
Cu ChulainnApolloYmirDanzaburouFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Desertar
Scylla
18
5 / 3 / 9
12,305
586
9,005
12,013
4,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 4 / 15
11,893
566
11,521
22,886
19,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
20
9 / 2 / 8
13,432
640
16,700
18,771
18,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
RoninRen
Heimdallr
20
4 / 1 / 4
13,544
645
12,066
14,057
6,353
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
SkippySmite
Mercury
19
7 / 2 / 10
12,397
590
12,195
13,372
5,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
11
Kills
29
29
Deaths
12
16
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BeIzee
Yemoja
1
8
6
0.5
W
Scylla
Desertar
Scylla
5
3
9
3.17
W
4
4
15
2.88
L
5
6
2
1
W
Osiris
9
2
8
6.5
W
Heimdallr
RoninRen
Heimdallr
4
1
4
6
L
Anhur
Sahken
Anhur
2
3
3
1.17
W
Mercury
SkippySmite
Mercury
7
2
10
6
L
2
7
2
0.43
L
Chang'e
Zøℓta
Chang'e
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,712
Damage
61,487
77,160
Taken
81,099
47,939
Mitigated
54,252
26,213
Healing
31,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BeIzee
Yemoja
5,977
1,562
1,007
3,946
20,524
14,366
0
8,223
12,129
13,420
0
W
Scylla
Desertar
Scylla
9,005
1,070
238
3,789
12,013
4,638
443
5,570
6,431
86,048
0
W
11,521
1,422
0
7,330
22,886
19,634
1,040
9,421
13,315
36,182
0
L
14,483
566
0
2,675
11,383
4,894
0
2,567
8,726
69,604
0
W
Osiris
16,700
6,694
0
8,827
18,771
18,127
999
9,825
8,457
0
89,716
W
Heimdallr
RoninRen
Heimdallr
12,066
8,220
0
9,840
14,057
6,353
5,878
2,207
11,834
0
114,583
L
Anhur
Sahken
Anhur
8,324
4,728
0
3,562
12,049
6,165
0
4,855
7,060
0
75,178
W
Mercury
SkippySmite
Mercury
12,195
9,069
0
1,051
13,372
5,500
3,789
5,097
8,213
0
99,829
L
8,511
6,216
0
6,095
17,386
6,298
774
1,649
15,737
0
75,897
L
Chang'e
Zøℓta
Chang'e
11,417
565
1,050
7,878
15,818
16,216
0
2,790
12,982
67,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,585
Gold Earned
63,571
562
Minions Killed
648
0
Camps Cleared
0
1,939,639
Distance Traveled
2,153,527
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,494
404
12
1
0
392,020
2
W
Scylla
12,305
586
159
8
0
389,081
9
W
Geb
11,893
566
22
1
0
464,374
4
L
He Bo
10,318
491
96
5
0
380,037
6
W
Osiris
13,432
640
148
7
0
441,495
6
W
Heimdallr
13,544
645
178
8
0
399,822
3
L
Anhur
9,817
467
149
7
0
373,717
9
W
Mercury
12,397
590
141
7
0
458,755
5
L
Rama
10,559
503
150
7
0
393,784
4
L
Chang'e
10,397
495
155
7
0
400,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role