Player Matchup

Tyr
Tyr
Diamond I
Learsii
Tyr
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum II
Púffy
Ra
Platinum II
Level 160
God Stats
7W - 6L
1,549 SR
Queue Stats
195W - 186L
2,087 MMR
Party 1
Fenrir
Fenrir
Platinum II
Smisken
Fenrir
Platinum II
Level 160
God Stats
0W - 2L
1,248 SR
Queue Stats
132W - 103L
2,045 MMR
Party 1
Danzaburou
Danzaburou
Diamond V
TawnOwl
Danzaburou
Diamond V
Level 124
God Stats
26W - 14L
1,792 SR
Queue Stats
170W - 154L
2,011 MMR
Solo
Thanatos
Thanatos
Masters
ЯØКØ
Thanatos
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,518 SR
1,829 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,541 SR
1,594 MMR
Heimdallr
Heimdallr
Diamond IV
DrWonkenstein
Heimdallr
Diamond IV
Level 145
God Stats
14W - 17L
1,705 SR
Queue Stats
95W - 66L
1,972 MMR
Solo
Hercules
Hercules
Diamond I
Kamaken
Hercules
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum II
Rikyota
Nike
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
WholeWinter
Janus
Platinum I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Masters
但這這是但這是但這是但這44
Ao Kuang
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
3 / 2 / 3
7,579
583
7,172
10,908
5,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
13
3 / 3 / 2
7,427
571
5,817
6,283
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Smisken
Fenrir
10
1 / 2 / 6
6,347
488
3,824
9,579
6,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
TawnOwl
Danzaburou
12
3 / 4 / 1
7,355
566
6,786
11,417
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
ЯØКØ
Thanatos
12
5 / 4 / 3
7,379
568
6,550
8,483
3,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SetChang'e

VS

Bans
PersephoneScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrWonkenstein
Heimdallr
14
4 / 3 / 2
7,940
611
8,573
10,286
4,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Kamaken
Hercules
13
3 / 2 / 0
7,455
573
5,521
9,628
6,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nike
Rikyota
Nike
10
0 / 4 / 7
6,403
493
3,871
9,481
5,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 2
6,298
484
2,985
6,797
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 1 / 1
8,455
650
11,361
8,648
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
15
Kills
15
15
Deaths
15
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DrWonkenstein
Heimdallr
4
3
2
1.67
W
Hercules
Kamaken
Hercules
3
2
0
1.5
L
Tyr
3
2
3
2.25
L
Ra
3
3
2
1.33
W
Nike
Rikyota
Nike
0
4
7
0.88
L
Fenrir
Smisken
Fenrir
1
2
6
2
L
Danzaburou
TawnOwl
Danzaburou
3
4
1
0.88
W
0
5
2
0.2
L
Thanatos
ЯØКØ
Thanatos
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,149
Damage
32,311
46,670
Taken
44,840
22,015
Mitigated
21,138
19,992
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DrWonkenstein
Heimdallr
8,573
4,816
0
3,303
10,286
4,942
0
828
9,414
0
54,126
W
Hercules
Kamaken
Hercules
5,521
2,165
0
4,939
9,628
6,662
38
416
9,160
0
47,508
L
Tyr
7,172
1,207
0
5,063
10,908
5,869
0
2,845
7,838
0
47,958
L
Ra
5,817
845
287
1,514
6,283
2,224
55
2,602
3,554
45,883
0
W
Nike
Rikyota
Nike
3,871
538
0
1,531
9,481
5,032
0
2,201
7,054
0
19,033
L
Fenrir
Smisken
Fenrir
3,824
1,253
0
2,124
9,579
6,143
0
3,200
6,295
0
18,128
L
Danzaburou
TawnOwl
Danzaburou
6,786
3,405
0
4,782
11,417
4,209
540
1,150
10,263
0
51,079
W
2,985
435
0
1,123
6,797
1,590
0
1,128
5,563
37,889
0
L
Thanatos
ЯØКØ
Thanatos
6,550
2,373
0
6,222
8,483
3,570
0
4,291
4,070
0
41,619
W
11,361
2,333
0
1,634
8,648
2,912
0
728
7,832
60,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,087
Gold Earned
36,551
393
Minions Killed
433
0
Camps Cleared
0
1,334,015
Distance Traveled
1,372,097
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,940
611
106
8
0
258,848
3
W
Hercules
7,455
573
106
8
0
269,090
1
L
Tyr
7,579
583
98
8
0
278,161
1
L
Ra
7,427
571
84
6
0
250,995
5
W
Nike
6,403
493
28
2
0
290,716
2
L
Fenrir
6,347
488
45
3
0
266,477
3
L
Danzaburou
7,355
566
91
7
0
264,248
4
W
Janus
6,298
484
86
7
0
261,329
6
L
Thanatos
7,379
568
75
6
0
274,134
2
W
Ao Kuang
8,455
650
107
8
0
292,114
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role