Player Matchup

Cernunnos
Cernunnos
GREYAGENT
Cernunnos
Level 29
God Stats
5W - 8L
1,420 SR
Queue Stats
6W - 14L
1,211 Elo+
Party 2
Cthulhu
Cthulhu
Yanganator
Cthulhu
Level 15
God Stats
20W - 19L
1,500 SR
Queue Stats
41W - 41L
1,495 Elo+
Party 4
Rama
Rama
djawsome123
Rama
Level 38
God Stats
6W - 0L
1,835 SR
Queue Stats
104W - 82L
1,560 Elo+
Party 4
Kukulkan
Kukulkan
primeRosegrey
Kukulkan
Level 16
God Stats
9W - 7L
1,424 SR
Queue Stats
9W - 8L
1,360 Elo+
Party 2
Ymir
Ymir
ravene4539
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,299 Elo+
Solo
Team Averages
Level 20
1,536 SR
1,385 Elo+

VS

Team Averages
Level 17
1,339 SR
1,353 Elo+
Cthulhu
Cthulhu
Doc x roook
Cthulhu
Level 5
God Stats
4W - 9L
1,297 SR
Queue Stats
10W - 14L
1,217 Elo+
Party 1
Tiamat
Tiamat
Epiclooted
Tiamat
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,344 Elo+
Party 3
Thor
Thor
Friendsofjustice
Thor
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 47L
1,510 Elo+
Solo
Kukulkan
Kukulkan
GrosShaffPoilu
Kukulkan
Level 4
God Stats
1W - 3L
1,297 SR
Queue Stats
9W - 13L
1,217 Elo+
Party 1
Danzaburou
Danzaburou
Mazapine
Danzaburou
Level 29
God Stats
9W - 8L
1,103 SR
Queue Stats
36W - 38L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GREYAGENT
Cernunnos
20
13 / 6 / 18
15,149
1,262
29,773
19,141
8,174
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Yanganator
Cthulhu
20
4 / 1 / 26
13,284
1,107
14,948
17,259
25,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
14 / 3 / 16
15,625
1,302
31,039
19,449
8,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
primeRosegrey
Kukulkan
19
11 / 1 / 12
14,030
1,169
18,494
9,244
4,443
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
0 / 10 / 20
12,409
1,034
11,395
26,118
31,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

153

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Doc x roook
Cthulhu
19
4 / 8 / 14
12,426
1,036
14,854
29,237
31,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Epiclooted
Tiamat
18
4 / 10 / 10
12,058
1,005
14,549
21,631
18,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
7 / 9 / 7
13,154
1,096
16,748
23,210
8,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
19
4 / 9 / 12
12,838
1,070
22,991
17,076
7,091
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Mazapine
Danzaburou
18
2 / 6 / 6
11,750
979
15,577
22,760
9,333
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
70
42
Kills
21
21
Deaths
42
92
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Doc x roook
Cthulhu
4
8
14
1.38
L
Tiamat
Epiclooted
Tiamat
4
10
10
0.9
L
7
9
7
1.17
W
Cernunnos
GREYAGENT
Cernunnos
13
6
18
3.67
L
Kukulkan
4
9
12
1.11
L
Danzaburou
Mazapine
Danzaburou
2
6
6
0.83
W
Cthulhu
Yanganator
Cthulhu
4
1
26
17
W
14
3
16
7.33
W
Kukulkan
primeRosegrey
Kukulkan
11
1
12
17
W
0
10
20
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,649
Damage
84,719
91,211
Taken
113,914
78,525
Mitigated
74,437
20,692
Healing
7,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Doc x roook
Cthulhu
14,854
797
1,169
356
29,237
31,057
0
13,376
15,476
31,992
0
L
Tiamat
Epiclooted
Tiamat
14,549
2,333
0
1,179
21,631
18,512
0
8,449
13,012
26,941
0
L
16,748
3,759
0
632
23,210
8,444
0
7,851
15,234
0
32,801
W
Cernunnos
GREYAGENT
Cernunnos
29,773
19,327
129
8,218
19,141
8,174
0
10,349
8,758
0
47,964
L
Kukulkan
22,991
3,732
0
319
17,076
7,091
0
7,688
9,363
61,587
0
L
Danzaburou
Mazapine
Danzaburou
15,577
8,935
159
4,071
22,760
9,333
0
6,718
15,992
0
32,799
W
Cthulhu
Yanganator
Cthulhu
14,948
694
0
700
17,259
25,229
0
10,378
6,724
30,319
0
W
31,039
21,297
0
9,784
19,449
8,944
0
8,544
10,829
0
62,364
W
Kukulkan
primeRosegrey
Kukulkan
18,494
1,011
402
642
9,244
4,443
0
5,832
3,362
33,087
0
W
11,395
1,749
0
817
26,118
31,735
0
16,842
9,144
32,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,497
Gold Earned
62,226
235
Minions Killed
216
7
Camps Cleared
7
1,062,248
Distance Traveled
1,062,212
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,426
1,036
45
4
2
224,615
1
L
Tiamat
12,058
1,005
23
2
0
200,482
0
L
Thor
13,154
1,096
22
2
2
236,261
2
W
Cernunnos
15,149
1,262
44
4
2
192,361
1
L
Kukulkan
12,838
1,070
93
8
1
203,650
1
L
Danzaburou
11,750
979
33
3
2
197,204
0
W
Cthulhu
13,284
1,107
35
3
0
247,849
0
W
Rama
15,625
1,302
73
6
4
210,807
0
W
Kukulkan
14,030
1,169
38
3
0
235,344
0
W
Ymir
12,409
1,034
45
4
1
175,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role