Player Matchup

Fenrir
Fenrir
ElWarchoOficial
Fenrir
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 20L
1,866 Elo+
Solo
Anhur
Anhur
Hìnata
Anhur
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
130W - 79L
1,726 Elo+
Party 2
Erlang Shen
Erlang Shen
Lz_SecretzXIV
Erlang Shen
Level 154
God Stats
13W - 13L
1,706 SR
Queue Stats
417W - 389L
1,528 Elo+
Party 2
Merlin
Merlin
Smeerz
Merlin
Level 15
God Stats
13W - 4L
1,648 SR
Queue Stats
35W - 22L
1,692 Elo+
Party 2
Geb
Geb
Yamakaji
Geb
Level 16
God Stats
3W - 2L
1,793 SR
Queue Stats
22W - 10L
1,745 Elo+
Party 2
Team Averages
Level 46
1,629 SR
1,711 Elo+

VS

Team Averages
Level 38
1,518 SR
1,637 Elo+
Artio
Artio
Aloazraill
Artio
Level 17
God Stats
3W - 3L
1,617 SR
Queue Stats
117W - 91L
1,637 Elo+
Solo
Geb
Geb
DefiniteLion982
Geb
Level 29
God Stats
0W - 1L
1,351 SR
Queue Stats
14W - 12L
1,634 Elo+
Party 1
Thor
Thor
DrKiller44
Thor
Level 12
God Stats
0W - 1L
1,394 SR
Queue Stats
12W - 12L
1,747 Elo+
Party 1
Medusa
Medusa
FFFluffyTale
Medusa
Level 9
God Stats
0W - 2L
1,715 SR
Queue Stats
20W - 27L
1,500 Elo+
Party 1
Thoth
Thoth
of1nx
Thoth
Level 121
God Stats
8W - 18L
1,513 SR
Queue Stats
1,012W - 831L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 0 / 9
13,978
666
23,344
26,911
20,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Hìnata
Anhur
15
7 / 3 / 7
10,940
521
13,752
11,579
3,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
Lz_SecretzXIV
Erlang Shen
17
8 / 2 / 14
11,913
567
10,849
15,040
6,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Smeerz
Merlin
18
12 / 3 / 15
12,680
604
23,858
12,087
5,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 2 / 22
11,549
550
8,786
19,401
15,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
16
0 / 6 / 5
9,142
435
7,972
24,985
30,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 9 / 5
7,428
354
7,582
25,372
20,289
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 13 / 3
8,962
427
4,421
20,814
6,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
12
1 / 10 / 4
8,081
385
9,390
15,778
5,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
of1nx
Thoth
15
7 / 10 / 3
10,184
485
13,683
17,033
5,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
30
47
Kills
10
10
Deaths
48
67
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artio
0
6
5
0.42
L
0
9
5
0.28
L
2
13
3
0.27
W
16
0
9
20.5
L
Medusa
1
10
4
0.3
W
Anhur
Hìnata
Anhur
7
3
7
3.5
W
Erlang Shen
Lz_SecretzXIV
Erlang Shen
8
2
14
7.5
W
Merlin
Smeerz
Merlin
12
3
15
6.5
W
4
2
22
7.5
L
Thoth
of1nx
Thoth
7
10
3
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,589
Damage
43,048
85,018
Taken
103,982
52,191
Mitigated
67,165
37,771
Healing
14,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
7,972
1,316
435
9,166
24,985
30,045
0
3,459
21,526
58,310
0
L
7,582
386
0
1,043
25,372
20,289
13
10,913
14,459
21,211
0
L
4,421
853
0
1,247
20,814
6,011
0
8,221
12,593
0
23,408
W
23,344
12,019
0
20,803
26,911
20,676
6,223
6,950
19,412
0
101,787
L
Medusa
9,390
3,741
0
1,151
15,778
5,191
0
3,933
11,845
0
41,377
W
Anhur
Hìnata
Anhur
13,752
8,580
0
4,010
11,579
3,934
3,440
5,488
5,912
0
65,294
W
Erlang Shen
Lz_SecretzXIV
Erlang Shen
10,849
4,668
0
6,006
15,040
6,855
2,850
4,771
10,073
0
63,022
W
Merlin
Smeerz
Merlin
23,858
2,436
0
2,241
12,087
5,191
2,102
4,867
6,963
88,560
0
W
8,786
1,129
0
4,711
19,401
15,535
471
7,048
12,072
20,177
0
L
Thoth
of1nx
Thoth
13,683
575
0
1,041
17,033
5,629
0
6,466
10,567
51,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,060
Gold Earned
43,797
501
Minions Killed
304
0
Camps Cleared
0
1,971,149
Distance Traveled
1,661,461
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,142
435
99
5
0
364,147
2
L
Geb
7,428
354
20
1
0
347,902
5
L
Thor
8,962
427
51
2
0
305,315
3
W
Fenrir
13,978
666
147
7
0
387,190
0
L
Medusa
8,081
385
68
3
0
303,399
1
W
Anhur
10,940
521
100
5
0
326,859
1
W
Erlang Shen
11,913
567
104
5
0
418,428
2
W
Merlin
12,680
604
140
7
0
407,472
0
W
Geb
11,549
550
10
0
0
431,200
6
L
Thoth
10,184
485
66
3
0
340,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role