Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
BlindManSword
Artemis
Level 65
God Stats
7W - 14L
1,365 SR
Queue Stats
364W - 384L
1,369 Elo+
Party 1
Merlin
Merlin
Chocopett
Merlin
Level 45
God Stats
30W - 31L
1,576 SR
Queue Stats
110W - 121L
1,399 Elo+
Solo
Tyr
Tyr
DaddyKenobi3
Tyr
Level 85
God Stats
18W - 16L
1,342 SR
Queue Stats
381W - 396L
1,363 Elo+
Party 1
Sobek
Sobek
VortexPPL
Sobek
Level 16
God Stats
16W - 17L
1,418 SR
Queue Stats
26W - 36L
1,323 Elo+
Party 1
Team Averages
Level 55
1,440 SR
1,391 Elo+

VS

Team Averages
Level 55
1,386 SR
1,409 Elo+
Chaac
Chaac
G2F Monkey
Chaac
Level 44
God Stats
1W - 4L
1,118 SR
Queue Stats
16W - 21L
1,311 Elo+
Party 3
Bakasura
Bakasura
JulianPME
Bakasura
Level 41
God Stats
1W - 2L
1,539 SR
Queue Stats
44W - 52L
1,438 Elo+
Solo
Nu Wa
Nu Wa
LaTeFouiNe42
Nu Wa
Level 127
God Stats
0W - 2L
1,211 SR
Queue Stats
105W - 112L
1,505 Elo+
Party 3
Ymir
Ymir
LoOn3yRoeNeY
Ymir
Level 35
God Stats
27W - 29L
1,535 SR
Queue Stats
110W - 132L
1,443 Elo+
Party 2
Artemis
Artemis
TheAnimalRick
Artemis
Level 28
God Stats
22W - 28L
1,524 SR
Queue Stats
55W - 89L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
15 / 2 / 8
12,447
622
19,112
20,302
8,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
17
10 / 5 / 9
11,387
569
15,683
15,511
6,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Chocopett
Merlin
19
8 / 1 / 9
12,527
626
13,588
8,393
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 4 / 9
11,150
558
14,219
18,495
16,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sobek
VortexPPL
Sobek
14
3 / 2 / 11
10,092
505
6,762
18,974
21,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 6 / 4
8,081
404
6,232
17,664
15,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
JulianPME
Bakasura
15
5 / 11 / 2
9,328
466
11,345
22,641
7,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 5 / 1
10,460
523
16,782
13,413
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 8 / 6
8,082
404
8,489
19,920
13,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
12
1 / 9 / 4
7,901
395
6,126
14,290
3,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
29
39
Kills
12
14
Deaths
39
46
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
15
2
8
9.5
W
Artemis
10
5
9
2.9
W
Merlin
Chocopett
Merlin
8
1
9
12.5
W
3
4
9
1.88
L
Chaac
0
6
4
0.33
L
Bakasura
JulianPME
Bakasura
5
11
2
0.55
L
4
5
1
0.9
L
2
8
6
0.63
L
Artemis
1
9
4
0.33
W
Sobek
VortexPPL
Sobek
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,364
Damage
48,974
81,675
Taken
87,928
56,525
Mitigated
43,246
36,626
Healing
20,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
19,112
6,252
0
20,188
20,302
8,451
145
5,997
13,855
0
76,387
W
Artemis
15,683
9,770
0
2,347
15,511
6,489
9,115
6,104
9,382
0
66,942
W
Merlin
Chocopett
Merlin
13,588
77
159
1,985
8,393
3,491
1,033
3,749
4,444
86,175
0
W
14,219
2,139
0
7,064
18,495
16,848
10
3,661
14,146
0
71,899
L
Chaac
6,232
993
0
6,885
17,664
15,083
0
1,993
15,585
0
36,195
L
Bakasura
JulianPME
Bakasura
11,345
8,492
354
6,229
22,641
7,836
0
5,072
17,437
0
35,067
L
16,782
3,413
0
1,632
13,413
3,703
0
3,578
9,517
77,603
0
L
8,489
1,058
402
3,278
19,920
13,174
0
6,308
13,492
30,899
0
L
Artemis
6,126
4,204
0
1,627
14,290
3,450
508
2,649
11,547
0
31,963
W
Sobek
VortexPPL
Sobek
6,762
717
708
4,175
18,974
21,246
1,255
5,760
12,807
21,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,603
Gold Earned
43,852
514
Minions Killed
389
0
Camps Cleared
0
1,927,454
Distance Traveled
1,593,062
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,447
622
85
4
0
455,395
1
W
Artemis
11,387
569
104
5
0
349,476
2
W
Merlin
12,527
626
164
8
0
366,173
4
W
Tyr
11,150
558
129
6
0
360,153
7
L
Chaac
8,081
404
66
3
0
336,727
2
L
Bakasura
9,328
466
82
4
0
326,513
0
L
Nu Wa
10,460
523
135
7
0
311,175
4
L
Ymir
8,082
404
42
2
0
303,485
6
L
Artemis
7,901
395
64
3
0
315,162
1
W
Sobek
10,092
505
32
2
0
396,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role