Player Matchup

Bakasura
Bakasura
JHazeDaStud18
Bakasura
Level 44
God Stats
0W - 1L
1,558 SR
Queue Stats
40W - 45L
1,328 Elo+
Party 2
Bacchus
Bacchus
Jeremy456
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
sammyessam298
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 74
1,519 SR
1,443 Elo+

VS

Team Averages
Level 89
1,582 SR
1,674 Elo+
Ymir
Ymir
BoredTextBot
Ymir
Level 83
God Stats
9W - 3L
1,615 SR
Queue Stats
24W - 19L
1,634 Elo+
Party 1
Kukulkan
Kukulkan
KASCNANDCIA
Kukulkan
Level 76
God Stats
8W - 0L
1,630 SR
Queue Stats
40W - 27L
1,675 Elo+
Party 1
Anhur
Anhur
Mortel51
Anhur
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
81W - 52L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JHazeDaStud18
Bakasura
10
0 / 4 / 1
6,765
615
2,587
8,971
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Jeremy456
Bacchus
9
2 / 7 / 0
6,951
632
2,727
9,329
2,562
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 7 / 2
6,713
610
6,631
9,503
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 11
9,419
856
6,534
10,531
6,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
KASCNANDCIA
Kukulkan
14
10 / 0 / 8
9,536
867
9,960
3,631
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Mortel51
Anhur
12
2 / 1 / 15
8,481
771
5,818
5,983
1,866
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
2
Kills
18
18
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
6
1
11
11.5
L
Bakasura
JHazeDaStud18
Bakasura
0
4
1
0.13
L
Bacchus
Jeremy456
Bacchus
2
7
0
0.29
W
Kukulkan
KASCNANDCIA
Kukulkan
10
0
8
14
W
Anhur
Mortel51
Anhur
2
1
15
9.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,945
Damage
22,312
27,803
Taken
20,145
10,207
Mitigated
9,249
4,545
Healing
3,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,534
1,105
0
1,536
10,531
6,009
157
4,636
5,449
28,891
0
L
Bakasura
JHazeDaStud18
Bakasura
2,587
1,936
294
2,552
8,971
3,034
0
5,561
3,200
0
15,821
L
Bacchus
Jeremy456
Bacchus
2,727
419
0
235
9,329
2,562
0
5,803
3,149
14,291
0
W
Kukulkan
KASCNANDCIA
Kukulkan
9,960
516
0
0
3,631
1,374
387
1,794
1,730
35,364
0
W
Anhur
Mortel51
Anhur
5,818
3,184
0
1,576
5,983
1,866
2,121
2,406
3,306
0
29,549
L
6,631
545
246
1,218
9,503
4,611
0
4,435
4,926
23,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,429
Gold Earned
27,436
111
Minions Killed
151
0
Camps Cleared
0
561,721
Distance Traveled
632,766
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,419
856
55
5
0
210,684
3
L
Bakasura
6,765
615
36
3
0
205,857
0
L
Bacchus
6,951
632
33
3
0
182,598
5
W
Kukulkan
9,536
867
46
4
0
216,208
0
W
Anhur
8,481
771
50
5
0
205,874
3
L
Tiamat
6,713
610
42
4
0
173,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role